| Each piece has a charge generating a magnetic field,
| attracting enemy pieces while repelling others.
-h3 Specifications
-
-ul
- li Chessboard: standard.
- li Material: standard.
- li Non-capturing moves: standard + magnetic effect.
- li Special moves: no en-passant + magnetic effect.
- li Captures: standard + magnetic effect.
- li End of game: capture the king.
-
-h3 Basics
-
p.
Every piece has a charge generating a magnetic field, except the two kings
which have a neutral charge.
while the others have a negative charge.
After each move positive charges attract negative ones, and repel positive ones.
+p Win by capturing opponent's king. There is no notion of check or stalemate here.
+
figure.diagram-container
.diagram.diag12
| fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
change anything on the board. They also block magnetic actions which go in
their direction.
-p Castling is possible, but no en-passant captures.
-
-h3 End of the game
-
-p Win by capturing opponent's king. There is no notion of check or stalemate here.
-
-p Note: while castling, the changes are made by the rook movement.
+p.
+ Castling is possible, but no en-passant captures.
+ While castling, the changes are made by the rook movement.
h3 Source
p
a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
| on chessvariants.com.
+
+p Inventors: Joao Pedro Neto and Claude Chaunier (1996)