remGames.forEach(g => {
if (g.created < minCreated) minCreated = g.created;
if (g.created > maxCreated) maxCreated = g.created;
+ g.priority = 0;
+ if (g.score == "*") {
+ g.priority++;
+ if (!!g.myColor) g.priority++;
+ if (!!g.myTurn) g.priority++;
+ }
});
const deltaCreated = maxCreated - minCreated;
return remGames.sort((g1, g2) => {