// localStorage:
// TODO: also option to takeback a move ?
// NOTE: for live games only (all on server for corr)
- update: function(o) //colorIdx, move, fen, elapsed, increment, initime, score
+ update: function(o) //colorIdx, move, fen, addTime, initime, score
{
let gameState = JSON.parse(localStorage.getItem("gameState"));
if (!!o.move)
{
gameState.moves.push(o.move);
gameState.fen = o.fen;
- if (!!o.elapsed) //NaN if first move in game
- gameState.clocks[o.colorIdx] += (o.increment - o.elapsed);
+ if (!!o.addTime) //NaN if first move in game
+ gameState.clocks[o.colorIdx] += o.addTime;
}
if (!!o.initime) //just a flag (true)
gameState.initime = Date.now();