this.play(move);
}, 250);
},
- play: function(move, programmatic) {
+ play: function(move, receive, noanimate) {
const navigate = !move;
// Forbid playing outside analyze mode when cursor isn't at moves.length-1
// (except if we receive opponent's move, human or computer)
- if (!navigate && !this.analyze && !programmatic
+ if (!navigate && !this.analyze && !receive
&& this.cursor < this.moves.length-1)
{
return;
return; //no more moves
move = this.moves[this.cursor+1];
}
- else
- {
- move.color = this.vr.turn;
- move.notation = this.vr.getNotation(move);
- }
- if (!!programmatic) //computer or (remote) human opponent
+ if (!!receive && !noanimate) //opponent move, variant != "Dark"
{
if (this.cursor < this.moves.length-1)
this.gotoEnd(); //required to play the move
return this.animateMove(move);
}
+ if (!navigate)
+ {
+ move.color = this.vr.turn;
+ move.notation = this.vr.getNotation(move);
+ }
// Not programmatic, or animation is over
this.vr.play(move);
this.cursor++;