const game = data.data;
// Ignore games where I play (will go in MyGames page)
if (game.players.every(p =>
- p.sid != this.st.user.sid || p.id != this.st.user.id))
+ p.sid != this.st.user.sid || p.uid != this.st.user.id))
{
let locGame = this.games.find(g => g.id == game.id);
if (!locGame) {
},
// NOTE: when launching game, the challenge is already being deleted
launchGame: function(c) {
+ let players =
+ !!c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]);
+ // Convention for players IDs in stored games is 'uid'
+ players.forEach(p => {
+ let pWithUid = p;
+ pWithUid["uid"] = p.id;
+ delete pWithUid["id"];
+ });
// These game informations will be shared
let gameInfo = {
id: getRandString(),