methods: {
// O.1] Ask server for room composition:
roomInit: function() {
+ // Notify the room only now that I connected, because
+ // messages might be lost otherwise (if game loading is slow)
+ this.st.conn.send(JSON.stringify({code:"connect"}));
this.st.conn.send(JSON.stringify({code:"pollclients"}));
},
isConnected: function(index) {
}
case "identity":
{
- let player = this.people[data.user.sid];
// NOTE: sometimes player.id fails because player is undefined...
// Probably because the event was meant for Hall?
- if (!player)
+ if (!this.people[data.user.sid])
return;
- player.id = data.user.id;
- player.name = data.user.name;
+ this.$set(this.people, data.user.sid,
+ {id: data.user.id, name: data.user.name});
// Sending last state only for live games: corr games are complete
if (this.game.type == "live" && this.game.oppsid == data.user.sid)
{
game:myGame, target:data.from}));
break;
case "newmove":
- this.$set(this.game, "moveToPlay", data.move); //TODO: Vue3...
+ this.$set(this.game, "moveToPlay", data.move);
break;
case "lastate": //got opponent infos about last move
{
this.gameOver("1/2", data.message);
break;
case "drawoffer":
- this.drawOffer = "received"; //TODO: observers don't know who offered draw
+ // NOTE: observers don't know who offered draw
+ this.drawOffer = "received";
break;
case "askfullgame":
- this.st.conn.send(JSON.stringify({code:"fullgame", game:this.game, target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"fullgame",
+ game:this.game, target:data.from}));
break;
case "fullgame":
// Callback "roomInit" to poll clients only after game is loaded
});
this.gameOver("1/2", message);
}
- else if (this.drawOffer == "sent")
- {
- this.drawOffer = "";
- if (this.game.type == "corr")
- GameStorage.update(this.gameRef.id, {drawOffer: false});
- }
- else
+ else if (this.drawOffer == "") //no effect if drawOffer == "sent"
{
if (!confirm("Offer draw?"))
return;
if (sid != this.st.user.sid)
this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
});
- if (this.game.type == "corr")
- GameStorage.update(this.gameRef.id, {drawOffer: true});
+ GameStorage.update(this.gameRef.id, {drawOffer: true});
}
},
abortGame: function() {
};
</script>
-<style lang="sass">
+<style lang="sass" scoped>
.connected
background-color: lightgreen