<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:vname="variant.name" :analyze="analyze"
+ BaseGame(:game="game" :analyze="analyze"
:vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor"
ref="basegame" @newmove="processMove")
.button-group(v-if="mode!='analyze'")
//import Chat from "@/components/Chat.vue";
//import MoveList from "@/components/MoveList.vue";
import { store } from "@/store";
+import { GameStorage } from "@/utils/storage";
export default {
name: 'my-game',
data: function() {
return {
st: store.state,
- // variables passed to BaseGame:
- fenStart: "",
- vr: null,
- players: ["Myself","Computer"], //always playing white for now
- mycolor: "w",
- ////////////
- gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID, if applicable)
- mode: "live", //or "corr"
- vname: "", //filled when game is retrieved
- drawOfferSent: false, //did I just ask for draw?
- players: [], //filled later (2 to 4 players)
- people: [], //potential observers
+ gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID)
+ game: null, //passed to BaseGame
+ drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?)
+ people: [], //potential observers (TODO)
};
},
computed: {
// - from server (one correspondance game I play[ed] or not)
// - from remote peer (one live game I don't play, finished or not)
loadGame: async function() {
- const game = getGameFromStorage(this.gameRef);
- this.players = game.players;
- this.score = game.score;
- this.mycolor = game.mycolor; //may be irrelevant (if I don't play it)
- this.fenStart = game.fenStart;
- this.moves = game.moves;
+ const game = GameStorage.get(this.gameRef);
+ this.game = game;
this.cursor = game.moves.length-1;
+ // TODO: lastMove must be in BaseGame, not here
this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null);
const vModule = await import("@/variants/" + game.vname + ".js");
window.V = vModule.VariantRules;