2 | Each piece has a charge generating a magnetic field, attracting enemy pieces while repelling others.
7 li Chessboard: standard.
9 li Non-capturing moves: standard + magnetic.
10 li Special moves: standard + magnetic.
11 li Captures: standard + magnetic.
12 li End of game: capture the king.
17 | TODO: use diagram from chessvariants.com
19 figure.diagram-container
21 | fen:rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR:
26 p Win by capturing opponent's king. Thee is no notion of check or stalemate here.
31 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
32 | on chessvariants.com.