From: Benjamin Auder Date: Thu, 9 Apr 2020 10:26:53 +0000 (+0200) Subject: Fix Sittuyin variant + basic computer play X-Git-Url: https://git.auder.net/app_dev.php?a=commitdiff_plain;h=0e0010227e46acb7774d134c9aa345eaa0c4404d;p=vchess.git Fix Sittuyin variant + basic computer play --- diff --git a/client/src/variants/Crazyhouse.js b/client/src/variants/Crazyhouse.js index a133b275..8e619743 100644 --- a/client/src/variants/Crazyhouse.js +++ b/client/src/variants/Crazyhouse.js @@ -173,12 +173,13 @@ export class CrazyhouseRules extends ChessRules { } getAllValidMoves() { - let moves = super.getAllValidMoves(); + let moves = super.getAllPotentialMoves(); const color = this.turn; - for (let i = 0; i < V.RESERVE_PIECES.length; i++) + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { moves = moves.concat( this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) ); + } return this.filterValid(moves); } diff --git a/client/src/variants/Recycle.js b/client/src/variants/Recycle.js index 0579de7a..bf252632 100644 --- a/client/src/variants/Recycle.js +++ b/client/src/variants/Recycle.js @@ -144,12 +144,13 @@ export class RecycleRules extends ChessRules { } getAllValidMoves() { - let moves = super.getAllValidMoves(); + let moves = super.getAllPotentialMoves(); const color = this.turn; - for (let i = 0; i < V.RESERVE_PIECES.length; i++) + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { moves = moves.concat( this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) ); + } return this.filterValid(moves); } diff --git a/client/src/variants/Sittuyin.js b/client/src/variants/Sittuyin.js index 0912e701..f37eabf3 100644 --- a/client/src/variants/Sittuyin.js +++ b/client/src/variants/Sittuyin.js @@ -1,4 +1,5 @@ import { ChessRules, Move, PiPo } from "@/base_rules"; +import { randInt } from "@/utils/alea"; export class SittuyinRules extends ChessRules { static get HasFlags() { @@ -76,44 +77,44 @@ export class SittuyinRules extends ChessRules { } getPotentialMovesFrom([x, y]) { - if (this.movesCount <= 1) { - const color = this.turn; - const p = V.RESERVE_PIECES[y]; - if (this.reserve[color][p] == 0) return []; - const iBound = - p != V.ROOK - ? (color == 'w' ? [4, 7] : [0, 3]) - : (color == 'w' ? [7, 7] : [0, 0]); - const jBound = (i) => { - if (color == 'w' && i == 4) return [4, 7]; - if (color == 'b' && i == 3) return [0, 3]; - return [0, 7]; - }; - let moves = []; - for (let i = iBound[0]; i <= iBound[1]; i++) { - const jb = jBound(i); - for (let j = jb[0]; j <= jb[1]; j++) { - if (this.board[i][j] == V.EMPTY) { - let mv = new Move({ - appear: [ - new PiPo({ - x: i, - y: j, - c: color, - p: p - }) - ], - vanish: [], - start: { x: x, y: y }, - end: { x: i, y: j } - }); - moves.push(mv); - } + if (this.movesCount >= 2) return super.getPotentialMovesFrom([x, y]); + // Only reserve moves are allowed for now: + if (V.OnBoard(x, y)) return []; + const color = this.turn; + const p = V.RESERVE_PIECES[y]; + if (this.reserve[color][p] == 0) return []; + const iBound = + p != V.ROOK + ? (color == 'w' ? [4, 7] : [0, 3]) + : (color == 'w' ? [7, 7] : [0, 0]); + const jBound = (i) => { + if (color == 'w' && i == 4) return [4, 7]; + if (color == 'b' && i == 3) return [0, 3]; + return [0, 7]; + }; + let moves = []; + for (let i = iBound[0]; i <= iBound[1]; i++) { + const jb = jBound(i); + for (let j = jb[0]; j <= jb[1]; j++) { + if (this.board[i][j] == V.EMPTY) { + let mv = new Move({ + appear: [ + new PiPo({ + x: i, + y: j, + c: color, + p: p + }) + ], + vanish: [], + start: { x: x, y: y }, + end: { x: i, y: j } + }); + moves.push(mv); } } - return moves; } - return super.getPotentialMovesFrom([x, y]); + return moves; } getPotentialPawnMoves([x, y]) { @@ -183,7 +184,7 @@ export class SittuyinRules extends ChessRules { } } if (validP && !!moveTo) { - // Also check discovered attacks { n, e, w, s : enemy / my rook --> if both, then it's a discovered attack } + // Also check rook discovered attacks on the enemy king let found = { "0,-1": 0, "0,1": 0, @@ -199,10 +200,12 @@ export class SittuyinRules extends ChessRules { j += step[1]; } if (V.OnBoard(i, j)) { - if (this.getColor(i, j) != color) - found[step[0] + "," + step[1]] = -1; //enemy - else if (this.getPiece(i, j) == V.ROOK) - found[step[0] + "," + step[1]] = 1; //my rook + const colIJ = this.getColor(i, j); + const pieceIJ = this.getPiece(i, j); + if (colIJ != color && pieceIJ == V.KING) + found[step[0] + "," + step[1]] = -1; + else if (colIJ == color && pieceIJ == V.ROOK) + found[step[0] + "," + step[1]] = 1; } } if ( @@ -265,6 +268,18 @@ export class SittuyinRules extends ChessRules { ); } + getAllValidMoves() { + if (this.movesCount >= 2) return super.getAllValidMoves(); + const color = this.turn; + let moves = []; + for (let i = 0; i < V.RESERVE_PIECES.length; i++) { + moves = moves.concat( + this.getPotentialMovesFrom([V.size.x + (color == "w" ? 0 : 1), i]) + ); + } + return this.filterValid(moves); + } + isAttackedByBishop(sq, color) { const forward = (this.turn == 'w' ? 1 : -1); return this.isAttackedBySlideNJump( @@ -354,6 +369,20 @@ export class SittuyinRules extends ChessRules { }; } + getComputerMove() { + if (this.movesCount >= 2) return super.getComputerMove(); + // Play a random "initialization move" + let res = []; + for (let i=0; i<8; i++) { + const moves = this.getAllValidMoves(); + const moveIdx = randInt(moves.length); + this.play(moves[moveIdx]); + res.push(moves[moveIdx]); + } + for (let i=7; i>=0; i--) this.undo(res[i]); + return res; + } + getNotation(move) { // Do not note placement moves (complete move would be too long) if (move.vanish.length == 0) return "";