From: Benjamin Auder Date: Thu, 15 Nov 2018 10:20:40 +0000 (+0100) Subject: Add a few TODOs to handle invisible disconnections X-Git-Url: https://git.auder.net/app_dev.php?a=commitdiff_plain;h=0cb758e078f4981d1e5b5209e66ca02f544ec9d5;p=vchess.git Add a few TODOs to handle invisible disconnections --- diff --git a/package-lock.json b/package-lock.json index 73b10dba..88d9fd81 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1897,7 +1897,8 @@ "ansi-regex": { "version": "2.1.1", "bundled": true, - "dev": true + "dev": true, + "optional": true }, "aproba": { "version": "1.2.0", @@ -2312,7 +2313,8 @@ "safe-buffer": { "version": "5.1.1", "bundled": true, - "dev": true + "dev": true, + "optional": true }, "safer-buffer": { "version": "2.1.2", @@ -2368,6 +2370,7 @@ "version": "3.0.1", "bundled": true, "dev": true, + "optional": true, "requires": { "ansi-regex": "^2.0.0" } @@ -2411,12 +2414,14 @@ "wrappy": { "version": "1.0.2", "bundled": true, - "dev": true + "dev": true, + "optional": true }, "yallist": { "version": "3.0.2", "bundled": true, - "dev": true + "dev": true, + "optional": true } } }, diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 13381323..20d0f470 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -526,7 +526,11 @@ Vue.component('my-game', { { if (!this.oppConnected) return; //abort move if opponent is gone - this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); + try { + this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); + } catch(INVALID_STATE_ERR) { + return; //abort also if we lost connection + } } new Audio("/sounds/chessmove1.mp3").play(); this.vr.play(move, "ingame"); diff --git a/sockets.js b/sockets.js index 2a43e323..6dbb24a2 100644 --- a/sockets.js +++ b/sockets.js @@ -47,7 +47,10 @@ module.exports = function(wss) { switch (obj.code) { case "newmove": - clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move})); + // TODO: adjust with readyState? (+ setTimeout()?) + send opponent (re)disconnect + // https://github.com/websockets/ws/blob/master/lib/websocket.js line 313 + if (!!clients[page][obj.oppid]) + clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move})); break; case "ping": if (!!clients[page][obj.oppid]) @@ -62,6 +65,7 @@ module.exports = function(wss) { delete games[page]; const mycolor = Math.random() < 0.5 ? 'w' : 'b'; socket.send(JSON.stringify({code:"newgame",fen:fen,oppid:oppId,color:mycolor})); + // TODO: check readyState, potential setTimeout()? + send opponent (re)disconnect clients[page][oppId].send(JSON.stringify({code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"})); } else