return (emptyCount + "/").repeat(this.size.x).slice(0, -1) + " w 0";
}
- // TODO: enable vertical board (rotate?)
getSvgChessboard() {
// NOTE: with small margin seems nicer
let width = 173.2 * this.size.y + 173.2 * (this.size.y-1) / 2 + 30,
height = 50 + Math.floor(150 * this.size.x) + 30,
min_x = -86.6 - 15,
min_y = -100 - 15;
-// if (this.size.ratio < 1) {
-// [width, height] = [height, width];
-// [min_x, min_y] = [min_y, min_x];
-// }
+ if (this.size.ratio < 1) {
+ // Rotate by 30 degrees to display vertically
+ [width, height] = [height, width];
+ [min_x, min_y] = [min_y, min_x];
+ }
let board = `
<svg
viewBox="${min_x} ${min_y} ${width} ${height}"
- class="chessboard_SVG"`;
-// if (this.size.ratio < 1)
-// board += ` transform="rotate(90 ${min_x} ${min_y})"`
- board += `>
+ class="chessboard_SVG">
<defs>
<g id="hexa">
<polygon
/>
</g>
</defs>`;
- board += "<g>";
+ board += "<g";
+ if (this.size.ratio < 1)
+ board += ` transform="rotate(30)"`
+ board += ">";
for (let i=0; i < this.size.x; i++) {
for (let j=0; j < this.size.y; j++) {
board += `
/>`;
}
}
- board += `</g><g style="fill:none;stroke-width:10">`;
+ board += `</g><g style="fill:none;stroke-width:10"`;
+ if (this.size.ratio < 1)
+ board += ` transform="rotate(30)"`
// Goals: up/down/left/right
- board += `<polyline style="stroke:red" points="`
+ board += `><polyline style="stroke:red" points="`
for (let i=0; i<=2*this.size.y; i++)
board += ((i-1)*86.6) + ',' + (i % 2 == 0 ? -50 : -100) + ' ';
board += `"/><polyline style="stroke:red" points="`;
document.addEventListener("touchstart", mousedown, {passive: false});
}
- // TODO: enable rotation
get size() {
- const baseRatio = 1.619191; // 2801.2 / 1730, "widescreen"
- const rotate = false; //window.innerWidth < window.innerHeight; //"vertical screen"
+ const baseRatio = 1.6191907514450865; //2801.2 / 1730, "widescreen"
+ const rotate = window.innerWidth < window.innerHeight; //"vertical screen"
return {
x: this.options["bsize"],
y: this.options["bsize"],