debug attempt with simple RPS
authorBenjamin Auder <benjamin.auder@somewhere>
Wed, 24 Jan 2018 11:45:05 +0000 (12:45 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Wed, 24 Jan 2018 11:45:05 +0000 (12:45 +0100)
rpsls.js

index f14b617..661e31c 100644 (file)
--- a/rpsls.js
+++ b/rpsls.js
@@ -1,14 +1,14 @@
-const nChoice = 5; //fixed for this game
+const nChoice = 3; //fixed for this game
 
 // Rewards matrix. Order: rock, lizard, Spock, scissors, paper
 const rewards = Array.from(Array(nChoice)).map( (e,i) => { //lines
        return Array.from(Array(nChoice)).map( (f,j) => { //columns
                // i against j: gain from i viewpoint
-               if (j == (i+1) % nChoice || j == (i+3) % nChoice)
+               if (j == (i+1) % nChoice)// || j == (i+3) % nChoice)
                        return 1; //I win :)
-               else if ((i+1) % nChoice == j || j == (i+2) % nChoice)
+               else if (i != j)
                        return -1; //I lose :(
-               else
+               else //i == j
                        return 0;
        });
 });
@@ -64,12 +64,12 @@ new Vue({
                        });
                        // Pick a choice at random in maxValue (total random for first move)
                        let randIdx = Math.floor((Math.random() * candidates.length) + 1);
-                       this.updateGameState(candidates[randIdx]);
+                       this.updateGameState(candidates[randIdx].index);
                },
-               updateGameState: function(move) {
-                       let reward = rewards[move.val][this.humanMove]; //viewpoint of computer
+               updateGameState: function(index) {
+                       let reward = rewards[index][this.humanMove]; //viewpoint of computer
                        this.gameState += reward;
-                       this.updateWeights(reward, move.index);
+                       this.updateWeights(reward, index);
                },
                updateWeights: function(reward, index) {
                        let delta = Math.sign(reward);
@@ -100,7 +100,8 @@ new Vue({
                        });
                        // Update human moves history
                        this.humanHistory.push(this.humanMove);
-                       this.humanHistory.shift();
+                       if (this.humanHistory.length > this.nInput)
+                               this.humanHistory.shift();
                },
   },
 });