From: Benjamin Auder Date: Tue, 9 Feb 2021 16:32:28 +0000 (+0100) Subject: Some fixes + improvements (Vector) + code reformatting X-Git-Url: https://git.auder.net/app_dev.php/js/current/img/parser.js?a=commitdiff_plain;h=refs%2Fheads%2Fmaster;p=cgds.git Some fixes + improvements (Vector) + code reformatting --- diff --git a/src/BufferTop.c b/src/BufferTop.c index 46a793e..a7d5f95 100644 --- a/src/BufferTop.c +++ b/src/BufferTop.c @@ -20,10 +20,9 @@ BufferTop* _buffertop_new( BufferTop* buffertop_copy(BufferTop* bufferTop) { - BufferTop* bufferTopCopy = _buffertop_new( - bufferTop->heap->dataSize, bufferTop->capacity, - bufferTop->heap->hType, bufferTop->heap->arity); - heap_destroy(bufferTopCopy->heap); //TODO: bad style... + BufferTop* bufferTopCopy = (BufferTop*) safe_malloc(sizeof (BufferTop)); + bufferTopCopy->capacity = bufferTop->capacity; + bufferTopCopy->bType = bufferTop->bType; bufferTopCopy->heap = heap_copy(bufferTop->heap); return bufferTopCopy; } @@ -32,10 +31,10 @@ List* buffertop_2list(BufferTop* bufferTop) { // Copy the buffer, and then use the copy to build the list BufferTop* bufferTopCopy = buffertop_copy(bufferTop); - List* bufferInList = _list_new(bufferTop->heap->array->dataSize); + List* bufferInList = _list_new(bufferTop->heap->items->dataSize); while (!buffertop_empty(bufferTopCopy)) { - void* topItem = buffertop_first_raw(bufferTopCopy)->item; + void* topItem = _heap_top(bufferTopCopy->heap).item; // NOTE: list_insert_front(), to reverse (wrong) items order // ==> in the returned list, top element is at head. _list_insert_front(bufferInList, topItem); @@ -57,15 +56,15 @@ UInt buffertop_size(BufferTop* bufferTop) void _buffertop_tryadd(BufferTop* bufferTop, void* item, Real value) { - if (heap_size(bufferTop->heap) >= bufferTop->capacity && - ((bufferTop->bType == MIN_T && - value >= ((ItemValue*) (bufferTop->heap->array->datas[0]))->value) - || - (bufferTop->bType == MAX_T && - value <= ((ItemValue*) (bufferTop->heap->array->datas[0]))->value))) - { - // Shortcut : if value "worse" than top->value and buffer is full, skip - return; + if (heap_size(bufferTop->heap) >= bufferTop->capacity) { + Real topValue = *((Real*) (bufferTop->heap->values->datas)); + if ( + (bufferTop->bType == MIN_T && value >= topValue) || + (bufferTop->bType == MAX_T && value <= topValue) + ) { + // Shortcut : if value "worse" than top->value and buffer is full, skip + return; + } } // Insertion somewhere in the item-values heap @@ -76,9 +75,9 @@ void _buffertop_tryadd(BufferTop* bufferTop, void* item, Real value) heap_pop(bufferTop->heap); } -ItemValue* buffertop_first_raw(BufferTop* bufferTop) +ItemValue _buffertop_first(BufferTop* bufferTop) { - return heap_top_raw(bufferTop->heap); + return _heap_top(bufferTop->heap); } void buffertop_pop(BufferTop* bufferTop) diff --git a/src/BufferTop.h b/src/BufferTop.h index 89a5e1f..7906a31 100644 --- a/src/BufferTop.h +++ b/src/BufferTop.h @@ -18,7 +18,7 @@ typedef struct BufferTop { UInt capacity; ///< Buffer capacity (in items count). OrderType bType; ///< Type of buffer: keep max or min items (MAX_T or MIN_T). - Heap* heap; ///< Item-ValueS are internally organized into a heap. + Heap* heap; ///< Items + values are internally organized into a heap. } BufferTop; /** @@ -97,7 +97,7 @@ void _buffertop_tryadd( /** * @brief Return the top ("worst among best") ItemValue inside current buffer. */ -ItemValue* buffertop_first_raw( +ItemValue _buffertop_first( BufferTop* bufferTop ///< "this" pointer. ); @@ -106,12 +106,12 @@ ItemValue* buffertop_first_raw( * @param bufferTop "this" pointer. * @param item_ Variable to be assigned. * - * Usage: void buffertop_first(BufferTop* bufferTop, void item) + * Usage: void buffertop_first(BufferTop* bufferTop, void item_) */ #define buffertop_first(bufferTop, item_) \ { \ - void* pItem = buffertop_first_raw(bufferTop)->item; \ - item_ = *((typeof(&item_))pItem); \ + ItemValue iv = _buffertop_first(bufferTop); \ + item_ = *((typeof(item_)*)(iv.item)); \ } /** diff --git a/src/Heap.c b/src/Heap.c index 6bdbc0e..417a4d0 100644 --- a/src/Heap.c +++ b/src/Heap.c @@ -8,46 +8,32 @@ Heap* _heap_new(size_t dataSize, OrderType hType, UInt arity) { - Heap* heap = (Heap*)safe_malloc(sizeof(Heap)); + Heap* heap = (Heap*) safe_malloc(sizeof(Heap)); heap->arity = arity; heap->hType = hType; - heap->dataSize = dataSize; - heap->array = _vector_new(sizeof(ItemValue)); + heap->items = _vector_new(dataSize); + heap->values = _vector_new(sizeof(Real)); return heap; } Heap* heap_copy(Heap* heap) { - Heap* heapCopy = _heap_new(heap->dataSize, heap->hType, heap->arity); - // HACK: vector_copy is not enough, - // since we also have to allocate ItemValue(->item) - heapCopy->array->size = heap->array->size; - heapCopy->array->capacity = heap->array->capacity; - heapCopy->array->datas = - (void**)safe_malloc(heap->array->capacity*sizeof(void*)); - for (UInt i = 0; i < heap->array->size; i++) - { - heapCopy->array->datas[i] = safe_malloc(sizeof(ItemValue)); - ItemValue itemValueCopy = (ItemValue){ - .item=safe_malloc(heap->dataSize), - .value=((ItemValue*)(heap->array->datas[i]))->value}; - memcpy( - itemValueCopy.item, - ((ItemValue*)(heap->array->datas[i]))->item, - heap->dataSize); - memcpy(heapCopy->array->datas[i], &itemValueCopy, sizeof(ItemValue)); - } + Heap* heapCopy = (Heap*) safe_malloc(sizeof(Heap)); + heapCopy->arity = heap->arity; + heapCopy->hType = heap->hType; + heapCopy->items = vector_copy(heap->items); + heapCopy->values = vector_copy(heap->values); return heapCopy; } bool heap_empty(Heap* heap) { - return vector_empty(heap->array); + return vector_empty(heap->items); } UInt heap_size(Heap* heap) { - return vector_size(heap->array); + return vector_size(heap->items); } // NOTE: [perf] in two following methods, full heap[k] exchanges are @@ -57,127 +43,221 @@ UInt heap_size(Heap* heap) void _heap_bubble_up(Heap* heap, UInt startIndex) { + if (startIndex == 0) + // Nothing to do in this case + return; UInt currentIndex = startIndex; - ItemValue* startItemValue = heap->array->datas[startIndex]; + void* startItem = _vector_get(heap->items, startIndex); + Real startValue = *((Real*)(_vector_get(heap->values, startIndex))); + bool startItemReallocated = false; while (true) { - // get parent - UInt nextIndex = currentIndex / heap->arity; - Real nextValue = ((ItemValue*)(heap->array->datas[nextIndex]))->value; - // compare to parent (if applicable) - if (currentIndex == 0 || - (heap->hType == MIN_T && startItemValue->value >= nextValue) || - (heap->hType == MAX_T && startItemValue->value <= nextValue)) + bool land = (currentIndex == 0), //at root: can't go up + applyExchange = true; + if (!land) + { + // Get parent and compare to it + UInt nextIndex = (currentIndex - 1) / heap->arity; + Real nextValue = *((Real*)(_vector_get(heap->values, nextIndex))); + land = ( + (heap->hType == MIN_T && startValue >= nextValue) || + (heap->hType == MAX_T && startValue <= nextValue) + ); + if (!land) + { + // Move one level up: the parent goes one level down + if (currentIndex == startIndex) + { + // Save startItem (because *startItem is about to be changed) + void* newStartItem = safe_malloc(heap->items->dataSize); + memcpy(newStartItem, startItem, heap->items->dataSize); + startItem = newStartItem; + startItemReallocated = true; + } + void* nextItem = _vector_get(heap->items, nextIndex); + _vector_set(heap->items, currentIndex, nextItem); + _vector_set(heap->values, currentIndex, &nextValue); + currentIndex = nextIndex; + continue; + } + // At correct relative place: will now land + if (currentIndex == startIndex) + applyExchange = false; + } + if (applyExchange) { - // moving element has landed: apply final affectation - heap->array->datas[currentIndex] = startItemValue; - break; + _vector_set(heap->items, currentIndex, startItem); + _vector_set(heap->values, currentIndex, &startValue); } - // move one level up: the parent goes one level down - heap->array->datas[currentIndex] = heap->array->datas[nextIndex]; - currentIndex = nextIndex; + break; } + if (startItemReallocated) + safe_free(startItem); } void _heap_bubble_down(Heap* heap, UInt startIndex) { + if (startIndex * heap->arity + 1 >= heap->items->size) + // Nothing to do: already in a leaf + return; UInt currentIndex = startIndex; - ItemValue* startItemValue = heap->array->datas[startIndex]; + void* startItem = _vector_get(heap->items, startIndex); + Real startValue = *((Real*)(_vector_get(heap->values, startIndex))); + bool startItemReallocated = false; while (true) { - if (currentIndex * heap->arity >= heap->array->size) + bool land = (currentIndex * heap->arity + 1 >= heap->items->size), + applyExchange = true; + if (!land) { - // moving element has landed (in a leaf): apply final affectation - heap->array->datas[currentIndex] = startItemValue; - break; - } - // find top child (min or max) - UInt topChildIndex; - Real topChildValue = (heap->hType == MIN_T ? INFINITY : -INFINITY); - for (UInt i = 0; i < heap->arity; i++) - { - UInt childIndex = i + currentIndex * heap->arity; - if (childIndex >= heap->array->size) - break; - Real childValue = ((ItemValue*)(heap->array->datas[childIndex]))->value; - if ((heap->hType == MIN_T && childValue < topChildValue) || - (heap->hType == MAX_T && childValue > topChildValue)) + // Find top child (min or max) + UInt topChildIndex; + Real topChildValue = (heap->hType == MIN_T ? INFINITY : -INFINITY); + for (UInt i = 1; i <= heap->arity; i++) { - topChildIndex = childIndex; - topChildValue = childValue; + UInt childIndex = currentIndex * heap->arity + i; + if (childIndex >= heap->items->size) + break; + Real childValue = *((Real*)(_vector_get(heap->values, childIndex))); + if ( + (heap->hType == MIN_T && childValue < topChildValue) || + (heap->hType == MAX_T && childValue > topChildValue) + ) { + topChildIndex = childIndex; + topChildValue = childValue; + } } + // Compare to top child + land = ( + (heap->hType == MIN_T && startValue <= topChildValue) || + (heap->hType == MAX_T && startValue >= topChildValue) + ); + if (!land) + { + // Move one level down: the child goes one level up + if (currentIndex == startIndex) + { + // Save startItem (because *startItem is about to be changed) + void* newStartItem = safe_malloc(heap->items->dataSize); + memcpy(newStartItem, startItem, heap->items->dataSize); + startItem = newStartItem; + startItemReallocated = true; + } + void* topChildItem = _vector_get(heap->items, topChildIndex); + _vector_set(heap->items, currentIndex, topChildItem); + _vector_set(heap->values, currentIndex, &topChildValue); + currentIndex = topChildIndex; + continue; + } + // At correct relative place: will now land + if (currentIndex == startIndex) + applyExchange = false; } - // compare to top child - if ((heap->hType == MIN_T && startItemValue->value > topChildValue) || - (heap->hType == MAX_T && startItemValue->value < topChildValue)) - { - // move one level down: the child goes one level up - heap->array->datas[currentIndex] = heap->array->datas[topChildIndex]; - } - else + if (applyExchange) { - // moving element has landed: apply final affectation - heap->array->datas[currentIndex] = startItemValue; - break; + // Moving element has landed (in a leaf): apply final affectation + _vector_set(heap->items, currentIndex, startItem); + _vector_set(heap->values, currentIndex, &startValue); } - currentIndex = topChildIndex; + break; } + if (startItemReallocated) + safe_free(startItem); } void _heap_insert(Heap* heap, void* item, Real value) { - ItemValue itemValue = - (ItemValue){.item=safe_malloc(heap->dataSize), .value=value}; - memcpy(itemValue.item, item, heap->dataSize); - _vector_push(heap->array, &itemValue); - _heap_bubble_up(heap, heap->array->size-1); + _vector_push(heap->items, item); + _vector_push(heap->values, &value); + _heap_bubble_up(heap, heap->items->size - 1); } -void _heap_modify(Heap* heap, UInt index, Real newValue) +Int _heap_get_index(Heap* heap, void* item) { - double oldValue = ((ItemValue*)(heap->array->datas[index]))->value; - ((ItemValue*)(heap->array->datas[index]))->value = newValue; - if ((heap->hType == MIN_T && newValue > oldValue) || - (heap->hType == MAX_T && newValue < oldValue)) + for (Int index = 0; index < heap->items->size; index++) { + if ( + memcmp( + heap->items->datas + index * heap->items->dataSize, + item, + heap->items->dataSize + ) == 0 + ) { + return index; + } + } + return -1; +} + +void _heap_modify(Heap* heap, void* item, Real newValue) +{ + // First, find index of the item: + const Int index = _heap_get_index(heap, item); + if (index < 0) + // Element not found + return; + Real oldValue = *((Real*)_vector_get(heap->values, index)); + _vector_set(heap->values, index, &newValue); + if ( + (heap->hType == MIN_T && newValue > oldValue) || + (heap->hType == MAX_T && newValue < oldValue) + ) { _heap_bubble_down(heap, index); } else _heap_bubble_up(heap, index); } -void _heap_remove(Heap* heap, UInt index) +void _heap_remove_at_index(Heap* heap, Int index) { - safe_free(((ItemValue*)(heap->array->datas[index]))->item); - ItemValue* tmp = heap->array->datas[index]; - heap->array->datas[index] = heap->array->datas[heap_size(heap)-1]; - heap->array->datas[heap_size(heap)-1] = tmp; - vector_pop(heap->array); - if (heap->array->size > 0) + const bool removeLast = (index == heap->items->size - 1); + if (!removeLast) + { + _vector_set( + heap->items, + index, + _vector_get(heap->items, heap->items->size - 1)); + _vector_set( + heap->values, + index, + _vector_get(heap->values, heap->values->size - 1)); + } + vector_pop(heap->items); + vector_pop(heap->values); + if (!removeLast && heap->items->size > 0) _heap_bubble_down(heap, index); } -ItemValue* heap_top_raw(Heap* heap) +void _heap_remove(Heap* heap, void* item) +{ + // First, find index of the item: + const Int index = _heap_get_index(heap, item); + if (index >= 0) + _heap_remove_at_index(heap, index); +} + +ItemValue _heap_top(Heap* heap) { - return (ItemValue*)(heap->array->datas[0]); + ItemValue top; + top.item = _vector_get(heap->items, 0); + vector_get(heap->values, 0, top.value); + return top; } void heap_pop(Heap* heap) { - _heap_remove(heap, 0); + _heap_remove_at_index(heap, 0); } void heap_clear(Heap* heap) { - for (UInt i = 0; i < heap->array->size; i++) - // Extra memory releases which wouldn't be done in vector_clear() - safe_free(((ItemValue*)(heap->array->datas[i]))->item); - vector_clear(heap->array); + vector_clear(heap->items); + vector_clear(heap->values); } void heap_destroy(Heap* heap) { - heap_clear(heap); - safe_free(heap->array); + vector_destroy(heap->items); + vector_destroy(heap->values); safe_free(heap); } diff --git a/src/Heap.h b/src/Heap.h index 3452aa0..50abaa4 100644 --- a/src/Heap.h +++ b/src/Heap.h @@ -16,10 +16,10 @@ * @brief Generic d-ary heap. */ typedef struct Heap { - size_t dataSize; ///< Size of a heap item in bytes. OrderType hType; ///< Type of heap: max first (MAX_T) or min first (MIN_T). UInt arity; ///< Arity of the underlying tree. - Vector* array; ///< Vector of ItemValue* (internal representation). + Vector* items; ///< Vector of items (any type). + Vector* values; ///< Vector of items values (real numbers). } Heap; /** @@ -109,31 +109,23 @@ void _heap_insert( */ void _heap_modify( Heap* heap, ///< "this" pointer. - UInt index, ///< Index of the item to modify. + void* item, ///< Pointer to item to modify. Real newValue ///< New value for the item. ); /** * @brief Change the value of an item inside the heap. * @param heap "this" pointer. - * @param item_ Item to modify. + * @param item Item to modify. * @param newValue New value for the item. * @note If several similar items are present, only the first is affected. * - * Usage: void heap_modify(Heap* heap, void item_, Real newValue) - * - * WARNING: does not work if items are not basic type nor pointers. + * Usage: void heap_modify(Heap* heap, void item, Real newValue) */ -#define heap_modify(heap, item_, newValue) \ +#define heap_modify(heap, item, newValue) \ { \ - UInt index = 0; \ - typeof(item_) item__ = item_; \ - for (; indexarray->size; index++) \ - { \ - void* pItem = ((ItemValue*)(heap->array->datas[index]))->item; \ - if (*((typeof(&item__))pItem) == item__) break; \ - } \ - _heap_modify(heap, index, newValue); \ + typeof(item) item_ = item; \ + _heap_modify(heap, &item_, newValue); \ } /** @@ -141,49 +133,41 @@ void _heap_modify( */ void _heap_remove( Heap* heap, ///< "this" pointer. - UInt index ///< Index of the item to remove. + void* item ///< Pointer to item to remove. ); /** * @brief Remove an item-value inside the heap. * @param heap "this" pointer. - * @param item_ Item to remove. + * @param item Item to remove. * @note If several similar items are present, only the first is deleted. * - * Usage: void heap_remove(Heap* heap, void item_) - * - * WARNING: does not work if items are not basic type nor pointers. + * Usage: void heap_remove(Heap* heap, void item) */ -#define heap_remove(heap, item_) \ +#define heap_remove(heap, item) \ { \ - UInt index = 0; \ - typeof(item_) item__ = item_; \ - for (; indexarray->size; index++) \ - { \ - void* pItem = ((ItemValue*)(heap->array->datas[index]))->item; \ - if (*((typeof(&item__))pItem) == item__) break; \ - } \ - _heap_remove(heap, index); \ + typeof(item) item_ = item; \ + _heap_remove(heap, &item_); \ } /** * @brief Return what is at the beginning of the heap. */ -ItemValue* heap_top_raw( +ItemValue _heap_top( Heap* heap ///< "this" pointer. ); /** - * @brief Return what is at the beginning of the heap. + * @brief Get the top heap element in 'item'. * @param heap "this" pointer. - * @param item_ Item to be assigned. + * @param item_ Item to affect. * * Usage: void heap_top(Heap* heap, void item_) */ #define heap_top(heap, item_) \ { \ - void* pItem = heap_top_raw(heap)->item; \ - item_ = *((typeof(&item_))pItem); \ + ItemValue iv = _heap_top(heap); \ + item_ = *((typeof(item_)*) iv.item); \ } /** diff --git a/src/List.c b/src/List.c index b78af26..35e5739 100644 --- a/src/List.c +++ b/src/List.c @@ -190,12 +190,12 @@ void listI_remove(ListIterator* listI, Direction direction) ListCell* toTrash = listI->current; switch (direction) { - case FORWARD: - listI->current = listI->current->next; - break; - case BACKWARD: - listI->current = listI->current->prev; - break; + case FORWARD: + listI->current = listI->current->next; + break; + case BACKWARD: + listI->current = listI->current->prev; + break; } list_remove(listI->list, toTrash); } diff --git a/src/PriorityQueue.c b/src/PriorityQueue.c index ef7079b..9b3d785 100644 --- a/src/PriorityQueue.c +++ b/src/PriorityQueue.c @@ -11,17 +11,14 @@ PriorityQueue* _priorityqueue_new(size_t dataSize, OrderType pType, UInt arity) { PriorityQueue* priorityQueue = (PriorityQueue*) safe_malloc(sizeof (PriorityQueue)); - Heap* heap = _heap_new(dataSize, pType, arity); - priorityQueue->heap = heap; + priorityQueue->heap = _heap_new(dataSize, pType, arity); return priorityQueue; } PriorityQueue* priorityqueue_copy(PriorityQueue* priorityQueue) { - PriorityQueue* priorityQueueCopy = _priorityqueue_new( - priorityQueue->heap->array->dataSize, - priorityQueue->heap->hType, priorityQueue->heap->arity); - heap_destroy(priorityQueueCopy->heap); //TODO: bad style... + PriorityQueue* priorityQueueCopy = + (PriorityQueue*) safe_malloc(sizeof (PriorityQueue)); priorityQueueCopy->heap = heap_copy(priorityQueue->heap); return priorityQueueCopy; } @@ -36,9 +33,9 @@ UInt priorityqueue_size(PriorityQueue* priorityQueue) return heap_size(priorityQueue->heap); } -ItemValue* priorityqueue_peek_raw(PriorityQueue* priorityQueue) +ItemValue _priorityqueue_peek(PriorityQueue* priorityQueue) { - return heap_top_raw(priorityQueue->heap); + return _heap_top(priorityQueue->heap); } void priorityqueue_pop(PriorityQueue* priorityQueue) diff --git a/src/PriorityQueue.h b/src/PriorityQueue.h index 4ddabfd..d3328f9 100644 --- a/src/PriorityQueue.h +++ b/src/PriorityQueue.h @@ -95,9 +95,9 @@ UInt priorityqueue_size( /** * @brief Return what is at the beginning of the queue. - * @return An ItemValue* 'iv' with iv->item = data, and iv->value its priority. + * @return An ItemValue* 'iv' with iv.item = data, and iv.value its priority. */ -ItemValue* priorityqueue_peek_raw( +ItemValue _priorityqueue_peek( PriorityQueue* priorityQueue ///< "this" pointer. ); diff --git a/src/Set.c b/src/Set.c index 0502bf6..29ba947 100644 --- a/src/Set.c +++ b/src/Set.c @@ -38,8 +38,10 @@ Set* set_copy(Set* set) cellCopy = (SetCell*) safe_malloc(sizeof(SetCell)); cellCopy->item = safe_malloc(set->dataSize); memcpy(cellCopy->item, cell->item, set->dataSize); - if (prev == NULL) setCopy->head[i] = cellCopy; - else prev->next = cellCopy; + if (prev == NULL) + setCopy->head[i] = cellCopy; + else + prev->next = cellCopy; prev = cellCopy; cell = cell->next; } diff --git a/src/Tree.c b/src/Tree.c index f9d989d..63193a2 100644 --- a/src/Tree.c +++ b/src/Tree.c @@ -275,47 +275,49 @@ void treeI_move_next(TreeIterator* treeI) TreeIteratorMode mode = treeI->mode; switch (mode) { - case IN_DEPTH: - if (!tree_is_leaf(treeI->current)) - { - // easy case: just descend deeper in the tree - treeI->current = treeI->current->firstChild; - return; - } - // leaf: while no next sibling is available, move up - while (treeI->current != NULL && treeI->current->next == NULL) - treeI->current = treeI->current->parent; - if (treeI->current != NULL) - // run goes on from next sibling - treeI->current = treeI->current->next; - break; - case IN_BREADTH: - if (treeI->current->next != NULL) - { - // easy case : just move to the next sibling - treeI->current = treeI->current->next; - return; - } - // try to go to next "cousin" on same level - if (treeI->current->parent != NULL && treeI->current->parent->next != NULL) - { - TreeNode* treeNodeParent = treeI->current->parent->next; - while (treeNodeParent != NULL && tree_is_leaf(treeNodeParent)) - treeNodeParent = treeNodeParent->next; - if (treeNodeParent != NULL) + case IN_DEPTH: + if (!tree_is_leaf(treeI->current)) { - treeI->current = treeNodeParent->firstChild; + // easy case: just descend deeper in the tree + treeI->current = treeI->current->firstChild; return; } - } - // try to go to next level - while (treeI->current->prev != NULL) - treeI->current = treeI->current->prev; - while (treeI->current != NULL && tree_is_leaf(treeI->current)) - treeI->current = treeI->current->next; - if (treeI->current != NULL) - treeI->current = treeI->current->firstChild; - break; + // leaf: while no next sibling is available, move up + while (treeI->current != NULL && treeI->current->next == NULL) + treeI->current = treeI->current->parent; + if (treeI->current != NULL) + // run goes on from next sibling + treeI->current = treeI->current->next; + break; + case IN_BREADTH: + if (treeI->current->next != NULL) + { + // easy case : just move to the next sibling + treeI->current = treeI->current->next; + return; + } + // try to go to next "cousin" on same level + if ( + treeI->current->parent != NULL && + treeI->current->parent->next != NULL + ) { + TreeNode* treeNodeParent = treeI->current->parent->next; + while (treeNodeParent != NULL && tree_is_leaf(treeNodeParent)) + treeNodeParent = treeNodeParent->next; + if (treeNodeParent != NULL) + { + treeI->current = treeNodeParent->firstChild; + return; + } + } + // try to go to next level + while (treeI->current->prev != NULL) + treeI->current = treeI->current->prev; + while (treeI->current != NULL && tree_is_leaf(treeI->current)) + treeI->current = treeI->current->next; + if (treeI->current != NULL) + treeI->current = treeI->current->firstChild; + break; } } diff --git a/src/Vector.c b/src/Vector.c index a072ff3..c031b2c 100644 --- a/src/Vector.c +++ b/src/Vector.c @@ -28,12 +28,8 @@ Vector* vector_copy(Vector* vector) Vector* vectorCopy = _vector_new(vector->dataSize); vectorCopy->size = vector->size; vectorCopy->capacity = vector->capacity; - vectorCopy->datas = (void**) safe_malloc(vector->capacity * sizeof (void*)); - for (UInt i = 0; i < vector->size; i++) - { - vectorCopy->datas[i] = safe_malloc(vector->dataSize); - memcpy(vectorCopy->datas[i], vector->datas[i], vector->dataSize); - } + vectorCopy->datas = (void*) safe_malloc(vector->capacity * vector->dataSize); + memcpy(vectorCopy->datas, vector->datas, vector->size * vector->dataSize); return vectorCopy; } @@ -49,13 +45,8 @@ UInt vector_size(Vector* vector) void _vector_realloc(Vector* vector, UInt newCapacity) { - void** rellocatedDatas = (void**) safe_malloc(newCapacity * sizeof (void*)); - for (UInt i = 0; i < vector->size; i++) - { - rellocatedDatas[i] = (void*) safe_malloc(vector->dataSize); - memcpy(rellocatedDatas[i], vector->datas[i], vector->dataSize); - safe_free(vector->datas[i]); - } + void* rellocatedDatas = (void*) safe_malloc(newCapacity * vector->dataSize); + memcpy(rellocatedDatas, vector->datas, vector->size * vector->dataSize); safe_free(vector->datas); vector->datas = rellocatedDatas; vector->capacity = newCapacity; @@ -63,20 +54,20 @@ void _vector_realloc(Vector* vector, UInt newCapacity) void _vector_push(Vector* vector, void* data) { - void* pData = safe_malloc(vector->dataSize); - memcpy(pData, data, vector->dataSize); if (vector->size >= vector->capacity) { UInt increasedCapacity = vector->capacity > 0 ? 2 * vector->capacity : 1; _vector_realloc(vector, increasedCapacity); } - vector->datas[vector->size] = pData; + memcpy( + vector->datas + vector->size * vector->dataSize, + data, + vector->dataSize); vector->size++; } void vector_pop(Vector* vector) { - safe_free(vector->datas[vector_size(vector) - 1]); vector->size--; if (vector_size(vector) <= (vector->capacity >> 1)) _vector_realloc(vector, vector->capacity >> 1); @@ -84,18 +75,16 @@ void vector_pop(Vector* vector) void* _vector_get(Vector* vector, UInt index) { - return vector->datas[index]; + return vector->datas + index * vector->dataSize; } void _vector_set(Vector* vector, UInt index, void* data) { - memcpy(vector->datas[index], data, vector->dataSize); + memcpy(vector->datas + index * vector->dataSize, data, vector->dataSize); } void vector_clear(Vector* vector) { - for (UInt i = 0; i < vector->size; i++) - safe_free(vector->datas[i]); safe_free(vector->datas); _vector_init(vector, vector->dataSize); } @@ -126,33 +115,38 @@ void vectorI_reset_begin(VectorIterator* vectorI) void vectorI_reset_end(VectorIterator* vectorI) { - vectorI->current = vectorI->vector->datas + vectorI->vector->size - 1; + vectorI->current = vectorI->vector->datas + + (vectorI->vector->size - 1) * vectorI->vector->dataSize; } bool vectorI_has_data(VectorIterator* vectorI) { - return (vectorI->current >= vectorI->vector->datas && - vectorI->current < vectorI->vector->datas + vectorI->vector->size); + return ( + vectorI->current >= vectorI->vector->datas && + vectorI->current < + vectorI->vector->datas + + vectorI->vector->size * vectorI->vector->dataSize + ); } void* _vectorI_get(VectorIterator* vectorI) { - return *(vectorI->current); + return vectorI->current; } void _vectorI_set(VectorIterator* vectorI, void* data) { - *(vectorI->current) = data; + memcpy(vectorI->current, data, vectorI->vector->dataSize); } void vectorI_move_next(VectorIterator* vectorI) { - vectorI->current++; + vectorI->current += vectorI->vector->dataSize; } void vectorI_move_prev(VectorIterator* vectorI) { - vectorI->current--; + vectorI->current -= vectorI->vector->dataSize; } void vectorI_destroy(VectorIterator* vectorI) diff --git a/src/Vector.h b/src/Vector.h index b6584ac..2dc91d3 100644 --- a/src/Vector.h +++ b/src/Vector.h @@ -18,7 +18,7 @@ * @brief Generic resizable array. */ typedef struct Vector { - void** datas; ///< Data array of fixed length (reallocated if needed). + void* datas; ///< Data array of fixed length (reallocated if needed). size_t dataSize; ///< Size in bytes of a vector element. UInt size; ///< Count elements in the vector. UInt capacity; ///< Current maximal capacity; always larger than size. @@ -173,7 +173,7 @@ void vector_destroy( */ typedef struct VectorIterator { Vector* vector; ///< Vector to be iterated. - void** current; ///< Current vector element. + void* current; ///< Current vector element. } VectorIterator; /**