return this.st.tr[
(this.vr.turn == 'w' ? "White" : "Black") + " to move"];
}
- // Cannot flip: racing king or circular chess
+ // Cannot flip (racing king or circular chess), or Monochrome
return (
this.vr.movesCount == 0 && this.game.mycolor == "w"
? this.st.tr["It's your turn!"]
showTurn: function() {
return (
this.game.score == '*' &&
- !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
+ !!this.vr &&
+ (
+ this.vr.showMoves != "all" ||
+ !this.vr.canFlip ||
+ this.vr.showFirstTurn
+ )
);
},
canAnalyze: function() {