}
if (
V.OnBoard(rx, ry) &&
+ this.board[rx][ry] != V.EMPTY &&
this.getPiece(rx, ry) == piece &&
this.getColor(rx, ry) == color
) {
a(href="https://www.youtube.com/watch?v=tQ2JLsFvfxI") Video
| showing gameplay. See also
a(href="http://pacosako.com/") the main website
- | , and the associated
+ | , and the associated
a(href="http://pacoplay.com/") playing area
| .
a(href="https://www.youtube.com/watch?v=tQ2JLsFvfxI") Video
| showing gameplay. See also
a(href="http://pacosako.com/") the main website
- | , and the associated
+ | , and the associated
a(href="http://pacoplay.com/") playing area
| .
a(href="https://www.youtube.com/watch?v=tQ2JLsFvfxI") Video
| showing gameplay. See also
a(href="http://pacosako.com/") the main website
- | , and the associated
+ | , and the associated
a(href="http://pacoplay.com/") playing area
| .
"Gridolina",
"Hamilton",
"Magnetic",
+ "Pacosako",
"Parachute",
"Takenmake",
"Titan",
"Gridolina",
"Hamilton",
"Magnetic",
+ "Pacosako",
"Parachute",
"Takenmake",
"Titan",
getPiece(i, j, color) {
const p = this.board[i][j].charAt(1);
-
-console.log(p);
-
if (ChessRules.PIECES.includes(p)) return p;
const c = this.board[i][j].charAt(0);
// NOTE: this.turn == HACK, but should work...
this.lastMoveEnd.push(Object.assign({}, move.end, { p: released }));
}
V.PlayOnBoard(this.board, move);
+ this.postPlay(move);
}
undo(move) {
this.turn = V.GetOppCol(this.turn);
this.movesCount--;
}
+ this.postUndo(move);
}
getCurrentScore() {