"Asymmetric random": "Asymmetric random",
"Authentication successful!": "Authentication successful!",
"Back to list": "Back to list",
+ "Black": "Black",
"Black to move": "Black to move",
"Black surrender": "Black surrender",
"Black win": "Black win",
"Chat here": "Chat here",
"Clear history": "Clear history",
Code: "Code",
+ Color: "Color",
+ "Color option only for targeted challenge": "Color option only for targeted challenge",
"Connection token sent. Check your emails!": "Connection token sent. Check your emails!",
Contact: "Contact",
"Correspondence challenges": "Correspondence challenges",
Variant: "Variant",
Variants: "Variants",
Versus: "Versus",
+ White: "White",
"White to move": "White to move",
"White surrender": "White surrender",
"White win": "White win",
"Who's there?": "Who's there?",
With: "With",
with: "with",
+ "Wrong color": "Wrong color",
"Wrong time control": "Wrong time control",
+ "Your color:": "Your color:",
"Your message": "Your message",
// Variants boxes:
"Asymmetric random": "Aleatorio asimétrico",
"Authentication successful!": "¡Autenticación exitosa!",
"Back to list": "Volver a la lista",
+ Black: "Negras",
"Black to move": "Juegan las negras",
"Black surrender": "Las negras abandonan",
"Black win": "Las negras gagnan",
"Chat here": "Chat aquí",
"Clear history": "Clara historia",
Code: "Código",
+ Color: "Color",
+ "Color option only for targeted challenge": "Elección de color solo para desafíos específicos",
"Connection token sent. Check your emails!": "Token de conexión enviado. ¡Revisa tus correos!",
Contact: "Contacto",
"Correspondence challenges": "Desafíos por correspondencia",
Variant: "Variante",
Variants: "Variantes",
Versus: "Contra",
+ White: "Blancas",
"White to move": "Juegan las blancas",
"White surrender": "Las blancas abandonan",
"White win": "Las blancas gagnan",
"Who's there?": "¿Quién está ahí?",
With: "Con",
with: "con",
+ "Wrong color": "Color incorrecto",
"Wrong time control": "Cadencia errónea",
+ "Your color:": "Tu color:",
"Your message": "Tu mensaje",
// Variants boxes:
"Are you sure?": "Étes vous sûr?",
"Asymmetric random": "Aléatoire asymétrique",
"Back to list": "Retour à la liste",
+ "Black": "Noirs",
"Black to move": "Trait aux noirs",
"Black surrender": "Les noirs abandonnent",
"Black win": "Les noirs gagnent",
"Chat here": "Chattez ici",
"Clear history": "Effacer l'historique",
Code: "Code",
+ Color: "Couleur",
+ "Color option only for targeted challenge": "Choix de la couleur seulement pour défis ciblés",
"Connection token sent. Check your emails!": "Token de connection envoyé. Allez voir vos emails !",
Contact: "Contact",
"Correspondence challenges": "Défis par correspondance",
Variant: "Variante",
Variants: "Variantes",
Versus: "Contre",
+ White: "Blancs",
"White to move": "Trait aux blancs",
"White surrender": "Les blancs abandonnent",
"White win": "Les blancs gagnent",
"Who's there?": "Qui est là ?",
With: "Avec",
with: "avec",
+ "Wrong color": "Mauvaise couleur",
"Wrong time control": "Cadence erronée",
+ "Your color:": "Votre couleur :",
"Your message": "Votre message",
// Variants boxes:
span.variantName {{ curChallToAccept.vname }}
span {{ curChallToAccept.cadence }}
span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ p.text-center(v-if="!!curChallToAccept.color")
+ | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
.diagram(
v-if="!!curChallToAccept.fen"
v-html="tchallDiag"
type="text"
v-model="newchallenge.to"
)
- fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
+ label(for="selectColor") {{ st.tr["Color"] }}
+ select#selectColor(v-model="newchallenge.color")
+ option(value='')
+ option(value='w') {{ st.tr["White"] }}
+ option(value='b') {{ st.tr["Black"] }}
+ br
input#inputFen(
placeholder="FEN"
@input="trySetNewchallDiag()"
fen: "",
vid: parseInt(localStorage.getItem("vid"), 10) || 0,
to: "", //name of challenged player (if any)
+ color: '',
cadence: localStorage.getItem("cadence") || "",
randomness:
// Warning: randomness can be 0, then !!randomness is false
},
focus: true,
tchallDiag: "",
- curChallToAccept: {from: {}},
+ curChallToAccept: { from: {} },
presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
conn: null,
connexionString: "",
const connectAndPoll = () => {
this.send("connect");
this.send("pollclientsandgamers");
+ if (!!this.$route.query["challenge"]) {
+ // Automatic challenge sending, for tournaments
+ this.loadNewchallVariant(
+ () => {
+ this.newchallenge = {
+ fen: "",
+ vid:
+ this.st.variants
+ .find(v => v.name == this.$route.query["variant"])
+ .id,
+ to: this.$route.query["challenge"],
+ color: this.$route.query["color"] || '',
+ cadence: this.$route.query["cadence"],
+ // Tournament: no randomness (TODO: for now at least)
+ randomness: 0,
+ memorize: false
+ };
+ this.issueNewChallenge();
+ },
+ this.$route.query["variant"]
+ );
+ }
};
// Initialize connection
this.connexionString =
this.focus = false;
this.send("losefocus");
},
+ invColor: function(c) {
+ if (c == 'w') return this.st.tr["Black"];
+ return this.tr.tr["White"];
+ },
partialResetNewchallenge: function() {
// Reset potential target and custom FEN:
this.newchallenge.to = "";
+ this.newchallenge.color = '';
this.newchallenge.fen = "";
this.newchallenge.diag = "";
this.newchallenge.memorize = false;
if (!this.newchallenge.to) {
// Reset potential FEN + diagram
this.newchallenge.fen = "";
+ this.newchallenge.color = '';
this.newchallenge.diag = "";
}
},
}
}
},
- loadNewchallVariant: async function(cb) {
- const vname = this.getVname(this.newchallenge.vid);
+ loadNewchallVariant: async function(cb, vname) {
+ vname = vname || this.getVname(this.newchallenge.vid);
await import("@/variants/" + vname + ".js")
.then((vModule) => {
window.V = vModule[vname + "Rules"];
) {
const parsedFen = V.ParseFen(this.newchallenge.fen);
this.newchallenge.diag = getDiagram({
- position: parsedFen.position,
- orientation: parsedFen.turn
+ position: parsedFen.position
+ //,orientation: parsedFen.turn
});
} else this.newchallenge.diag = "";
},
error = this.st.tr["Please select a variant"];
else if (ctype == "corr" && this.st.user.id <= 0)
error = this.st.tr["Please log in to play correspondence games"];
+ else if (!this.newchallenge.to && !!this.newchallenge.color)
+ error = this.st.tr["Color option only for targeted challenge"];
else if (!!this.newchallenge.to) {
if (this.newchallenge.to == this.st.user.name)
error = this.st.tr["Self-challenge is forbidden"];
) {
error = this.newchallenge.to + " " + this.st.tr["is not online"];
}
+ if (
+ !!this.newchallenge.color &&
+ !['w', 'b'].includes(this.newchallenge.color)
+ ) {
+ error = this.st.tr["Wrong color"];
+ }
}
- if (error) {
+ if (!!error) {
alert(error);
return;
}
}
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
- // Add only if not already issued (not counting target or FEN):
+ // Add only if not already issued (not counting FEN):
if (this.challenges.some(c =>
(
c.from.sid == this.st.user.sid ||
(c.from.id > 0 && c.from.id == this.st.user.id)
)
&&
+ (
+ (!c.to && !chall.to) ||
+ c.to == chall.to
+ )
+ &&
c.vid == chall.vid &&
c.cadence == chall.cadence &&
c.randomness == chall.randomness
// c.to == this.st.user.name (connected)
if (!!c.fen) {
const parsedFen = V.ParseFen(c.fen);
- c.mycolor = V.GetOppCol(parsedFen.turn);
this.tchallDiag = getDiagram({
position: parsedFen.position,
- orientation: c.mycolor
+ orientation: parsedFen.turn
});
}
this.curChallToAccept = c;
launchGame: function(c) {
// White player index 0, black player index 1:
let players =
- !!c.mycolor
- ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ !!c.color
+ ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
: shuffle([c.from, c.seat]);
players.forEach(p => {
if (!!p["tmpIds"]) delete p["tmpIds"];