new Audio("/sounds/move.mp3").play().catch(() => {});
if (this.vr.turn != initurn) {
// Turn has changed: move is complete
- if (!smove.fen)
+ if (!smove.fen) {
// NOTE: only FEN of last sub-move is required (thus setting it here)
smove.fen = this.vr.getFen();
+ this.emitFenIfAnalyze();
+ }
this.inMultimove = false;
const score = this.vr.getCurrentScore();
if (score != "*") {
if (received && this.cursor < this.moves.length - 1)
this.gotoEnd();
playMove();
- this.emitFenIfAnalyze();
},
cancelCurrentMultimove: function() {
- // Cancel current multi-move
const L = this.moves.length;
let move = this.moves[L-1];
if (!Array.isArray(move)) move = [move];