From: Benjamin Auder Date: Fri, 16 Nov 2018 00:29:09 +0000 (+0100) Subject: Robustify game seek X-Git-Url: https://git.auder.net/app_dev.php/current/doc/html/packages.html?a=commitdiff_plain;h=30ff6e040843efa1f283eede84e5995bb0eed09d;p=vchess.git Robustify game seek --- diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index c5d858f0..2a5b5709 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,3 +1,5 @@ +// TODO: use indexedDB instead of localStorage: more flexible. + Vue.component('my-game', { data: function() { return { @@ -27,7 +29,17 @@ Vue.component('my-game', { let actionArray = [ h('button', { - on: { click: () => this.newGame("human") }, + on: { + click: () => { + if (localStorage.getItem("newgame") === variant) + delete localStorage["newgame"]; //cancel game seek + else + { + localStorage["newgame"] = variant; + this.newGame("human"); + } + } + }, attrs: { "aria-label": 'New game VS human' }, 'class': { "tooltip":true }, }, @@ -137,7 +149,7 @@ Vue.component('my-game', { ) ); } - const lm = this.vr.lastMove; //TODO: interruptions (FEN local storage..) + const lm = this.vr.lastMove; const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj}) return h( 'div', @@ -314,6 +326,11 @@ Vue.component('my-game', { // Send ping to server, which answers pong if opponent is connected this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId})); } + else if (localStorage.getItem("newgame") === variant) + { + // New game request has been cancelled on disconnect + this.newGame("human"); + } }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); @@ -340,7 +357,7 @@ Vue.component('my-game', { } }; const socketCloseListener = () => { - console.log("Lost connection -- reconnect"); //TODO: be more subtle than that, reconnect only when needed! + console.log("Lost connection -- reconnect"); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); this.conn.addEventListener('open', socketOpenListener); this.conn.addEventListener('message', socketMessageListener); diff --git a/sockets.js b/sockets.js index 6dbb24a2..c3190aa2 100644 --- a/sockets.js +++ b/sockets.js @@ -18,6 +18,9 @@ module.exports = function(wss) { for (const v of Variants) clients[v.name] = {}; + // TODO: when relaying to opponent, check readyState, potential setTimeout()? + send opponent (re)disconnect + // (resign, newgame, newmove). See https://github.com/websockets/ws/blob/master/lib/websocket.js around line 313 + wss.on("connection", (socket, req) => { //const params = new URL("http://localhost" + req.url).searchParams; var query = getJsonFromUrl(req.url); @@ -47,10 +50,7 @@ module.exports = function(wss) { switch (obj.code) { case "newmove": - // TODO: adjust with readyState? (+ setTimeout()?) + send opponent (re)disconnect - // https://github.com/websockets/ws/blob/master/lib/websocket.js line 313 - if (!!clients[page][obj.oppid]) - clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move})); + clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move})); break; case "ping": if (!!clients[page][obj.oppid]) @@ -65,7 +65,6 @@ module.exports = function(wss) { delete games[page]; const mycolor = Math.random() < 0.5 ? 'w' : 'b'; socket.send(JSON.stringify({code:"newgame",fen:fen,oppid:oppId,color:mycolor})); - // TODO: check readyState, potential setTimeout()? + send opponent (re)disconnect clients[page][oppId].send(JSON.stringify({code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"})); } else