From: Benjamin Auder Date: Sun, 25 Apr 2021 08:38:53 +0000 (+0200) Subject: Add 'pacoplay mode' to Paco-Sako X-Git-Url: https://git.auder.net/app_dev.php/current/doc/DESCRIPTION?a=commitdiff_plain;h=89a6214b27561878670914a65902aa51682efe61;p=vchess.git Add 'pacoplay mode' to Paco-Sako --- diff --git a/client/src/translations/en.js b/client/src/translations/en.js index 81614cf3..bdc915a3 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -119,6 +119,7 @@ export const translations = { Previous_p: "Previous", "Processing... Please wait": "Processing... Please wait", Problems: "Problems", + "pacoplay mode": "pacoplay mode", Random: "Random", Randomness: "Randomness", Refuse: "Refuse", diff --git a/client/src/translations/es.js b/client/src/translations/es.js index 4fc5470c..ca6b46df 100644 --- a/client/src/translations/es.js +++ b/client/src/translations/es.js @@ -119,6 +119,7 @@ export const translations = { Previous_n: "Anterior", "Processing... Please wait": "Procesando... por favor espere", Problems: "Problemas", + "pacoplay mode": "modo pacoplay", Random: "Aleatorio", Randomness: "Grado de azar", Refuse: "Rechazar", diff --git a/client/src/translations/fr.js b/client/src/translations/fr.js index 1ee78eeb..fbe49cef 100644 --- a/client/src/translations/fr.js +++ b/client/src/translations/fr.js @@ -119,6 +119,7 @@ export const translations = { Previous_n: "Précédente", "Processing... Please wait": "Traitement en cours... Attendez SVP", Problems: "Problèmes", + "pacoplay mode": "mode pacoplay", Random: "Aléatoire", Randomness: "Degré d'aléa", Refuse: "Refuser", diff --git a/client/src/translations/rules/Pacosako/en.pug b/client/src/translations/rules/Pacosako/en.pug index 2a787e85..eea42c85 100644 --- a/client/src/translations/rules/Pacosako/en.pug +++ b/client/src/translations/rules/Pacosako/en.pug @@ -85,6 +85,7 @@ h3 Non-official rules p. I added some small changes, globally to complicate defense. These are not in the official rules. + To disable them, check the box "pacoplay mode". ul li. diff --git a/client/src/translations/rules/Pacosako/es.pug b/client/src/translations/rules/Pacosako/es.pug index a3a6f551..a1387786 100644 --- a/client/src/translations/rules/Pacosako/es.pug +++ b/client/src/translations/rules/Pacosako/es.pug @@ -88,6 +88,7 @@ h3 Reglas no oficiales p. Hice algunas adiciones, en general para complicar la defensa. No forman parte de las reglas oficiales. + Para desactivarlos, marque la casilla "modo pacoplay". ul li. diff --git a/client/src/translations/rules/Pacosako/fr.pug b/client/src/translations/rules/Pacosako/fr.pug index d8a46aa1..edc52ca2 100644 --- a/client/src/translations/rules/Pacosako/fr.pug +++ b/client/src/translations/rules/Pacosako/fr.pug @@ -88,6 +88,7 @@ h3 Règles non-officielles p. J'ai effectué quelques ajouts, globalement pour compliquer la défense. Ils ne font pas partie des règles officielles. + Pour les désactiver, cochez la case "mode pacoplay". ul li. diff --git a/client/src/variants/Pacosako.js b/client/src/variants/Pacosako.js index 0462d2db..ddf2fab8 100644 --- a/client/src/variants/Pacosako.js +++ b/client/src/variants/Pacosako.js @@ -3,6 +3,19 @@ import { randInt } from "@/utils/alea"; export class PacosakoRules extends ChessRules { + static get Options() { + return { + select: ChessRules.Options.select, + check: [ + { + label: "pacoplay mode", + variable: "pacoplay", + defaut: false + } + ] + }; + } + static get IMAGE_EXTENSION() { return ".png"; } @@ -126,21 +139,24 @@ export class PacosakoRules extends ChessRules { } setOtherVariables(fen) { - super.setOtherVariables(fen); // Stack of "last move" only for intermediate chaining this.lastMoveEnd = [null]; // Local stack of non-capturing union moves: this.umoves = []; const umove = V.ParseFen(fen).umove; - if (umove == "-") this.umoves.push(null); - else { - this.umoves.push({ - start: ChessRules.SquareToCoords(umove.substr(0, 2)), - end: ChessRules.SquareToCoords(umove.substr(2)) - }); + this.pacoplay = !umove; //"pacoplay.com mode" ? + if (!this.pacoplay) { + if (umove == "-") this.umoves.push(null); + else { + this.umoves.push({ + start: ChessRules.SquareToCoords(umove.substr(0, 2)), + end: ChessRules.SquareToCoords(umove.substr(2)) + }); + } } // Local stack of positions to avoid redundant moves: this.repetitions = []; + super.setOtherVariables(fen); } static IsGoodFen(fen) { @@ -153,12 +169,13 @@ export class PacosakoRules extends ChessRules { } static IsGoodFlags(flags) { - // 4 for castle + 16 for pawns - return !!flags.match(/^[a-z]{4,4}[01]{16,16}$/); + // 4 for castle + 16 for pawns (more permissive, for pacoplay mode) + return !!flags.match(/^[a-z]{4,4}[01]{0,16}$/); } setFlags(fenflags) { super.setFlags(fenflags); //castleFlags + if (this.pacoplay) return; this.pawnFlags = { w: [...Array(8)], //pawns can move 2 squares? b: [...Array(8)] @@ -171,12 +188,16 @@ export class PacosakoRules extends ChessRules { } aggregateFlags() { + if (!this.pacoplay) return super.aggregateFlags(); return [this.castleFlags, this.pawnFlags]; } disaggregateFlags(flags) { - this.castleFlags = flags[0]; - this.pawnFlags = flags[1]; + if (!this.pacoplay) super.disaggregateFlags(flags); + else { + this.castleFlags = flags[0]; + this.pawnFlags = flags[1]; + } } getUmove(move) { @@ -201,15 +222,18 @@ export class PacosakoRules extends ChessRules { static GenRandInitFen(options) { // Add 16 pawns flags + empty umove: - return ChessRules.GenRandInitFen(options) - .slice(0, -2) + "1111111111111111 - -"; + const pawnFlags = (options.pacoplay ? "" : "1111111111111111"); + return ChessRules.GenRandInitFen(options).slice(0, -2) + + pawnFlags + " -" + (!options.pacoplay ? " -" : ""); } getFlagsFen() { let fen = super.getFlagsFen(); - // Add pawns flags - for (let c of ["w", "b"]) - for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); + if (!this.pacoplay) { + // Add pawns flags + for (let c of ["w", "b"]) + for (let i = 0; i < 8; i++) fen += (this.pawnFlags[c][i] ? "1" : "0"); + } return fen; } @@ -224,11 +248,13 @@ export class PacosakoRules extends ChessRules { } getFen() { - return super.getFen() + " " + this.getUmoveFen(); + const umoveFen = this.pacoplay ? "" : (" " + this.getUmoveFen()); + return super.getFen() + umoveFen; } getFenForRepeat() { - return super.getFenForRepeat() + "_" + this.getUmoveFen(); + const umoveFen = this.pacoplay ? "" : ("_" + this.getUmoveFen()); + return super.getFenForRepeat() + umoveFen; } getColor(i, j) { @@ -382,7 +408,8 @@ export class PacosakoRules extends ChessRules { ( m.start.x == firstRank || Math.abs(m.end.x - m.start.x) == 1 || - this.pawnFlags[c][m.start.y] + this.pacoplay || + (!this.pacoplay && this.pawnFlags[c][m.start.y]) ) && ( @@ -471,6 +498,20 @@ export class PacosakoRules extends ChessRules { return moves; } + getPotentialKingMoves(sq) { + if (!this.pacoplay) return super.getPotentialKingMoves(sq); + // Initialize with normal moves, without captures + let moves = []; + for (let s of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { + const [i, j] = [sq[0] + s[0], sq[1] + s[1]]; + if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) + moves.push(this.getBasicMove(sq, [i, j])); + } + if (this.castleFlags[this.turn].some(v => v < V.size.y)) + moves = moves.concat(this.getCastleMoves(sq)); + return moves; + } + getEpSquare(moveOrSquare) { if (typeof moveOrSquare === "string") { const square = moveOrSquare; @@ -710,9 +751,9 @@ export class PacosakoRules extends ChessRules { filterValid(moves) { if (moves.length == 0) return []; - const L = this.umoves.length; //at least 1: init from FEN + const L = (!this.pacoplay ? this.umoves.length : 0); return moves.filter(m => { - if (this.oppositeMoves(this.umoves[L - 1], m)) return false; + if (L > 0 && this.oppositeMoves(this.umoves[L - 1], m)) return false; if (!m.end.released) return true; // Check for repetitions: V.PlayOnBoard(this.board, m); @@ -775,6 +816,7 @@ export class PacosakoRules extends ChessRules { this.updateCastleFlags(move, piece); const pawnFirstRank = (c == 'w' ? 6 : 1); if ( + !this.pacoplay && move.start.x == pawnFirstRank && piece == V.PAWN && Math.abs(move.end.x - move.start.x) == 2 @@ -803,7 +845,7 @@ export class PacosakoRules extends ChessRules { }); } V.PlayOnBoard(this.board, move); - this.umoves.push(this.getUmove(move)); + if (!this.pacoplay) this.umoves.push(this.getUmove(move)); if (!move.end.released) this.repetitions = []; else { this.repetitions.push( @@ -825,7 +867,7 @@ export class PacosakoRules extends ChessRules { this.turn = V.GetOppCol(this.turn); this.movesCount--; } - this.umoves.pop(); + if (!this.pacoplay) this.umoves.pop(); if (!!move.end.released) this.repetitions.pop(); this.postUndo(move); }