Will be used for variants with custom non-rectangular board (Hex, at least)
Or, with other board shapes (see greenchess.net for example)
-Merge variants 1, 2 (3) into one with sub-variant selection when starting a game (New Game + vs engine + analyse)
-E.g. Checkered 1 & 2 into one, and so on.
-Need additional field in variant code... in a generic way (radiobutton or select or checkbox?)
+debug import game + load
+
+TODEBUG: Avalanche computer play from here
+game.fen = "r2q1bnr/3pp3/n3k1p1/6Pp/3p1B1P/p5R1/1p6/4K1NR w 26 ihii 0";
+game.fenStart = "r2q1bnr/3pp3/n3k1p1/6Pp/3p1B1P/p5R1/1p6/4K1NR w 26 ihii 0";
+game.mycolor = 'w';
+Bd6,b1 then black promotes and win, but UI freezes.
+
+Merge Orda + Empire + Hoppelpoppel + Newzealand getSlideNJumpMoves() into base_rules.js
+=> allow to simplify getPawnMoves in RoyalRace (and some getXMoves in Shatranj)
+
+Option "free placement" in Hidden
#New variants:
Chessplode
https://brainking.com/fr/GameRules?tp=128 Massacre Chess
-CWDA : need game options (also useful at least for Monster)
PizzaKings https://www.chessvariants.com/unequal.dir/pizza-kings.html
https://en.m.wikipedia.org/wiki/Chess_with_different_armies#Pizza_Kings%5B11%5D_(John_Lawson)
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{
label: "Randomness",
variable: "randomness",
- defaut: 2,
+ defaut: 0,
options: [
{ label: "Deterministic", value: 0 },
{ label: "Symmetric random", value: 1 },
//return "R" + opts.randomness;
}
+ static IsValidOptions(opts) {
+ return true;
+ }
+
// Some variants don't have flags:
static get HasFlags() {
return true;
// Setup the initial random (asymmetric) position
static GenRandInitFen(options) {
- const randomness = parseInt(options.randomness, 10);
- if (!randomness || randomness == 0)
+ if (!options.randomness || options.randomness == 0)
// Deterministic:
return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -";
// Generic method to find possible moves of non-pawn pieces:
// "sliding or jumping"
- getSlideNJumpMoves([x, y], steps, oneStep) {
+ getSlideNJumpMoves([x, y], steps, nbSteps) {
let moves = [];
outerLoop: for (let step of steps) {
let i = x + step[0];
let j = y + step[1];
+ let stepCounter = 0;
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (!!oneStep) continue outerLoop;
+ if (nbSteps && ++stepCounter >= nbSteps) continue outerLoop;
i += step[0];
j += step[1];
}
// What are the knight moves from square x,y ?
getPotentialKnightMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1);
}
// What are the bishop moves from square x,y ?
// What are the queen moves from square x,y ?
getPotentialQueenMoves(sq) {
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP])
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]));
}
// What are the king moves from square x,y ?
getPotentialKingMoves(sq) {
// Initialize with normal moves
let moves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
if (V.HasCastle && this.castleFlags[this.turn].some(v => v < V.size.y))
moves = moves.concat(this.getCastleMoves(sq));
return moves;
// Generic method for non-pawn pieces ("sliding or jumping"):
// is x,y attacked by a piece of given color ?
- isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) {
+ isAttackedBySlideNJump([x, y], color, piece, steps, nbSteps) {
for (let step of steps) {
let rx = x + step[0],
ry = y + step[1];
- while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) {
+ let stepCounter = 1;
+ while (
+ V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY &&
+ (!nbSteps || stepCounter < nbSteps)
+ ) {
rx += step[0];
ry += step[1];
+ stepCounter++;
}
if (
V.OnBoard(rx, ry) &&
baseGameDiv.tabIndex = 0;
baseGameDiv.addEventListener("click", this.focusBg);
baseGameDiv.addEventListener("keydown", this.handleKeys);
- baseGameDiv.addEventListener("wheel", this.handleScroll);
+ if (this.st.settings.scrollmove)
+ baseGameDiv.addEventListener("wheel", this.handleScroll);
}
document.getElementById("eogDiv")
.addEventListener("click", processModalClick);
pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
if (!!this.game.cadence)
pgn += '[Cadence "' + this.game.cadence + '"]\n';
+ pgn += '[Options "' + JSON.stringify(this.game.options) + '"]\n';
pgn += '\n';
for (let i = 0; i < this.moves.length; i += 2) {
if (i > 0) pgn += " ";
return c.to || this.st.tr["Any player"];
return c.from.name || "@nonymous";
},
+ // TODO: duplicated from Hall
getRandomnessClass: function(c) {
- if (
- // TODO: one extra test here
- !Number.isInteger(c.options.randomness) &&
- !parseInt(c.options.randomness, 10)
- ) {
+ const opts = c.options;
+ if (opts.randomness === undefined && opts.random === undefined)
return {};
- }
- return {
- ["random-" + c.options.randomness]: true
- };
+ if (opts.randomness !== undefined)
+ return { ["random-" + opts.randomness]: true };
+ return { ["random-" + (opts.random ? 2 : 0)]: true };
}
}
};
type="checkbox"
v-model="st.settings.gotonext"
)
+ fieldset(v-if="desktopBrowser")
+ label(for="setScrollmove")
+ | {{ st.tr["Mouse scroll to replay moves"] }}
+ input#setScrollmove(
+ type="checkbox"
+ v-model="st.settings.scrollmove"
+ )
</template>
<script>
computed: {
flagImage: function() {
return `/images/flags/${this.st.lang}.svg`;
+ },
+ desktopBrowser: function() {
+ return !("ontouchstart" in window);
}
},
methods: {
case "Cadence":
game.cadence = value;
break;
+ case "Options":
+ game.options = value;
+ break;
}
idx++;
}
}
else c.fen = "";
+ if (!V.IsValidOptions(c.options)) return "Invalid options";
+
return "";
}
this.state.user.notify = json.notify;
});
// Settings initialized with values from localStorage
- const getItemDefaultTrue = (item) => {
+ const getItemDefault = (item, defaut) => {
const value = localStorage.getItem(item);
- if (!value) return true;
+ if (!value) return defaut;
return value == "true";
};
this.state.settings = {
bcolor: localStorage.getItem("bcolor") || "lichess",
- sound: getItemDefaultTrue("sound"),
- hints: getItemDefaultTrue("hints"),
- highlight: getItemDefaultTrue("highlight"),
- gotonext: getItemDefaultTrue("gotonext"),
+ sound: getItemDefault("sound", true),
+ hints: getItemDefault("hints", true),
+ highlight: getItemDefault("highlight", true),
+ gotonext: getItemDefault("gotonext", true),
+ scrollmove: getItemDefault("scrollmove", false)
};
const supportedLangs = ["en", "es", "fr"];
const navLanguage = navigator.language.substr(0, 2);
p ELO rating is purposely absent from this website.
p.
- Games start by default with a random asymmetric position.
- Random symmetric or even deterministic positions are available too,
- if you prefer more fairness (but also less fun? :-P ).
+ Most games can start from three initial setups: deterministic
+ (the usual one), or random – symmetric or not.
h3 Contribute
p El ranking ELO está ausente a propósito de este sitio.
p.
- Las partidas comienzan por defecto con una posición aleatoria no simétrica.
- Es posible una posición aleatoria simétrica o incluso determinista,
- si prefieres más justicia (¿pero también más aburrimiento? :-P).
+ La mayorÃa de los juegos pueden comenzar desde tres tipos de posiciones:
+ determinista (patrón habitual) o aleatorio – simétrico o no.
h3 Contribuir
p Le classement ELO est à dessein absent de ce site.
p.
- Les parties démarrent par défaut avec une position aléatoire non symétrique.
- Une position aléatoire symétrique ou même déterministe est possible,
- si vous préférez plus de justice (mais aussi plus d'ennui ? :-P ).
+ La plupart des jeux peuvent démarrer depuis trois types de positions :
+ déterministe (schéma habituel), ou aléatoire – symétrique ou non.
h3 Contribuer
"Any player": "Any player",
Apply: "Apply",
"Are you sure?": "Are you sure?",
+ "Army 1": "Army 1",
+ "Army 2": "Army 2",
"Asymmetric random": "Asymmetric random",
"Authentication successful!": "Authentication successful!",
"Back to list": "Back to list",
"Clear history": "Clear history",
Code: "Code",
Color: "Color",
+ "Colorbound Clobberers": "Colorbound Clobberers",
"Color option only for targeted challenge": "Color option only for targeted challenge",
"Connection token sent. Check your emails!": "Connection token sent. Check your emails!",
Contact: "Contact",
"Error: try to delete cookies": "Error: try to delete cookies",
"Errors in FEN": "Errors in FEN",
"Example game": "Example game",
+ Fide: "Fide",
+ Four: "Four",
Go: "Go",
green: "green",
Hall: "Hall",
"Imported games": "Imported games",
Instructions: "Instructions",
"Invalid email": "Invalid email",
+ "Invalid options": "Invalid options",
"It's your turn!": "It's your turn!",
"is not online": "is not online",
Language: "Language",
"Missing name": "Missing name",
"Missing solution": "Missing solution",
"Modifications applied!": "Modifications applied!",
+ "Mouse scroll to replay moves": "Mouse scroll to replay moves",
"Move played:": "Move played:",
"Mutual agreement": "Mutual agreement",
"My games": "My games",
"No subject. Send anyway?": "No subject. Send anyway?",
"Notifications by email": "Notifications by email",
"Number": "Number",
+ "Number of pawns": "Number of pawns",
+ "Nutty Knights": "Nutty Knights",
Observe: "Observe",
"Offer draw?": "Offer draw?",
"Opponent action": "Opponent action",
+ Options: "Options",
orange: "orange",
"Participant(s):": "Participant(s):",
"Play with": "Play with",
Previous_p: "Previous",
"Processing... Please wait": "Processing... Please wait",
Problems: "Problems",
+ Random: "Random",
+ Randomness: "Randomness",
Refuse: "Refuse",
Register: "Register",
"Registration complete! Please check your emails now": "Registration complete! Please check your emails now",
+ "Remarkable Rookies": "Remarkable Rookies",
Rematch: "Rematch",
"Rematch in progress": "Rematch in progress",
"Remove game?": "Remove game?",
"Show next game after a move": "Show next game after move",
"Show possible moves": "Show possible moves",
"Show solution": "Show solution",
+ Six: "Six",
Solution: "Solution",
"Sound alert at game start": "Sound alert at game start",
Stop: "Stop",
"The game was already imported": "The game was already imported",
"Three repetitions": "Three repetitions",
Time: "Time",
+ Two: "Two",
"Undetermined result": "Undetermined result",
Update: "Update",
"Upload a game": "Upload a game",
"White win": "White win",
"Who's there?": "Who's there?",
With: "With",
+ "With switch": "With switch",
with: "with",
"Wrong color": "Wrong color",
"Wrong time control": "Wrong time control",
"vg30": "Pieces can temporarily borrow powers from others.",
"vt31": "Miscelleanous",
"vg31": "These variants are not classified yet, generally because they are the only one of their kind on this website.",
-
- // Variants' options
- "Options": "Options",
- "Randomness": "Randomness",
- "With switch": "With switch",
};
"Any player": "Cualquier jugador",
Apply: "Aplicar",
"Are you sure?": "¿Está usted seguro?",
+ "Army 1": "Ejército 1",
+ "Army 2": "Ejército 2",
"Asymmetric random": "Aleatorio asimétrico",
"Authentication successful!": "¡Autenticación exitosa!",
"Back to list": "Volver a la lista",
"Clear history": "Clara historia",
Code: "Código",
Color: "Color",
+ "Colorbound Clobberers": "Batidores Unicolor",
"Color option only for targeted challenge": "Elección de color solo para desafÃos especÃficos",
"Connection token sent. Check your emails!": "Token de conexión enviado. ¡Revisa tus correos!",
Contact: "Contacto",
"Error: try to delete cookies": "Error: intente eliminar las cookies",
"Errors in FEN": "FEN errónea",
"Example game": "Ejemplo de partida",
+ Fide: "Fide",
+ Four: "Cuatro",
Go: "Go",
green: "verde",
Hall: "Salón",
"Imported games": "Partidas importadas",
Instructions: "Instrucciones",
"Invalid email": "Email inválido",
+ "Invalid options": "Optiones inválidas",
"It's your turn!": "¡Es su turno!",
"is not online": "no está en lÃnea",
Language: "Idioma",
"Missing name": "Nombre falta",
"Missing solution": "Solución falta",
"Modifications applied!": "¡Modificaciones aplicadas!",
+ "Mouse scroll to replay moves": "Pergamino mouse para repetir las jugadas",
"Move played:": "Movimiento jugado:",
"Mutual agreement": "Acuerdo mutuo",
"My games": "Mis partidas",
"No subject. Send anyway?": "Sin asunto. ¿Enviar sin embargo?",
"Notifications by email": "Notificaciones por email",
"Number": "Número",
+ "Number of pawns": "Número de peones",
+ "Nutty Knights": "Caballeros Locos",
"Offer draw?": "¿Ofrecer tablas?",
Observe: "Observar",
"Opponent action": "Acción del adversario",
+ Options: "Optiones",
orange: "naranja",
"Participant(s):": "Participante(s):",
"Play with": "Jugar con",
Previous_n: "Anterior",
"Processing... Please wait": "Procesando... por favor espere",
Problems: "Problemas",
+ Random: "Aleatorio",
+ Randomness: "Grado de azar",
Refuse: "Rechazar",
Register: "Inscribirse",
"Registration complete! Please check your emails now": "¡Registro completo! Revise sus correos electrónicos ahora",
+ "Remarkable Rookies": "Reclutas Notables",
Rematch: "Revancha",
"Rematch in progress": "Revancha en progreso",
"Remove game?": "¿Eliminar la partida?",
"Show next game after a move": "Mostrar la siguiente partida después de una jugada",
"Show possible moves": "Mostrar posibles movimientos",
"Show solution": "Mostrar la solución",
+ Six: "Seis",
Solution: "Solución",
"Sound alert at game start": "Alerta audible cuando comienza una partida",
Stop: "Interrupción",
"The game was already imported": "La partida ya ha sido importada",
"Three repetitions": "Tres repeticiones",
Time: "Tiempo",
+ Two: "Dos",
"Undetermined result": "Resultado indeterminado",
Update: "Actualización",
"Upload a game": "Enviar una partida",
"White win": "Las blancas ganan",
"Who's there?": "¿Quién está ah�",
With: "Con",
+ "With switch": "Con switch",
with: "con",
"Wrong color": "Color incorrecto",
"Wrong time control": "Cadencia errónea",
"vg30": "Las piezas pueden temporalmente tomar prestados poderes de otras",
"vt31": "Varios",
"vg31": "Estas variantes aún no están clasificadas, en general porque son el único representante de su tipo en este sitio.",
-
- // Variants' options
- "Options": "Optiones",
- "Randomness": "Grado de azar",
- "With switch": "Con switch",
};
against the computer. Keep in mind that the "engine" is generally quite weak.
It's here for illustration and learning purpose only.
-.question.
- The initial position looks weird?
-.answer.
- Everything is randomized by default - when possible. This is the initial
- spirit of the website. However, you can change this for a practice game
- using the upper-right Settings menu ("randomness level"), and for a game
- from main Hall by changing this same parameter in the form.
-
.question.
The bot is too weak! Where should I continue?
.answer
en general bastante débil.
Se utiliza solo para ilustrar y aprender las reglas.
-.question.
- ¿Es extraña la posición inicial?
-.answer.
- Todo es aleatorio por defecto - cuando es posible. Es el espÃritu
- inicial del sitio. Sin embargo, puede cambiar esto por una partida de
- entrenamiento a través de la configuración en la parte superior derecha
- ("grado de azar"), y para una partida del Salón principal cambiando el mismo
- parámetro en el formulario.
-
.question.
¡La computadora está jugando demasiado mal! ¿Dónde debo continuar?
.answer
en général plutôt faible.
Il sert à illustrer et à apprendre les règles seulement.
-.question.
- La position initiale est bizarre ?
-.answer.
- Tout est rendu aléatoire par défaut - quand c'est possible. C'est l'esprit
- initial du site. Cependant, vous pouvez changer cela pour une partie
- d'entraînement via les Réglages en haut à droite ("degré d'aléa"), et pour
- une partie depuis le Salon principal en changeant le même paramètre dans le
- formulaire.
-
.question.
L'ordinateur joue trop mal ! Où dois-je continuer ?
.answer
"Analysis disabled for this variant": "Analyse désactivée pour cette variante",
"Any player": "N'importe qui",
Apply: "Appliquer",
- "Authentication successful!": "Authentification réussie !",
"Are you sure?": "Étes vous sûr?",
+ "Army 1": "Armée 1",
+ "Army 2": "Armée 2",
"Asymmetric random": "Aléatoire asymétrique",
+ "Authentication successful!": "Authentification réussie !",
"Back to list": "Retour à la liste",
"Black": "Noirs",
"Black to move": "Trait aux noirs",
"Clear history": "Effacer l'historique",
Code: "Code",
Color: "Couleur",
+ "Colorbound Clobberers": "Tabasseurs Unicolores",
"Color option only for targeted challenge": "Choix de la couleur seulement pour défis ciblés",
"Connection token sent. Check your emails!": "Token de connection envoyé. Allez voir vos emails !",
Contact: "Contact",
"Error: try to delete cookies": "Erreur : essayez de supprimer les cookies",
"Errors in FEN": "FEN erronée",
"Example game": "Partie exemple",
+ Fide: "Fide",
+ Four: "Quatre",
Go: "Go",
green: "vert",
Hall: "Salon",
"Imported games": "Parties importées",
Instructions: "Instructions",
"Invalid email": "Email invalide",
+ "Invalid options": "Options invalides",
"It's your turn!": "À vous de jouer !",
"is not online": "n'est pas en ligne",
Language: "Langue",
"Missing name": "Nom manquant",
"Missing solution": "Solution manquante",
"Modifications applied!": "Modifications effectuées !",
+ "Mouse scroll to replay moves": "Défilement souris pour rejouer les coups",
"Move played:": "Coup joué :",
"Mutual agreement": "Accord mutuel",
"My games": "Mes parties",
"No subject. Send anyway?": "Pas de sujet. Envoyer quand-même ??",
"Notifications by email": "Notifications par email",
"Number": "Numéro",
+ "Number of pawns": "Nombre de pions",
+ "Nutty Knights": "Chevaliers Fous",
"Offer draw?": "Proposer nulle ?",
Observe: "Observer",
"Opponent action": "Action de l'adversaire",
+ Options: "Options",
orange: "orange",
"Participant(s):": "Participant(s) :",
"Play with": "Jouer avec",
Previous_n: "Précédente",
"Processing... Please wait": "Traitement en cours... Attendez SVP",
Problems: "Problèmes",
+ Random: "Aléatoire",
+ Randomness: "Degré d'aléa",
Refuse: "Refuser",
Register: "S'inscrire",
"Registration complete! Please check your emails now": "Enregistrement terminé ! Allez voir vos emails maintenant",
+ "Remarkable Rookies": "Recrues Remarquables",
Rematch: "Rejouer",
"Rematch in progress": "Revanche en cours",
"Remove game?": "Supprimer la partie ?",
"Show next game after a move": "Montrer la partie suivante après un coup",
"Show possible moves": "Montrer les coups possibles",
"Show solution": "Montrer la solution",
+ Six: "Six",
Solution: "Solution",
"Sound alert at game start": "Alerte sonore quand une partie démarre",
Stop: "Arrêt",
"The game was already imported": "La partie a déjà été importée",
"Three repetitions": "Triple répétition",
Time: "Temps",
+ Two: "Deux",
"Undetermined result": "Résultat indéterminé",
Update: "Mise à jour",
"Upload a game": "Envoyer une partie",
"White win": "Les blancs gagnent",
"Who's there?": "Qui est là ?",
With: "Avec",
+ "With switch": "Avec switch",
with: "avec",
"Wrong color": "Mauvaise couleur",
"Wrong time control": "Cadence erronée",
"vg30": "Les pièces peuvent temporairement emprunter des pouvoir aux autres",
"vt31": "Divers",
"vg31": "Ces variantes ne sont pas encore classées, en général car elles sont l'unique représentant de leur type sur ce site.",
-
- // Variants' options
- "Options": "Options",
- "Randomness": "Degré d'aléa",
- "With switch": "Avec switch",
};
h3 More information
p
- | The variant idea was suggested recently (2020) by Vincent Rothuis.
- | It is mentioned on
+ | The variant is mentioned on
a(href="https://www.chessvariants.com/other.dir/modest-various.html")
| this page
| .
h3 Más información
p
- | Esta idea fue sugerida recientemente (2020) por Vincent Rothuis.
- | La variante es mencionada en
+ | Esta variante es mencionada en
a(href="https://www.chessvariants.com/other.dir/modest-various.html")
| esta página
| .
h3 Plus d'information
p
- | Cette idée a été suggérée récemment (2020) par Vincent Rothuis.
- | La variante est mentionnée sur
+ | Cette variante est mentionnée sur
a(href="https://www.chessvariants.com/other.dir/modest-various.html")
| cette page
| .
p.boxed
- | TODO: other armies as well
- | Black pieces are replaced by a new army, where most pieces are quite
- | colorbound.
+ | White and black pieces are replaced by different armies.
-p Black pawns and king move as usual, but the other pieces do not:
+p.
+ Pawns and kings move as usual, but the other pieces generally do not.
+ Indeed, before the game start you must select two armies, defining
+ new movements for "rooks", "knights", "bishops" and "queens".
+
+p Pieces movements are described using these simple pieces:
ul
- li Rook = bishop + dabbabah (D),
- li Knight = wazir + alfil = "phoenix" (H),
- li Bishop = ferz + alfil + dabbabah (A),
- li Queen = bishop + knight = "princess" (S).
+ li Dabbabah = jump two squares orthogonally
+ li Alfil = jump two squares diagonally
+ li Wazir = one square orthogonally
+ li Ferz = one square diagonally
+ li Three leaper (L3) = jump three squares orthogonally
+ li Narrow knight = knight without "2+1 lateral moves"
+
+p Pawns can be promoted into a piece of any of the two armies playing.
+
+h3 The Colorbound Clobberers
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bd.svg")
+ img(src="/images/pieces/Cwda/ww.svg")
+ img(src="/images/pieces/Cwda/bf.svg")
+ img(src="/images/pieces/Cwda/wc.svg")
+
+ul
+ li Rook = bishop + dabbabah = "bede" (D),
+ li Knight = wazir + alfil = "waffle" (W),
+ li Bishop = ferz + alfil + dabbabah = "fad" (F),
+ li Queen = bishop + knight = "cardinal" (C).
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:8/8/8/3D4/8/8/8/8 a8,b7,c6,e4,f3,g2,h1,c4,b3,a2,e6,f7,g8,f5,d3,b5,d7:
+ .diagram.diag22
+ | fen:8/8/8/4w3/8/8/8/8 e6,f5,e4,d5,c7,g7,g3,c3:
+ figcaption.
+ Moves of the Bede on the left, and of the Waffle on the right.
+
p.
- The Ferz and Wazir move respectively like a single-step bishop, and
- single-step rook. The Alfil and Dabbabah move respectively like a
- double-step bishop and a double-step rook. They can both leap over a piece.
+ When castling large, the king and rook arrive respectively on
+ b1/b8 and c1/c8 so that the rook remains on the same color.
+
+h3 The Nutty Knights
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bg.svg")
+ img(src="/images/pieces/Cwda/wi.svg")
+ img(src="/images/pieces/Cwda/bt.svg")
+ img(src="/images/pieces/Cwda/wl.svg")
+
+ul
+ li Rook = rook forward and sideways + king backwards = "charging rook" (G),
+ li Knight = narrow knight + ferz = "fibnif" (I),
+ li.
+ Bishop = knight forward + king sideways and backwards =
+ "charging knight" (T),
+ li Queen = rook forward and sideways + knight forward + king = "colonel" (L).
figure.diagram-container
.diagram.diag12
- | fen:8/8/8/3d4/8/8/8/8 a8,b7,c6,e4,f3,g2,h1,c4,b3,a2,e6,f7,g8,f5,d3,b5,d7:
+ | fen:8/8/8/3i4/8/8/8/8 c7,c3,e7,e3,c4,c6,e6,e4:
.diagram.diag22
- | fen:8/8/8/4h3/8/8/8/8 e6,f5,e4,d5,c7,g7,g3,c3:
+ | fen:8/8/8/4T3/8/8/8/8 c6,d7,f7,g6,d5,f5,d4,e4,f4:
figcaption.
- Moves of the black rook on the left, and of the black knight on the right.
+ Moves of the Fibnif on the left, and of the Charging knight on the right.
+
+h3 The Remarkable Rookies
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bs.svg")
+ img(src="/images/pieces/Cwda/wy.svg")
+ img(src="/images/pieces/Cwda/bh.svg")
+ img(src="/images/pieces/Cwda/wo.svg")
+
+ul
+ li Rook = rook limited to 4 squares = "short rook" (S),
+ li Knight = dabbabah + wazir = "woody rook" (Y),
+ li Bishop = dabbabah + ferz + L3 = "half-duck" (H),
+ li Queen = rook + knight = "chancellor" (O).
figure.diagram-container
.diagram.diag12
- | fen:8/8/8/3a4/8/8/8/8 c6,b7,e6,f7,e4,f3,c4,b3,d7,f5,d3,b5:
+ | fen:8/8/8/3y4/8/8/8/8 d3,b5,d7,f5,c5,d6,e5,d4:
.diagram.diag22
- | fen:8/8/8/4s3/8/8/8/8 a1,b2,c3,d4,f6,g7,h8,b8,c7,d6,f4,g3,h2,c6,d7,f7,g6,g4,f3,d3,c4:
+ | fen:8/8/8/4H3/8/8/8/8 c5,e7,g5,e3,b5,e8,h5,e2,d4,d6,f6,f4:
figcaption.
- Moves of the black bishop on the left, and of the black queen on the right.
+ Moves of the Woody rook on the left, and of the Half-duck on the right.
-p Pawns can be promoted into any piece (including those of the other team).
+h3 Fide army
-p.
- When castling large, the black king arrives on b8 and the a8 rook moves
- to c8, to remain on the same color.
+p The standard chess pieces.
h3 Source
p
- a(href="https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html")
- | The colorbound clobberers
+ a(href="https://www.chessvariants.com/unequal.dir/cwda.html")
+ | Chess with different armies
| on chessvariants.com.
p Inventor: Ralph Betza (1996)
p.boxed
- | Las piezas negras son reemplazadas por un nuevo equipo, que incluye
- | la mayorÃa de las piezas se estiraron para evolucionar en un solo color.
+ | Las piezas blancas y negras son reemplazadas por diferentes ejércitos.
p.
- Los peones negros y el rey mantienen sus movimientos habituales, pero este
- no es el caso para las otras piezas:
+ Los peones y los reyes se mueven como de costumbre, pero normalmente no
+ las otras piezas. De hecho, antes del inicio del juego debes
+ seleccionar dos ejércitos, definiendo nuevos movimientos para los
+ "torres", "caballos", "alfiles" y "damas".
+
+p Los movimientos de las piezas se describen utilizando estas piezas básicas:
ul
- li Torre = alfil + dabbabah (D),
- li Caballo = wazir + alfil = "phoenix" (H),
- li Alfil = ferz + elefante + dabbabah (A),
- li Dama = alfil + caballo = "princesa" (S).
+ li Dabbabah = saltar dos casillas ortogonalmente
+ li Alfil_A = saltar dos casillas en diagonal
+ li Wazir = una casilla ortogonalmente
+ li Ferz = una casilla diagonal
+ li Three leaper (L3) = saltar tres casillas ortogonalmente
+ li Narrow knight = Caballo sin "movimientos laterales 2+1"
+
+p.
+ Los peones pueden promocionarse en una pieza de cualquier
+ cuál de los ejércitos presentes.
+
+h3 Los Batidores Unicolor
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bd.svg")
+ img(src="/images/pieces/Cwda/ww.svg")
+ img(src="/images/pieces/Cwda/bf.svg")
+ img(src="/images/pieces/Cwda/wc.svg")
+
+ul
+ li Torre = alfil_A + dabbabah = "bede" (D),
+ li Caballo = wazir + alfil = "gofre" (W),
+ li Alfil = ferz + alfil_A + dabbabah = "fad" (F),
+ li Dama = alfil + caballo = "cardenal" (C).
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:8/8/8/3D4/8/8/8/8 a8,b7,c6,e4,f3,g2,h1,c4,b3,a2,e6,f7,g8,f5,d3,b5,d7:
+ .diagram.diag22
+ | fen:8/8/8/4w3/8/8/8/8 e6,f5,e4,d5,c7,g7,g3,c3:
+ figcaption Jugadas del Bede a la izquierda y del Gofre a la derecha.
+
p.
- El Ferz y el Wazir viajan respectivamente como un alfil y una torre,
- pero de una casilla solamente. El Elefante y el Dabbabah se mueven
- respectivamente de dos casillas como un alfil y una torre,
- posiblemente saltando sobre una pieza.
+ Después del gran enroque, el rey y la torre llegan respectivamente en b1/b8
+ y c1/c8 para que la torre permanezca al mismo color.
+
+h3 Los Caballeros Locos
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bg.svg")
+ img(src="/images/pieces/Cwda/wi.svg")
+ img(src="/images/pieces/Cwda/bt.svg")
+ img(src="/images/pieces/Cwda/wl.svg")
+
+ul
+ li.
+ Torre = torre hacia adelante y hacia los lados + rey atrás =
+ "torre de carga" (G),
+ li Caballo = narrow knight + ferz = "fibnif" (I),
+ li.
+ Alfil = caballo hacia adelante + rey lateralmente y hacia atrás =
+ "caballo de carga" (T),
+ li.
+ Dama = torre hacia adelante y hacia los lados + caballo hacia adelante
+ + rey = "coronel" (L).
figure.diagram-container
.diagram.diag12
- | fen:8/8/8/3d4/8/8/8/8 a8,b7,c6,e4,f3,g2,h1,c4,b3,a2,e6,f7,g8,f5,d3,b5,d7:
+ | fen:8/8/8/3i4/8/8/8/8 c7,c3,e7,e3,c4,c6,e6,e4:
.diagram.diag22
- | fen:8/8/8/4h3/8/8/8/8 e6,f5,e4,d5,c7,g7,g3,c3:
+ | fen:8/8/8/4T3/8/8/8/8 c6,d7,f7,g6,d5,f5,d4,e4,f4:
figcaption.
- Jugadas de la torre negra a la izquierda y del caballo negro a la derecha.
+ Jugadas del Fibnif a la izquierda, y del Caballo de carga a la derecha.
+
+h3 Las Reclutas Notables
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bs.svg")
+ img(src="/images/pieces/Cwda/wy.svg")
+ img(src="/images/pieces/Cwda/bh.svg")
+ img(src="/images/pieces/Cwda/wo.svg")
+
+ul
+ li Torre = torre limitada a 4 casillas = "torre corta" (S),
+ li Caballo = dabbabah + wazir = "torre arbolada" (Y),
+ li Alfil = dabbabah + ferz + L3 = "medio-pato" (H),
+ li Dama = torre + caballo = "canciller" (O).
figure.diagram-container
.diagram.diag12
- | fen:8/8/8/3a4/8/8/8/8 c6,b7,e6,f7,e4,f3,c4,b3,d7,f5,d3,b5:
+ | fen:8/8/8/3y4/8/8/8/8 d3,b5,d7,f5,c5,d6,e5,d4:
.diagram.diag22
- | fen:8/8/8/4s3/8/8/8/8 a1,b2,c3,d4,f6,g7,h8,b8,c7,d6,f4,g3,h2,c6,d7,f7,g6,g4,f3,d3,c4:
+ | fen:8/8/8/4H3/8/8/8/8 c5,e7,g5,e3,b5,e8,h5,e2,d4,d6,f6,f4:
figcaption.
- Jugadas del alfil negro a la izquierda, y de la dama negra a la derecha.
+ Jugadas de la Torre arbolada a la izquierda y del Medio-pato a la derecha.
-p.
- Los peones pueden ser promovidos a cualquier piezas (incluidos las del
- otro equipo)
+h3 Ejército Fide
-p.
- Después del gran enroque, el rey negro llega en b8 y la torre a8 entra en c8,
- para permanecer en el mismo color.
+p Piezas de ajedrez estándar.
h3 Fuente
p
- a(href="https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html")
- | Los "batidores unicolor"
+ a(href="https://www.chessvariants.com/unequal.dir/cwda.html")
+ | Ajedrez con diferentes ejércitos.
| en chessvariants.com.
p Inventor: Ralph Betza (1996)
p.boxed
- | Les pièces noires sont remplacées par une nouvelle équipe, dont
- | la plupart des pièces tendent à évoluer sur une seule couleur.
+ | Les pièces noires et blanches sont remplacées par des armées différentes.
p.
- Les pions et le roi noirs conservent leur déplacements habituels, mais ce
- n'est pas le cas des autres pièces :
+ Les pions et rois se déplacent comme d'habitude, mais en général pas
+ les autres pièces. En effet, avant le début de la partie vous devez
+ sélectionner deux armées, définissant de nouveaux déplacements pour les
+ "tours", "cavaliers", "fous" et "dames".
+
+p Les mouvements des pièces sont décrits en utilisant ces pièces élmentaires :
ul
- li Tour = fou + dabbabah (D),
- li Cavalier = wazir + alfil = "phoenix" (H),
- li Fou = ferz + alfil + dabbabah (A),
- li Dame = fou + cavalier = "princesse" (S).
+ li Dabbabah = saute deux cases orthogonalement
+ li Alfil = saute deux cases en diagonale
+ li Wazir = une case orthogonalement
+ li Ferz = une case en diagonale
+ li Three leaper (L3) = saute trois cases orthogonalement
+ li Narrow knight = cavalier sans "coups latéraux 2+1"
+
+p.
+ Les pions peuvent se promouvoir en une pièce de n'importe
+ laquelle des armées présentes.
+
+h3 Les Tabasseurs Unicolores
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bd.svg")
+ img(src="/images/pieces/Cwda/ww.svg")
+ img(src="/images/pieces/Cwda/bf.svg")
+ img(src="/images/pieces/Cwda/wc.svg")
+
+ul
+ li Tour = fou + dabbabah = "bede" (D),
+ li Cavalier = wazir + alfil = "gaufre" (W),
+ li Fou = ferz + alfil + dabbabah = "fad" (F),
+ li Dame = fou + cavalier = "cardinal" (C).
+
+figure.diagram-container
+ .diagram.diag12
+ | fen:8/8/8/3D4/8/8/8/8 a8,b7,c6,e4,f3,g2,h1,c4,b3,a2,e6,f7,g8,f5,d3,b5,d7:
+ .diagram.diag22
+ | fen:8/8/8/4w3/8/8/8/8 e6,f5,e4,d5,c7,g7,g3,c3:
+ figcaption Coups du Bede à gauche, et de la Gaufre à droite.
+
p.
- Le Ferz et le Wazir se déplacent respectivement comme un fou et une tour
- mais d'une seule case. L'Alfil et le Dabbabah se déplacent respectivement
- de deux cases comme un fou et une tour,
- en sautant éventuellement par dessus une pièce.
+ Après le grand roque, roi et tour arrivent respectivement en b1/b8 et c1/c8
+ afin que la tour reste sur la même couleur.
+
+h3 Les Chevaliers Fous
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bg.svg")
+ img(src="/images/pieces/Cwda/wi.svg")
+ img(src="/images/pieces/Cwda/bt.svg")
+ img(src="/images/pieces/Cwda/wl.svg")
+
+ul
+ li.
+ Tour = tour vers l'avant et latéralement + roi vers l'arrière =
+ "tour chargeante" (G),
+ li Cavalier = narrow knight + ferz = "fibnif" (I),
+ li.
+ Fou = cavalier vers l'avant + roi latéralement et vers l'arrière =
+ "cavalier chargeant" (T),
+ li.
+ Dame = tour vers l'avant et latéralement + cavalier vers l'avant + roi =
+ "colonel" (L).
figure.diagram-container
.diagram.diag12
- | fen:8/8/8/3d4/8/8/8/8 a8,b7,c6,e4,f3,g2,h1,c4,b3,a2,e6,f7,g8,f5,d3,b5,d7:
+ | fen:8/8/8/3i4/8/8/8/8 c7,c3,e7,e3,c4,c6,e6,e4:
.diagram.diag22
- | fen:8/8/8/4h3/8/8/8/8 e6,f5,e4,d5,c7,g7,g3,c3:
- figcaption.
- Coups de la tour noire à gauche, et du cavalier noir à droite.
+ | fen:8/8/8/4T3/8/8/8/8 c6,d7,f7,g6,d5,f5,d4,e4,f4:
+ figcaption Coups du Fibnif à gauche, et du Cavalier chargeant à droite.
+
+h3 Les Recrues Remarquables
+
+figure.showPieces.text-center
+ img(src="/images/pieces/Cwda/bs.svg")
+ img(src="/images/pieces/Cwda/wy.svg")
+ img(src="/images/pieces/Cwda/bh.svg")
+ img(src="/images/pieces/Cwda/wo.svg")
+
+ul
+ li Tour = tour limitée à 4 cases = "tour courte" (S),
+ li Cavalier = dabbabah + wazir = "tour boisée" (Y),
+ li Fou = dabbabah + ferz + L3 = "demi-canard" (H),
+ li Dame = tour + cavalier = "chancelier" (O).
figure.diagram-container
.diagram.diag12
- | fen:8/8/8/3a4/8/8/8/8 c6,b7,e6,f7,e4,f3,c4,b3,d7,f5,d3,b5:
+ | fen:8/8/8/3y4/8/8/8/8 d3,b5,d7,f5,c5,d6,e5,d4:
.diagram.diag22
- | fen:8/8/8/4s3/8/8/8/8 a1,b2,c3,d4,f6,g7,h8,b8,c7,d6,f4,g3,h2,c6,d7,f7,g6,g4,f3,d3,c4:
- figcaption.
- Coups du fou noir à gauche, et de la dame noire à droite.
+ | fen:8/8/8/4H3/8/8/8/8 c5,e7,g5,e3,b5,e8,h5,e2,d4,d6,f6,f4:
+ figcaption Coups de la Tour boisée à gauche, et du Demi-canard à droite.
-p.
- Les pions peuvent être promus en n'importe quelle pièce (incluant celles
- de l'autre équipe).
+h3 Armée Fide
-p.
- Après le grand roque, le roi noir arrive en b8 et la tour a8 vient en c8,
- afin de rester sur la même couleur.
+p Les pièces d'échecs standard.
h3 Source
p
- a(href="https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html")
- | Les "tabasseurs unicolores"
- | sur chessvariants.com.
+ a(href="https://www.chessvariants.com/unequal.dir/cwda.html")
+ | Échecs avec armées différentes
+ | sur chessvariants.com.
p Inventeur : Ralph Betza (1996)
return (
this.isAttackedBySlideNJump(sq, color, V.BN, V.steps[V.BISHOP]) ||
this.isAttackedBySlideNJump(
- sq, color, V.BN, V.steps[V.KNIGHT], "oneStep")
+ sq, color, V.BN, V.steps[V.KNIGHT], 1)
);
}
return (
this.isAttackedBySlideNJump(sq, color, V.RN, V.steps[V.ROOK]) ||
this.isAttackedBySlideNJump(
- sq, color, V.RN, V.steps[V.KNIGHT], "oneStep")
+ sq, color, V.RN, V.steps[V.KNIGHT], 1)
);
}
this.isAttackedBySlideNJump(
sq, color, V.QN, V.steps[V.BISHOP].concat(V.steps[V.ROOK])) ||
this.isAttackedBySlideNJump(
- sq, color, V.QN, V.steps[V.KNIGHT], "oneStep")
+ sq, color, V.QN, V.steps[V.KNIGHT], 1)
);
}
}
getPotentialMinirookMoves(sq) {
- return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], 1);
}
getPotentialMinibishopMoves(sq) {
- return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
}
getPotentialMiniqueenMoves(sq) {
- return (
- super.getSlideNJumpMoves(
- sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep")
- );
+ return super.getSlideNJumpMoves(
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialMovesFrom(sq) {
return "Alapo/" + b + suffix;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0";
const piece2pawn = {
let pieces = { w: new Array(6), b: new Array(6) };
// Shuffle pieces on first (and last rank if randomness == 2)
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
export class Align4Rules extends ChessRules {
- static GenRandInitFen(randomness) {
- const baseFen = ChessRules.GenRandInitFen(Math.min(randomness, 1));
+ static get Options() {
+ return {
+ check: [
+ {
+ label: "Random",
+ defaut: false,
+ variable: "random"
+ }
+ ]
+ };
+ }
+
+ static GenRandInitFen(options) {
+ const baseFen = ChessRules.GenRandInitFen(
+ { randomness: (options.random ? 1 : 0) });
return "4k3/8" + baseFen.substring(17, 50) + " -";
}
if (this.getColor(x, y) == 'w') return super.getPotentialKingMoves([x, y]);
// Black doesn't castle:
return super.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getAllValidMoves() {
return [];
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness).slice(0, -2);
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options).slice(0, -2);
}
getPotentialMovesFrom([x, y]) {
case V.KING:
// Do not allow castling to escape from check
oppMoves = super.getSlideNJumpMoves(
- [i, j],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [i, j], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
break;
}
for (let om of oppMoves) {
this.kingPos[this.turn] = [move.vanish[1].x, move.vanish[1].y];
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
export class Antiking1Rules extends BerolinaRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
getPotentialAntikingMoves(sq) {
// The antiking moves like a king (only captured colors differ)
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttacked(sq, color) {
// Antiking is not attacked by king:
if (this.getPiece(x, y) == V.ANTIKING) return false;
return this.isAttackedBySlideNJump(
- [x, y],
- color,
- V.KING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], color, V.KING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttackedByAntiking([x, y], color) {
// (Anti)King is not attacked by antiking
if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false;
return this.isAttackedBySlideNJump(
- [x, y],
- color,
- V.ANTIKING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], color, V.ANTIKING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
underCheck(color) {
getPotentialAntikingMoves(sq) {
// The antiking moves like a king (only captured colors differ)
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttacked(sq, color) {
// (Anti)King is not attacked by antiking
if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false;
return this.isAttackedBySlideNJump(
- [x, y],
- color,
- V.ANTIKING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], color, V.ANTIKING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
underCheck(color) {
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 ahah -";
let pieces = { w: new Array(8), b: new Array(8) };
let flags = "";
let antikingPos = { w: -1, b: -1 };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
antikingPos['b'] = antikingPos['w'];
flags += flags;
export class ApocalypseRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
export class ArenaRules extends ChessRules {
+ static get Lines() {
+ return [
+ [[2, 0], [2, 8]],
+ [[6, 0], [6, 8]]
+ ];
+ }
+
static get HasFlags() {
return false;
}
scanKings() {}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness).slice(0, -6) + "-";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options).slice(0, -6) + "-";
}
static InArena(x) {
}
getPotentialQueenMoves(sq) {
- return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP])
- ).filter(m => {
- // Filter out moves longer than 3 squares
- return Math.max(
- Math.abs(m.end.x - m.start.x),
- Math.abs(m.end.y - m.start.y)) <= 3;
- });
+ return super.getSlideNJumpMoves(
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 3);
}
getPotentialKingMoves(sq) {
- return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP])
- ).filter(m => {
- // Filter out moves longer than 3 squares
- return Math.max(
- Math.abs(m.end.x - m.start.x),
- Math.abs(m.end.y - m.start.y)) <= 3;
- });
+ return super.getSlideNJumpMoves(
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 3);
}
getCheckSquares() {
export class AtarigoRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get Monochrome() {
return true;
}
export class Avalam2Rules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
this.play(moves[3]); //HACK... 3 = queen index
const res = this.getComputerMove();
this.undo(moves[3]);
+ if (Array.isArray(res)) return [moves[3]].concat(res);
return [moves[3], res];
}
// subTurn == 1 (necessarily)
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// No collision between 'n' and castle flags, so next replacement is fine
return (
- ChessRules.GenRandInitFen(randomness)
- .replace(/n/g, 'm').replace(/N/g, 'M')
+ ChessRules.GenRandInitFen(options).replace(/n/g, 'm').replace(/N/g, 'M')
);
}
}
getPotentialMammothMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.MAMMOTH], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.MAMMOTH], 1);
}
isAttacked(sq, color) {
}
isAttackedByMammoth(sq, color) {
- return (
- this.isAttackedBySlideNJump(
- sq, color, V.MAMMOTH, V.steps[V.MAMMOTH], "oneStep")
- );
+ return this.isAttackedBySlideNJump(
+ sq, color, V.MAMMOTH, V.steps[V.MAMMOTH], 1);
}
static get SEARCH_DEPTH() {
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "hbnrqrnhb/ppppppppp/9/9/4a4/9/9/PPPPPPPPP/HBNRQRNHB w 0 - -";
let pieces = { w: new Array(9), b: new Array(9) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
return moves;
}
- // "Sliders": at most 3 steps
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- let stepCount = 1;
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep || stepCount == 3) continue outerLoop;
- i += step[0];
- j += step[1];
- stepCount++;
- }
- if (V.OnBoard(i, j) && this.canTake([x, y], [i, j]))
- moves.push(this.getBasicMove([x, y], [i, j]));
- }
- return moves;
+ getSlideNJumpMoves(sq, steps, nbSteps) {
+ // "Sliders": at most 3 steps
+ return super.getSlideNJumpMoves(sq, steps, !nbSteps ? 3 : 1);
}
getPotentialPhoenixMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.PHOENIX], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.PHOENIX], 1);
}
getPmove(move) {
export class BarioRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
// Does not really seem necessary (although the author mention it)
// Instead, first move = pick a square for the king.
static get HasFlags() {
}
}
- getSlideNJumpMoves([x, y], steps, oneStep) {
- const piece = this.getPiece(x, y);
- let moves = [];
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep !== undefined) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // Only king can take on occupied square:
- if (piece == V.KING && V.OnBoard(i, j) && this.canTake([x, y], [i, j]))
- moves.push(this.getBasicMove([x, y], [i, j]));
- }
- return moves;
+ canTake([x1, y1], [x2, y2]) {
+ return (
+ this.getPiece(x1, y1) == V.KING &&
+ this.getColor(x1, y1) != this.getColor(x2, y2)
+ );
}
// Modify capturing moves among listed pawn moves
return false;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
// Deterministic:
return "rnbkqbnm/pppppppp/8/8/8/8/PPPPPPPP/MNBQKBNR w 0";
let pieces = { w: new Array(8), b: new Array(8) };
// Shuffle pieces on first and last rank
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
);
}
- // TODO(?): some duplicated code in 2 next functions
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- outerLoop: for (let loop = 0; loop < steps.length; loop++) {
- const step = steps[loop];
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // No capture check: handled elsewhere (next method)
- }
- return moves;
+ canTake() {
+ return false;
}
// Find possible captures from a square
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rqbnkbnr/pppppppp/8/8/8/8/PPPPPPPP/RQBNKBNR w 0 -";
// Place pieces at random but the king cannot be next to a rook or queen.
let pieces = { w: new Array(8), b: new Array(8) };
let flags = "";
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
export class BishopawnsRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
getPotentialEmpressMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialPrincessMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
isAttackedByEmpress(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.EMPRESS,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.KNIGHT], 1)
);
}
isAttackedByPrincess(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.PRINCESS,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.KNIGHT], 1)
);
}
return 2;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"rnsbqkbenr/pppppppppp/91/91/91/91/PPPPPPPPPP/RNSBQKBENR w 0 ajaj -"
);
let pieces = { w: new Array(10), b: new Array(10) };
let flags = "";
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
return "*";
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
return (
- SuicideRules.GenRandInitFen(randomness).slice(0, -1) +
+ SuicideRules.GenRandInitFen(options).slice(0, -1) +
// Add Peach + Mario flags + capture counts
"1111 000000000000"
);
export class CheckeredRules extends ChessRules {
+ static get Options() {
+ return Object.assign(
+ {},
+ ChessRules.Options,
+ {
+ check: [
+ {
+ label: "With switch",
+ defaut: true,
+ variable: "switch"
+ }
+ ]
+ }
+ );
+ }
+
+ static AbbreviateOptions(opts) {
+ return (!opts["switch"] ? "NS" : "");
+ }
+
static board2fen(b) {
const checkered_codes = {
p: "s",
return (b[0] == "c" ? "Checkered/" : "") + b;
}
- static get Options() {
- return Object.assign(
- {},
- ChessRules.Options,
- {
- check: [
- {
- label: "With switch",
- defaut: true,
- variable: "switch"
- }
- ]
- }
- );
- }
-
- static AbbreviateOptions(opts) {
- return (!opts["switch"] ? "NS" : "");
- }
-
setOtherVariables(fen) {
super.setOtherVariables(fen);
// Local stack of non-capturing checkered moves:
isAttackedByKnight(sq, colors) {
return this.isAttackedBySlideNJump(
- sq,
- colors,
- V.KNIGHT,
- V.steps[V.KNIGHT],
- "oneStep"
- );
+ sq, colors, V.KNIGHT, V.steps[V.KNIGHT], "oneStep");
}
isAttackedByBishop(sq, colors) {
isAttackedByQueen(sq, colors) {
return this.isAttackedBySlideNJump(
- sq,
- colors,
- V.QUEEN,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP])
- );
+ sq, colors, V.QUEEN, V.steps[V.ROOK].concat(V.steps[V.BISHOP]));
}
isAttackedByKing(sq, colors) {
return this.isAttackedBySlideNJump(
- sq,
- colors,
- V.KING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
+ sq, colors, V.KING,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"
);
}
{ label: "Asymmetric random", value: 2 }
]
}
- ],
- check: []
+ ]
};
}
this.pawnFlags = flags;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR " +
"w 0 1111111111111111";
}
let pieces = { w: new Array(8), b: new Array(8) };
// Shuffle pieces on first and last rank
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep !== undefined) continue outerLoop;
+ if (oneStep) continue outerLoop;
i = V.ComputeX(i + step[0]);
j += step[1];
}
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Capturing and non-capturing reserves:
- return ChessRules.GenRandInitFen(randomness) + " 00000000000000000000";
+ return ChessRules.GenRandInitFen(options) + " 00000000000000000000";
}
getFen() {
return moves;
}
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- const canTake = ChessRules.PIECES.includes(this.getPiece(x, y));
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- if (V.OnBoard(i, j) && canTake && this.canTake([x, y], [i, j]))
- moves.push(this.getBasicMove([x, y], [i, j]));
- }
- return moves;
+ canTake([x1, y1], [x2, y2]) {
+ return (
+ this.getColor(x1, y1) !== this.getColor(x2, y2) &&
+ ChessRules.PIECES.includes(this.getPiece(x1, y1))
+ );
}
getAllValidMoves() {
this.lastMoveEnd = [null];
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
- return "rnbqkbnr/8/pppppppp/8/8/PPPPPPPP/8/RNBQKBNR w 0 ahah";
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const baseFen = ChessRules.GenRandInitFen(options);
return (
baseFen.substr(0, 8) +
"/8/pppppppp/8/8/PPPPPPPP/8/" +
const piece = this.getPiece(x,y);
if ([V.PAWN, V.KING].includes(piece)) return moves;
const color = this.turn;
- const oneStep = (piece == V.PAWN);
let movements = {},
steps = [];
if (piece == V.QUEEN) steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
(piece != V.QUEEN && type != piece) ||
(piece == V.QUEEN && type == V.KNIGHT)
) {
+ const nbSteps = (type == V.KNIGHT ? 1 : undefined);
Array.prototype.push.apply(moves,
- this.getSlideNJumpMoves([x, y], V.steps[type], type == V.KNIGHT));
+ super.getSlideNJumpMoves([x, y], V.steps[type], nbSteps));
}
});
return moves;
return squares;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
// Castle flags here indicate pieces positions (if can castle)
return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 adehadeh -";
let pieces = { w: new Array(8), b: new Array(8) };
let flags = "";
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
getPotentialKingMoves([x, y]) {
let moves = this.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
const c = this.getColor(x, y);
if (this.castleFlags[c].slice(1, 3).includes(y))
moves = moves.concat(this.getCastleMoves([x, y]));
);
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness) + " 0000000000 -";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options) + " 0000000000 -";
}
getFen() {
if (move.vanish.length > 0) return super.getNotation(move);
// Rebirth:
let piece = move.appear[0].p;
- if (ChessRules.PIECES.includes(piece)) {
- if (move.appear[0].p != V.PAWN) piece = move.appear[0].p.toUpperCase();
+ let prefix = "";
+ const endNotation = "@" + V.CoordsToSquare(move.end);
+ if (piece != V.PAWN) {
+ if (ChessRules.PIECES.includes(piece)) prefix = piece.toUpperCase();
+ else piece = V.PromotionMap[piece].toUpperCase();
}
- else piece = V.PromotionMap[piece].toUpperCase();
- return piece + "@" + V.CoordsToSquare(move.end);
+ return prefix + endNotation;
}
};
-import { ChessRules, Move, PiPo } from "@/base_rules";
-import { ArrayFun } from "@/utils/array";
-import { randInt } from "@/utils/alea";
+import { ChessRules } from "@/base_rules";
export class CwdaRules extends ChessRules {
- static get PawnSpecs() {
- return Object.assign(
- {},
- ChessRules.PawnSpecs,
- {
- promotions:
- ChessRules.PawnSpecs.promotions.concat(
- [V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN])
- }
+ static get Options() {
+ return {
+ select: ChessRules.Options.select.concat([
+ {
+ label: "Army 1",
+ variable: "army1",
+ defaut: 'C',
+ options: [
+ { label: "Colorbound Clobberers", value: 'C' },
+ { label: "Nutty Knights", value: 'N' },
+ { label: "Remarkable Rookies", value: 'R' },
+ { label: "Fide", value: 'F' }
+ ]
+ },
+ {
+ label: "Army 2",
+ variable: "army2",
+ defaut: 'C',
+ options: [
+ { label: "Colorbound Clobberers", value: 'C' },
+ { label: "Nutty Knights", value: 'N' },
+ { label: "Remarkable Rookies", value: 'R' },
+ { label: "Fide", value: 'F' }
+ ]
+ }
+ ])
+ };
+ }
+
+ static AbbreviateOptions(opts) {
+ return opts["army1"] + opts["army2"];
+ }
+
+ static IsValidOptions(opts) {
+ // Both armies filled, avoid Fide vs Fide
+ return (
+ opts.army1 && opts.army2 &&
+ (opts.army1 != 'F' || opts.army2 != 'F')
);
}
getPpath(b) {
- if ([V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN].includes(b[1]))
- return "Cwda/" + b;
- return b;
- }
-
- static GenRandInitFen(randomness) {
- if (randomness == 0)
- return "dhaskahd/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -";
-
- // Mapping white --> black (at least at start):
- const piecesMap = {
- 'r': 'd',
- 'n': 'h',
- 'b': 'a',
- 'q': 's',
- 'k': 'k'
+ return (ChessRules.PIECES.includes(b[1]) ? "" : "Cwda/") + b;
+ }
+
+ static get PiecesMap() {
+ return {
+ // Colorbound Clobberers
+ 'C': {
+ 'r': 'd',
+ 'n': 'w',
+ 'b': 'f',
+ 'q': 'c',
+ 'k': 'k'
+ },
+ // Nutty Knights
+ 'N': {
+ 'r': 'g',
+ 'n': 'i',
+ 'b': 't',
+ 'q': 'l',
+ 'k': 'k'
+ },
+ // Remarkable Rookies
+ 'R': {
+ 'r': 's',
+ 'n': 'y',
+ 'b': 'h',
+ 'q': 'o',
+ 'k': 'k'
+ }
};
+ }
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const baseFen = ChessRules.GenRandInitFen(options.randomness);
+ let blackLine = baseFen.substr(0, 8);
+ if (options.army2 != 'F') {
+ blackLine = blackLine.split('')
+ .map(p => V.PiecesMap[options.army2][p]).join('');
+ }
+ let whiteLine = baseFen.substr(35, 8);
+ if (options.army1 != 'F') {
+ whiteLine = whiteLine.split('')
+ .map(p => V.PiecesMap[options.army1][p.toLowerCase()])
+ .join('').toUpperCase();
+ }
return (
- baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') +
- baseFen.substr(8)
+ blackLine + baseFen.substring(8, 35) + whiteLine +
+ baseFen.substr(43) + " " + options.army1 + options.army2
);
}
+ setOtherVariables(fen) {
+ super.setOtherVariables(fen);
+ const armies = V.ParseFen(fen).armies;
+ this.army1 = armies.charAt(0);
+ this.army2 = armies.charAt(1);
+ }
+
+ static ParseFen(fen) {
+ return Object.assign(
+ { armies: fen.split(" ")[5] },
+ ChessRules.ParseFen(fen)
+ );
+ }
+
+ static IsGoodFen(fen) {
+ if (!ChessRules.IsGoodFen(fen)) return false;
+ const armies = V.ParseFen(fen).armies;
+ if (!armies || !armies.match(/^[CNRF]{2,2}$/)) return false;
+ return true;
+ }
+
+ getFen() {
+ return super.getFen() + " " + this.army1 + this.army2;
+ }
+
static get C_ROOK() {
return 'd';
}
static get C_KNIGHT() {
- return 'h';
+ return 'w';
}
static get C_BISHOP() {
- return 'a';
+ return 'f';
}
static get C_QUEEN() {
+ return 'c';
+ }
+ static get N_ROOK() {
+ return 'g';
+ }
+ static get N_KNIGHT() {
+ return 'i';
+ }
+ static get N_BISHOP() {
+ return 't';
+ }
+ static get N_QUEEN() {
+ return 'l';
+ }
+ static get R_ROOK() {
return 's';
}
+ static get R_KNIGHT() {
+ return 'y';
+ }
+ static get R_BISHOP() {
+ return 'h';
+ }
+ static get R_QUEEN() {
+ return 'o';
+ }
static get PIECES() {
- return (
- ChessRules.PIECES.concat([V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN])
- );
+ return ChessRules.PIECES.concat(
+ [V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN]).concat(
+ [V.N_ROOK, V.N_KNIGHT, V.N_BISHOP, V.N_QUEEN]).concat(
+ [V.R_ROOK, V.R_KNIGHT, V.R_BISHOP, V.R_QUEEN]);
}
- getPotentialMovesFrom([x, y]) {
- switch (this.getPiece(x, y)) {
- case V.C_ROOK: return this.getPotentialC_rookMoves([x, y]);
- case V.C_KNIGHT: return this.getPotentialC_knightMoves([x, y]);
- case V.C_BISHOP: return this.getPotentialC_bishopMoves([x, y]);
- case V.C_QUEEN: return this.getPotentialC_queenMoves([x, y]);
- default: return super.getPotentialMovesFrom([x, y]);
+ getPotentialMovesFrom(sq) {
+ switch (this.getPiece(sq[0], sq[1])) {
+ case V.C_ROOK: return this.getPotentialC_rookMoves(sq);
+ case V.C_KNIGHT: return this.getPotentialC_knightMoves(sq);
+ case V.C_BISHOP: return this.getPotentialC_bishopMoves(sq);
+ case V.C_QUEEN: return this.getPotentialC_queenMoves(sq);
+ case V.N_ROOK: return this.getPotentialN_rookMoves(sq);
+ case V.N_KNIGHT: return this.getPotentialN_knightMoves(sq);
+ case V.N_BISHOP: return this.getPotentialN_bishopMoves(sq);
+ case V.N_QUEEN: return this.getPotentialN_queenMoves(sq);
+ case V.R_ROOK: return this.getPotentialR_rookMoves(sq);
+ case V.R_KNIGHT: return this.getPotentialR_knightMoves(sq);
+ case V.R_BISHOP: return this.getPotentialR_bishopMoves(sq);
+ case V.R_QUEEN: return this.getPotentialR_queenMoves(sq);
+ case V.PAWN: {
+ // Can promote in anything from the two current armies
+ let promotions = [];
+ for (let army of ["army1", "army2"]) {
+ if (army == "army2" && this.army2 == this.army1) break;
+ switch (this[army]) {
+ case 'C': {
+ Array.prototype.push.apply(promotions,
+ [V.C_ROOK, V.C_KNIGHT, V.C_BISHOP, V.C_QUEEN]);
+ break;
+ }
+ case 'N': {
+ Array.prototype.push.apply(promotions,
+ [V.N_ROOK, V.N_KNIGHT, V.N_BISHOP, V.N_QUEEN]);
+ break;
+ }
+ case 'R': {
+ Array.prototype.push.apply(promotions,
+ [V.R_ROOK, V.R_KNIGHT, V.R_BISHOP, V.R_QUEEN]);
+ break;
+ }
+ case 'F': {
+ Array.prototype.push.apply(promotions,
+ [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]);
+ break;
+ }
+ }
+ }
+ return super.getPotentialPawnMoves(sq, promotions);
+ }
+ default: return super.getPotentialMovesFrom(sq);
}
return [];
}
static get steps() {
return Object.assign(
- {},
- ChessRules.steps,
{
// Dabbabah
'd': [
[1, -1],
[-1, 1],
[-1, -1]
+ ],
+ // Wazir
+ 'w': [
+ [-1, 0],
+ [0, -1],
+ [1, 0],
+ [0, 1]
+ ],
+ // Threeleaper
+ '$3': [
+ [-3, 0],
+ [0, -3],
+ [3, 0],
+ [0, 3]
+ ],
+ // Narrow knight
+ '$n': [
+ [-2, -1],
+ [-2, 1],
+ [2, -1],
+ [2, 1]
]
- }
+ },
+ ChessRules.steps,
);
}
getPotentialC_rookMoves(sq) {
return (
- this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps['d'], "oneStep"))
+ this.getSlideNJumpMoves(sq, V.steps.b).concat(
+ this.getSlideNJumpMoves(sq, V.steps.d, 1))
);
}
getPotentialC_knightMoves(sq) {
return (
- this.getSlideNJumpMoves(sq, V.steps['a'], "oneStep").concat(
- this.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep"))
+ this.getSlideNJumpMoves(sq, V.steps.a, 1).concat(
+ this.getSlideNJumpMoves(sq, V.steps.r, 1))
);
}
getPotentialC_bishopMoves(sq) {
return (
- this.getSlideNJumpMoves(sq, V.steps['d'], "oneStep").concat(
- this.getSlideNJumpMoves(sq, V.steps['a'], "oneStep")).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep"))
+ this.getSlideNJumpMoves(sq, V.steps.d, 1).concat(
+ this.getSlideNJumpMoves(sq, V.steps.a, 1)).concat(
+ this.getSlideNJumpMoves(sq, V.steps.b, 1))
);
}
getPotentialC_queenMoves(sq) {
return (
- this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"))
+ this.getSlideNJumpMoves(sq, V.steps.b).concat(
+ this.getSlideNJumpMoves(sq, V.steps.n, 1))
+ );
+ }
+
+ getPotentialN_rookMoves(sq) {
+ const c = this.turn;
+ const rookSteps = [ [0, -1], [0, 1], [c == 'w' ? -1 : 1, 0] ];
+ const backward = (c == 'w' ? 1 : -1);
+ const kingSteps = [ [backward, -1], [backward, 0], [backward, 1] ];
+ return (
+ this.getSlideNJumpMoves(sq, rookSteps).concat(
+ this.getSlideNJumpMoves(sq, kingSteps, 1))
+ );
+ }
+
+ getPotentialN_knightMoves(sq) {
+ const backward = (this.turn == 'w' ? 1 : -1);
+ const kingSteps = [
+ [0, -1], [0, 1], [backward, -1], [backward, 0], [backward, 1]
+ ];
+ return (
+ this.getSlideNJumpMoves(sq, V.steps.$n, 1).concat(
+ this.getSlideNJumpMoves(sq, kingSteps, 1))
+ );
+ }
+
+ getPotentialN_bishopMoves(sq) {
+ const backward = (this.turn == 'w' ? 1 : -1);
+ const kingSteps = [
+ [0, -1], [0, 1], [backward, -1], [backward, 0], [backward, 1]
+ ];
+ const forward = -backward;
+ const knightSteps = [
+ [2*forward, -1], [2*forward, 1], [forward, -2], [forward, 2]
+ ];
+ return (
+ this.getSlideNJumpMoves(sq, knightSteps, 1).concat(
+ this.getSlideNJumpMoves(sq, kingSteps, 1))
+ );
+ }
+
+ getPotentialN_queenMoves(sq) {
+ const backward = (this.turn == 'w' ? 1 : -1);
+ const forward = -backward;
+ const kingSteps = [
+ [forward, -1], [forward, 1],
+ [backward, -1], [backward, 0], [backward, 1]
+ ];
+ const knightSteps = [
+ [2*forward, -1], [2*forward, 1], [forward, -2], [forward, 2]
+ ];
+ const rookSteps = [ [0, -1], [0, 1], [forward, 0] ];
+ return (
+ this.getSlideNJumpMoves(sq, rookSteps).concat(
+ this.getSlideNJumpMoves(sq, kingSteps, 1)).concat(
+ this.getSlideNJumpMoves(sq, knightSteps, 1))
+ );
+ }
+
+ getPotentialR_rookMoves(sq) {
+ return this.getSlideNJumpMoves(sq, V.steps.r, 4);
+ }
+
+ getPotentialR_knightMoves(sq) {
+ return (
+ this.getSlideNJumpMoves(sq, V.steps.d, 1).concat(
+ this.getSlideNJumpMoves(sq, V.steps.w, 1))
+ );
+ }
+
+ getPotentialR_bishopMoves(sq) {
+ return (
+ this.getSlideNJumpMoves(sq, V.steps.d, 1).concat(
+ this.getSlideNJumpMoves(sq, V.steps.f, 1)).concat(
+ this.getSlideNJumpMoves(sq, V.steps.$3, 1))
+ );
+ }
+
+ getPotentialR_queenMoves(sq) {
+ return (
+ this.getSlideNJumpMoves(sq, V.steps.r).concat(
+ this.getSlideNJumpMoves(sq, V.steps.n, 1))
);
}
getCastleMoves([x, y]) {
const color = this.getColor(x, y);
- const finalSquares = [
- // Black castle long in an unusual way:
- (color == 'w' ? [2, 3] : [1, 2]),
- [V.size.y - 2, V.size.y - 3]
- ];
+ let finalSquares = [ [2, 3], [V.size.y - 2, V.size.y - 3] ];
+ if (
+ (color == 'w' && this.army1 == 'C') ||
+ (color == 'b' && this.army2 == 'C')
+ ) {
+ // Colorbound castle long in an unusual way:
+ finalSquares[0] = [1, 2];
+ }
return super.getCastleMoves([x, y], finalSquares);
}
isAttacked(sq, color) {
- return (
- super.isAttacked(sq, color) ||
- this.isAttackedByC_rook(sq, color) ||
- this.isAttackedByC_knight(sq, color) ||
- this.isAttackedByC_bishop(sq, color) ||
- this.isAttackedByC_queen(sq, color)
- );
+ if (super.isAttackedByPawn(sq, color) || super.isAttackedByKing(sq, color))
+ return true;
+ for (let army of ['C', 'N', 'R', 'F']) {
+ if (
+ [this.army1, this.army2].includes(army) &&
+ (
+ this["isAttackedBy" + army + "_rook"](sq, color) ||
+ this["isAttackedBy" + army + "_knight"](sq, color) ||
+ this["isAttackedBy" + army + "_bishop"](sq, color) ||
+ this["isAttackedBy" + army + "_queen"](sq, color)
+ )
+ ) {
+ return true;
+ }
+ }
+ return false;
}
isAttackedByC_rook(sq, color) {
return (
- this.isAttackedBySlideNJump(sq, color, V.C_ROOK, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq, color, V.C_ROOK, V.steps['d'], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.C_ROOK, V.steps.b) ||
+ this.isAttackedBySlideNJump(sq, color, V.C_ROOK, V.steps.d, 1)
);
}
isAttackedByC_knight(sq, color) {
return (
- this.isAttackedBySlideNJump(
- sq, color, V.C_KNIGHT, V.steps[V.ROOK], "oneStep") ||
- this.isAttackedBySlideNJump(
- sq, color, V.C_KNIGHT, V.steps['a'], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.C_KNIGHT, V.steps.r, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.C_KNIGHT, V.steps.a, 1)
);
}
isAttackedByC_bishop(sq, color) {
return (
- this.isAttackedBySlideNJump(
- sq, color, V.C_BISHOP, V.steps['d'], "oneStep") ||
- this.isAttackedBySlideNJump(
- sq, color, V.C_BISHOP, V.steps['a'], "oneStep") ||
- this.isAttackedBySlideNJump(
- sq, color, V.C_BISHOP, V.steps['f'], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.C_BISHOP, V.steps.d, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.C_BISHOP, V.steps.a, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.C_BISHOP, V.steps.f, 1)
);
}
isAttackedByC_queen(sq, color) {
return (
- this.isAttackedBySlideNJump(sq, color, V.C_QUEEN, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq, color, V.C_QUEEN, V.steps[V.KNIGHT], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.C_QUEEN, V.steps.b) ||
+ this.isAttackedBySlideNJump(sq, color, V.C_QUEEN, V.steps.n, 1)
+ );
+ }
+
+ isAttackedByN_rook(sq, color) {
+ const rookSteps = [ [0, -1], [0, 1], [color == 'w' ? 1 : -1, 0] ];
+ const backward = (color == 'w' ? -1 : 1);
+ const kingSteps = [ [backward, -1], [backward, 0], [backward, 1] ];
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.N_ROOK, rookSteps) ||
+ this.isAttackedBySlideNJump(sq, color, V.N_ROOK, kingSteps, 1)
+ );
+ }
+
+ isAttackedByN_knight(sq, color) {
+ const backward = (color == 'w' ? -1 : 1);
+ const kingSteps = [
+ [0, -1], [0, 1], [backward, -1], [backward, 0], [backward, 1]
+ ];
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.N_KNIGHT, V.steps.$n) ||
+ this.isAttackedBySlideNJump(sq, color, V.N_KNIGHT, kingSteps, 1)
+ );
+ }
+
+ isAttackedByN_bishop(sq, color) {
+ const backward = (color == 'w' ? -1 : 1);
+ const kingSteps = [
+ [0, -1], [0, 1], [backward, -1], [backward, 0], [backward, 1]
+ ];
+ const forward = -backward;
+ const knightSteps = [
+ [2*forward, -1], [2*forward, 1], [forward, -2], [forward, 2]
+ ];
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.N_BISHOP, knightSteps, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.N_BISHOP, kingSteps, 1)
+ );
+ }
+
+ isAttackedByN_queen(sq, color) {
+ const backward = (color == 'w' ? -1 : 1);
+ const forward = -backward;
+ const kingSteps = [
+ [forward, -1], [forward, 1],
+ [backward, -1], [backward, 0], [backward, 1]
+ ];
+ const knightSteps = [
+ [2*forward, -1], [2*forward, 1], [forward, -2], [forward, 2]
+ ];
+ const rookSteps = [ [0, -1], [0, 1], [forward, 0] ];
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.N_QUEEN, knightSteps, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.N_QUEEN, kingSteps, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.N_QUEEN, rookSteps)
+ );
+ }
+
+ isAttackedByR_rook(sq, color) {
+ return this.isAttackedBySlideNJump(sq, color, V.R_ROOK, V.steps.r, 4);
+ }
+
+ isAttackedByR_knight(sq, color) {
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.R_KNIGHT, V.steps.d, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.R_KNIGHT, V.steps.w, 1)
+ );
+ }
+
+ isAttackedByR_bishop(sq, color) {
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.R_BISHOP, V.steps.d, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.R_BISHOP, V.steps.f, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.R_BISHOP, V.steps.$3, 1)
+ );
+ }
+
+ isAttackedByR_queen(sq, color) {
+ return (
+ this.isAttackedBySlideNJump(sq, color, V.R_QUEEN, V.steps.r) ||
+ this.isAttackedBySlideNJump(sq, color, V.R_QUEEN, V.steps.n, 1)
);
}
static get VALUES() {
return Object.assign(
- {},
- ChessRules.VALUES,
{
d: 4,
- h: 3,
- a: 5,
- s: 6
- }
+ w: 3,
+ f: 5,
+ c: 7,
+ g: 4,
+ i: 3,
+ t: 4,
+ l: 7,
+ s: 4,
+ y: 3,
+ h: 4,
+ o: 8
+ },
+ ChessRules.VALUES
);
}
let j = V.ComputeY(y + step[1]);
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep !== undefined) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j = V.ComputeY(j + step[1]);
}
return false;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "krbp4/rqnp4/nbpp4/pppp4/4PPPP/4PPBN/4PNQR/4PBRK w 0";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
return (L > 0 ? this.p2play[L-1] : "-");
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness) + " -";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options) + " -";
}
canMove(piece, color, [x, y]) {
export class DiscoduelRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
export class DobutsuRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
const c = this.turn;
const forward = (c == 'w' ? -1 : 1);
const steps = V.steps[V.ROOK].concat([[forward, 1], [forward, -1]]);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialElephantMoves(sq) {
- return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
}
getPotentialGiraffeMoves(sq) {
- return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], 1);
}
getAllValidMoves() {
return (b[1] == V.COMMONER ? "Doublearmy/" : "") + b;
}
- static GenRandInitFen(randomness) {
- const fen = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const fen = ChessRules.GenRandInitFen(options);
const rows = fen.split(" ")[0].split("/");
return (
rows[0] + "/" +
getPotentialCommonerMoves(sq) {
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttacked(sq, color) {
isAttackedByCommoner(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.COMMONER,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, color, V.COMMONER, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
static get VALUES() {
return Object.assign(
- {},
- ChessRules.VALUES,
- { c: 5 }
+ { c: 5 },
+ ChessRules.VALUES
);
}
}
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "jfsqkbnr/pppppppp/8/8/8/8/PPPPPPPP/JDSQKBNR w 0 ahah - -";
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
const fenParts = baseFen.split(' ');
const posParts = fenParts[0].split('/');
getPotentialKingMoves(sq) {
const moves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
return (
this.subTurn == 1
? moves.concat(this.getCastleMoves(sq))
// Lowercase if black controls.
// Single piece (no prisoners): A@ to L@ (+ lowercase)
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
return { x: 9, y: 9 };
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen() {
return "9/9/9/9/9/9/9/9/9 w 0 12,12";
}
return (b[0] == 'w' ? "Empire/" : "") + b;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbqkbnr/pppppppp/8/8/8/PPPSSPPP/8/TECDKCET w 0 ah -";
// Mapping kingdom --> empire:
'K': 'K'
};
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
return (
baseFen.substr(0, 24) + "PPPSSPPP/8/" +
baseFen.substr(35, 8).split('').map(p => piecesMap[p]).join('') +
});
}
+ // TODO: some merging to do with Orda method (and into base_rules.js)
getSlideNJumpMoves_([x, y], steps, oneStep) {
let moves = [];
outerLoop: for (let step of steps) {
if (!step.onlyTake) moves.push(this.getBasicMove([x, y], [i, j]));
// NOTE: (bad) HACK here, since onlyTake is true only for Eagle
// capturing moves, which are oneStep...
- if (!!oneStep || !!step.onlyTake) continue outerLoop;
+ if (oneStep || step.onlyTake) continue outerLoop;
i += s[0];
j += s[1];
}
if (this.getColor(x, y) == 'b') return super.getPotentialKingMoves([x, y]);
// Empire doesn't castle:
return super.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialSoldierMoves([x, y]) {
if (!lastRank) steps.push([shiftX, 0]);
if (y > 0) steps.push([0, -1]);
if (y < 9) steps.push([0, 1]);
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
isAttacked(sq, color) {
isAttackedByEagle(sq, color) {
return super.isAttackedBySlideNJump(
- sq, color, V.EAGLE, V.steps[V.KNIGHT], "oneStep");
+ sq, color, V.EAGLE, V.steps[V.KNIGHT], 1);
}
isAttackedByCardinal(sq, color) {
return (
super.isAttackedBySlideNJump(
sq, color, V.DUKE,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1
)
);
}
isAttackedBySoldier([x, y], color) {
const shiftX = (color == 'w' ? 1 : -1); //shift from king
return super.isAttackedBySlideNJump(
- [x, y], color, V.SOLDIER, [[shiftX, 0], [0, 1], [0, -1]], "oneStep");
+ [x, y], color, V.SOLDIER, [[shiftX, 0], [0, 1], [0, -1]], 1);
}
updateCastleFlags(move, piece) {
export class FanoronaRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
}
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbq1knbr/9/9/9/4a4/9/9/9/RNBQ1KNBR w 0";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
return moves;
}
- // No captures:
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- let stepCount = 1;
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (!!oneStep) continue outerLoop;
- i += step[0];
- j += step[1];
- stepCount++;
- }
- }
- return moves;
+ canTake() {
+ return false;
}
// Extra arg "computer" to avoid trimming all redundant pass moves:
}
canTake([x1, y1], [x2, y2]) {
- return !this.isProtected([x2, y2]) && super.canTake([x1, y1], [x2, y2]);
+ return (
+ [V.QUEEN, V.KING].includes(this.getPiece(x1, y1)) &&
+ !this.isProtected([x2, y2]) &&
+ this.getColor(x1, y1) != this.getColor(x2, y2)
+ );
}
getPotentialMovesFrom([x, y]) {
}
}
- getSlideNJumpMoves([x, y], steps, oneStep) {
- const piece = this.getPiece(x, y);
- let moves = [];
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep !== undefined) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // Only queen and king can take on occupied square:
- if (
- [V.KING, V.QUEEN].includes(piece) &&
- V.OnBoard(i, j) &&
- this.canTake([x, y], [i, j])
- ) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- }
- }
- return moves;
- }
-
// "Cannon/grasshopper pawn"
getPotentialPawnMoves([x, y]) {
const c = this.turn;
getPotentialKingMoves(sq) {
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
- return this.getSlideNJumpMoves(sq, steps, "oneStep");
+ return this.getSlideNJumpMoves(sq, steps, 1);
}
// NOTE: not really captures, but let's keep the name
}
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"wlqksaui/pppppppp/8/8/8/8/PPPPPPPP/IUASKQLW w 0"
);
let pieces = { w: new Array(8), b: new Array(8) };
// Shuffle pieces on first and last rank
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
// Deterministic:
return "enbqkbnm/pppppppp/8/8/8/8/PPPPPPPP/ENBQKBNM w 0 ahah -";
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
// Replace rooks by lancers with expected orientation:
const firstBlackRook = baseFen.indexOf('r'),
lastBlackRook = baseFen.lastIndexOf('r'),
]
})
);
- if (!!oneStep) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
isAttackedByBN(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.BN, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq, color, V.BN, V.steps[V.KNIGHT], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.BN, V.steps[V.KNIGHT], 1)
);
}
isAttackedByRN(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.RN, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq, color, V.RN, V.steps[V.KNIGHT], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.RN, V.steps[V.KNIGHT], 1)
);
}
isAttackedByKN(sq, color) {
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
return (
- this.isAttackedBySlideNJump(sq, color, V.KN, steps, "oneStep") ||
- this.isAttackedBySlideNJump(
- sq, color, V.KN, V.steps[V.KNIGHT], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.KN, steps, 1) ||
+ this.isAttackedBySlideNJump(sq, color, V.KN, V.steps[V.KNIGHT], 1)
);
}
isAttackedByKB(sq, color) {
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
return (
- this.isAttackedBySlideNJump(sq, color, V.KB, steps, "oneStep") ||
+ this.isAttackedBySlideNJump(sq, color, V.KB, steps, 1) ||
this.isAttackedBySlideNJump(sq, color, V.KB, V.steps[V.BISHOP])
);
}
isAttackedByKR(sq, color) {
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
return (
- this.isAttackedBySlideNJump(sq, color, V.KR, steps, "oneStep") ||
+ this.isAttackedBySlideNJump(sq, color, V.KR, steps, 1) ||
this.isAttackedBySlideNJump(sq, color, V.KR, V.steps[V.ROOK])
);
}
export class GomokuRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get Monochrome() {
return true;
}
getPotentialMarshallMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialCardinalMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
isAttackedByMarshall(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.MARSHALL,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.KNIGHT], 1)
);
}
isAttackedByCardinal(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.CARDINAL,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.KNIGHT], 1)
);
}
return 2;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"r8r/1nbqkmcbn1/pppppppppp/91/91/91/91/PPPPPPPPPP/1NBQKMCBN1/R8R " +
"w 0 -"
let pieces = { w: new Array(8), b: new Array(8) };
// Shuffle pieces on second and before-last rank
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
return 2;
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness)
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options)
.slice(0, -2)
.replace(
"/pppppppp/8/8/8/8/PPPPPPPP/",
export class HamiltonRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
export class HiddenRules extends ChessRules {
+ static get Options() {
+ // TODO: later, option "free placement"
+ return null;
+ }
+
static get HasFlags() {
return false;
}
return this.filterValid(this.getPotentialMovesFrom(sq));
}
- static GenRandInitFen(randomness) {
- let fen = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ let fen = ChessRules.GenRandInitFen(options);
// Place hidden queens at random (always):
let hiddenQueenPos = randInt(8);
let pawnRank = "PPPPPPPP".split("");
export class HoppelpoppelRules extends ChessRules {
+ // TODO: merge with base_rules.js (see also Orda, Empire)
getSlideNJumpMoves_([x, y], steps, oneStep, options) {
options = options || {};
let moves = [];
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
if (!options.onlyTake) moves.push(this.getBasicMove([x, y], [i, j]));
- if (!!oneStep) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
isAttackedByKnight([x, y], color) {
return super.isAttackedBySlideNJump(
- [x, y],
- color,
- V.KNIGHT,
- V.steps[V.BISHOP]
- );
+ [x, y], color, V.KNIGHT, V.steps[V.BISHOP]);
}
isAttackedByBishop([x, y], color) {
return super.isAttackedBySlideNJump(
- [x, y],
- color,
- V.BISHOP,
- V.steps[V.KNIGHT],
- "oneStep"
- );
+ [x, y], color, V.BISHOP, V.steps[V.KNIGHT], 1);
}
};
export class HordeRules extends ChessRules {
+ static get Options() {
+ return {
+ check: [
+ {
+ label: "Random",
+ defaut: false,
+ variable: "random"
+ }
+ ]
+ };
+ }
+
static get HasFlags() {
return false;
}
return true;
}
- static GenRandInitFen(randomness) {
- if (randomness == 2) randomness--;
- const fen = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const fen =
+ ChessRules.GenRandInitFen({ randomness: (options.random ? 1 : 0) });
return (
// 20 first chars are 3 rows + 3 slashes
fen.substr(0, 20)
);
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness) + " -";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options) + " -";
}
setOtherVariables(fen) {
this.getPiece(x, y) == V.KING
// No castling with enemy king (...yes, should eat it but...)
? super.getSlideNJumpMoves(
- [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep")
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1)
: super.getPotentialMovesFrom([x, y]);
return moves;
}
return true;
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness).replace(/8/g, "cccccccc");
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options).replace(/8/g, "cccccccc");
}
play(move) {
return false;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rbnkknbr/pppppppp/8/8/8/8/PPPPPPPP/RBNKKNBR w 0 - 000000";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
export class JanggiRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get Monochrome() {
return true;
}
if (y == 3) steps.push([shiftX, 1]);
else if (y == 5) steps.push([shiftX, -1]);
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
knightStepsFromRookStep(step) {
this.knightStepsFromRookStep(rookStep));
}
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
elephantStepsFromRookStep(step) {
}
}
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
palacePeopleMoves([x, y]) {
// At the middle: all directions available
Array.prototype.push.apply(steps, ChessRules.steps[V.BISHOP]);
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
getPotentialAdvisorMoves(sq) {
// In the middle of a palace: 4 one-diagonal-step to check
Array.prototype.push.apply(
moves,
- super.getSlideNJumpMoves([x, y],
- ChessRules.steps[V.BISHOP],
- "oneStep")
+ super.getSlideNJumpMoves([x, y], ChessRules.steps[V.BISHOP], 1)
);
}
return moves;
isAttackedByPawn([x, y], color) {
const shiftX = (color == 'w' ? 1 : -1); //shift from king
if (super.isAttackedBySlideNJump(
- [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], "oneStep")
+ [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], 1)
) {
return true;
}
}
}
return (
- super.isAttackedBySlideNJump([x, y], color, V.KNIGHT, steps, "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.KNIGHT, steps, 1)
);
}
}
}
return (
- super.isAttackedBySlideNJump([x, y], color, V.ELEPHANT, steps, "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.ELEPHANT, steps, 1)
);
}
);
}
- static GenRandInitFen(randomness) {
- const antikingFen = Antiking2Rules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const antikingFen = Antiking2Rules.GenRandInitFen(options);
return antikingFen.replace('a', 'J').replace('A', 'j');
}
getPotentialJokerMoves([x, y]) {
const moving =
- super.getSlideNJumpMoves([x, y], V.steps[V.KNIGHT], "oneStep")
+ super.getSlideNJumpMoves([x, y], V.steps[V.KNIGHT], 1)
.concat(super.getSlideNJumpMoves([x, y],
V.steps[V.ROOK].concat(V.steps[V.BISHOP])));
let swapping = [];
return ([V.KING, V.COMMONER].includes(b[1]) ? "Knightmate/" : "") + b;
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness)
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options)
.replace(/n/g, 'c').replace(/N/g, 'C');
}
getPotentialCommonerMoves(sq) {
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialKingMoves(sq) {
isAttackedByKing(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.KING,
- V.steps[V.KNIGHT],
- "oneStep"
- );
+ sq, color, V.KING, V.steps[V.KNIGHT], 1);
}
isAttackedByCommoner(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.COMMONER,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, color, V.COMMONER, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
static get VALUES() {
scanKings() {}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
return (
- ChessRules.GenRandInitFen(randomness)
+ ChessRules.GenRandInitFen(options)
.replace(/k/g, 'c').replace(/K/g, 'C')
.replace(/n/g, 'k').replace(/N/g, 'K')
);
getPotentialCommonerMoves(sq) {
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialKingMoves(sq) {
isAttackedByKing(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.KING,
- V.steps[V.KNIGHT],
- "oneStep"
- );
+ sq, color, V.KING, V.steps[V.KNIGHT], 1);
}
isAttackedByCommoner(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.COMMONER,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, color, V.COMMONER, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
postPlay() {}
export class KnightpawnsRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
export class KonaneRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
getPotentialKingMoves(sq) {
return (
this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1
).concat(super.getCastleMoves(sq, null, true, ['r']))
);
}
steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
break;
}
- return super.isAttackedBySlideNJump(
- sq, oppCol, piece, steps, [V.KING, V.PAWN, V.KNIGHT].includes(piece))
+ const nbSteps = [V.KING, V.PAWN, V.KNIGHT].includes(piece) ? 1 : null;
+ return super.isAttackedBySlideNJump(sq, oppCol, piece, steps, nbSteps);
}
getPotentialMovesFrom([x, y]) {
export class MaharajahRules extends ChessRules {
+ static get Options() {
+ return {
+ check: [
+ {
+ label: "Random",
+ defaut: false,
+ variable: "random"
+ }
+ ]
+ };
+ }
+
static get HasEnpassant() {
return false;
}
}
}
- static GenRandInitFen(randomness) {
- const sFen = ChessRules.GenRandInitFen(Math.max(randomness, 1));
- return "3mm3/8/" + sFen.substring(18, 50);
+ static GenRandInitFen(options) {
+ const baseFen = ChessRules.GenRandInitFen(
+ { randomness: (options.random ? 1 : 0) });
+ return "3mm3/8/" + baseFen.substring(18, 50);
}
getFlagsFen() {
let moves = super.getPotentialQueenMoves(sq);
moves = moves.concat(super.getPotentialKnightMoves(sq));
const otherJumpMoves =
- super.getSlideNJumpMoves(sq, V.M_EXTRA_STEPS, "oneStep")
+ super.getSlideNJumpMoves(sq, V.M_EXTRA_STEPS, 1)
.filter(m =>
moves.every(mv => mv.end.x != m.end.x || mv.end.y != m.end.y));
return moves.concat(otherJumpMoves);
return 'f';
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbqkbnr/8/pppppppp/8/8/PPPPPPPP/8/RNBKQBNR w 0";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
getPotentialBishopMoves(sq) {
const forward = (this.turn == 'w' ? -1 : 1);
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP].concat([ [forward, 0] ]),
- "oneStep"
- );
+ sq, V.steps[V.BISHOP].concat([ [forward, 0] ]), 1);
}
getPotentialQueenMoves(sq) {
- return this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
}
isAttacked(sq, color) {
isAttackedByBishop(sq, color) {
const forward = (color == 'w' ? 1 : -1);
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.BISHOP,
- V.steps[V.BISHOP].concat([ [forward, 0] ]),
- "oneStep"
- );
+ sq, color, V.BISHOP, V.steps[V.BISHOP].concat([ [forward, 0] ]), 1);
}
isAttackedByQueen(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.QUEEN,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ sq, color, V.QUEEN, V.steps[V.BISHOP], 1);
}
isAttackedByPromoted(sq, color) {
return super.isAttackedBySlideNJump(
- sq,
- color,
- V.PROMOTED,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ sq, color, V.PROMOTED, V.steps[V.BISHOP], 1);
}
static get VALUES() {
export class MaximaRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
if (piece == V.KING) j = j % V.size.y;
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove(initSquare, [i, j]));
- if (!!oneStep) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
}
getPotentialGuardMoves(sq) {
- return (
- this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep",
- null
- )
- );
+ return this.getSlideNJumpMoves(
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
}
getNextMageSteps(step) {
}
isAttackedByGuard(sq, color) {
- return (
- super.isAttackedBySlideNJump(
- sq,
- color,
- V.GUARD,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- )
- );
+ return super.isAttackedBySlideNJump(
+ sq, color, V.GUARD, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getNextMageCheck(step) {
);
}
- static GenRandInitFen(randomness) {
- const antikingFen = Antiking2Rules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const antikingFen = Antiking2Rules.GenRandInitFen(options);
return antikingFen.replace('a', 'M').replace('A', 'm') + " -";
}
piece == V.KING
// No castling with enemy king (...yes, should eat it but...)
? super.getSlideNJumpMoves(
- [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep")
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1)
: super.getPotentialMovesFrom([x, y]);
return moves;
}
if (!lastRank) steps.push([shiftX, 0]);
if (y > 0) steps.push([0, -1]);
if (y < 9) steps.push([0, 1]);
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
insidePalace(x, y, c) {
return "1/2";
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Remove the en-passant + castle part of the FEN
- let fen = ChessRules.GenRandInitFen(randomness).slice(0, -6);
+ let fen = ChessRules.GenRandInitFen(options).slice(0, -6);
// Replace kings with queens
fen = fen.replace("k", "q").replace("K", "Q");
// Move pawns up:
export class MonsterRules extends ChessRules {
+ static get Options() {
+ return {
+ check: [
+ {
+ label: "Random",
+ defaut: false,
+ variable: "random"
+ }
+ ],
+ select: [
+ {
+ label: "Number of pawns",
+ variable: "pawnsCount",
+ defaut: 4,
+ options: [
+ { label: "Two", value: 2 },
+ { label: "Four", value: 4 },
+ { label: "Six", value: 6 }
+ ]
+ }
+ ]
+ };
+ }
+
+ static AbbreviateOptions(opts) {
+ return opts["pawnsCount"];
+ }
+
static IsGoodFlags(flags) {
// Only black can castle
return !!flags.match(/^[a-z]{2,2}$/);
}
- static GenRandInitFen(randomness) {
- if (randomness == 2) randomness--;
- const fen = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const baseFen = ChessRules.GenRandInitFen(
+ { randomness: (options.random ? 1 : 0) });
+ let pawnsLine = "";
+ switch (options.pawnsCount) {
+ case 2: pawnsLine = "3PP3"; break;
+ case 4: pawnsLine = "2PPPP2"; break;
+ case 6: pawnsLine = "1PPPPPP1"; break;
+ }
return (
// 26 first chars are 6 rows + 6 slashes
- fen.substr(0, 26)
+ baseFen.substr(0, 26) + pawnsLine + "/4K3 w 0 " +
// En passant available, and "half-castle"
- .concat("1PPPPPP1/4K3 w 0 ")
- .concat(fen.substr(-6, 2))
- .concat(" -")
+ baseFen.substr(-6, 2) + " -"
);
}
if (this.getColor(x, y) == 'b') return super.getPotentialKingMoves([x, y]);
// White doesn't castle:
return this.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttacked() {
return moves;
}
- getSlideNJumpMoves([x, y], steps, nbSteps) {
- let moves = [];
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- let stepCounter = 0;
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- stepCounter++;
- if (
- !!nbSteps &&
- // Next condition to remain compatible with super method
- (stepCounter >= nbSteps || isNaN(parseInt(nbSteps, 10)))
- ) {
- continue outerLoop;
- }
- i += step[0];
- j += step[1];
- }
- if (V.OnBoard(i, j) && this.canTake([x, y], [i, j]))
- moves.push(this.getBasicMove([x, y], [i, j]));
- }
- return moves;
- }
-
// All types of leaps used here:
static get Leap2Ortho() {
return [ [-2, 0], [0, -2], [2, 0], [0, 2] ];
const steps =
V.steps[V.ROOK].concat(V.steps[V.BISHOP])
.concat(V.Leap2Ortho).concat(V.HorizontalKnight);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialUnicornMoves(sq) {
return (
super.getPotentialKnightMoves(sq)
- .concat(super.getSlideNJumpMoves(sq, V.CamelSteps, "oneStep"))
+ .concat(super.getSlideNJumpMoves(sq, V.CamelSteps, 1))
);
}
V.steps[V.ROOK].concat(V.steps[V.BISHOP])
.concat(V.Leap2Ortho)
.concat(V.Leap2Diago);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialHawkMoves(sq) {
const steps =
V.Leap2Ortho.concat(V.Leap2Diago)
.concat(V.Leap3Ortho).concat(V.Leap3Diago);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialFortressMoves(sq) {
const steps = V.Leap2Ortho.concat(V.VerticalKnight)
return (
- super.getSlideNJumpMoves(sq, steps, "oneStep")
+ super.getSlideNJumpMoves(sq, steps, 1)
.concat(this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 3))
);
}
getPotentialSpiderMoves(sq) {
const steps = V.Leap2Ortho.concat(V.steps[V.KNIGHT])
return (
- super.getSlideNJumpMoves(sq, steps, "oneStep")
+ super.getSlideNJumpMoves(sq, steps, 1)
.concat(this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 2))
);
}
return false;
}
- // Modify because of the limiyted steps options of some of the pieces here
- isAttackedBySlideNJump([x, y], color, piece, steps, nbSteps) {
- if (!!nbSteps && isNaN(parseInt(nbSteps, 10))) nbSteps = 1;
- for (let step of steps) {
- let rx = x + step[0],
- ry = y + step[1];
- let stepCounter = 1;
- while (
- V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY &&
- (!nbSteps || stepCounter < nbSteps)
- ) {
- rx += step[0];
- ry += step[1];
- stepCounter++;
- }
- if (
- V.OnBoard(rx, ry) &&
- this.board[rx][ry] != V.EMPTY &&
- this.getPiece(rx, ry) == piece &&
- this.getColor(rx, ry) == color
- ) {
- return true;
- }
- }
- return false;
- }
-
isAttackedByLeopard(sq, color) {
return (
super.isAttackedBySlideNJump(
- sq, color, V.LEOPARD, V.steps[V.KNIGHT], "oneStep") ||
+ sq, color, V.LEOPARD, V.steps[V.KNIGHT], 1) ||
this.isAttackedBySlideNJump(sq, color, V.LEOPARD, V.steps[V.BISHOP], 2)
);
}
const steps =
V.steps[V.ROOK].concat(V.steps[V.BISHOP])
.concat(V.Leap2Ortho).concat(V.HorizontalKnight);
- return super.isAttackedBySlideNJump(sq, color, V.CANNON, steps, "oneStep");
+ return super.isAttackedBySlideNJump(sq, color, V.CANNON, steps, 1);
}
isAttackedByUnicorn(sq, color) {
const steps = V.steps[V.KNIGHT].concat(V.CamelSteps)
return (
- super.isAttackedBySlideNJump(sq, color, V.UNICORN, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, color, V.UNICORN, steps, 1)
);
}
.concat(V.Leap2Ortho)
.concat(V.Leap2Diago);
return (
- super.isAttackedBySlideNJump(sq, color, V.ELEPHANT, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, color, V.ELEPHANT, steps, 1)
);
}
const steps =
V.Leap2Ortho.concat(V.Leap2Diago)
.concat(V.Leap3Ortho).concat(V.Leap3Diago);
- return super.isAttackedBySlideNJump(sq, color, V.HAWK, steps, "oneStep");
+ return super.isAttackedBySlideNJump(sq, color, V.HAWK, steps, 1);
}
isAttackedByFortress(sq, color) {
const steps = V.Leap2Ortho.concat(V.VerticalKnight)
return (
- super.isAttackedBySlideNJump(sq, color, V.FORTRESS, steps, "oneStep") ||
+ super.isAttackedBySlideNJump(sq, color, V.FORTRESS, steps, 1) ||
this.isAttackedBySlideNJump(sq, color, V.FORTRESS, V.steps[V.BISHOP], 3)
);
}
isAttackedBySpider(sq, color) {
const steps = V.Leap2Ortho.concat(V.steps[V.KNIGHT])
return (
- super.isAttackedBySlideNJump(sq, color, V.SPIDER, steps, "oneStep") ||
+ super.isAttackedBySlideNJump(sq, color, V.SPIDER, steps, 1) ||
this.isAttackedBySlideNJump(sq, color, V.SPIDER, V.steps[V.BISHOP], 2)
);
}
// NOTE: a lot copy-pasted from Hoppelpoppel
export class NewzealandRules extends ChessRules {
+ // TODO: merge with base_rules.js
getSlideNJumpMoves_([x, y], steps, oneStep, options) {
options = options || {};
let moves = [];
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
if (!options.onlyTake) moves.push(this.getBasicMove([x, y], [i, j]));
- if (!!oneStep) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
isAttackedByKnight([x, y], color) {
return super.isAttackedBySlideNJump(
- [x, y],
- color,
- V.KNIGHT,
- V.steps[V.ROOK]
- );
+ [x, y], color, V.KNIGHT, V.steps[V.ROOK]);
}
isAttackedByRook([x, y], color) {
return super.isAttackedBySlideNJump(
- [x, y],
- color,
- V.ROOK,
- V.steps[V.KNIGHT],
- "oneStep"
- );
+ [x, y], color, V.ROOK, V.steps[V.KNIGHT], 1);
}
};
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"wxxxxxxxxxxw/xcrnbqkbnrcx/xppppppppppx/x91x/x91x/x91x/" +
"x91x/x91x/x91x/xPPPPPPPPPPx/xCRNBQKBNRCx/WxxxxxxxxxxW " +
let flags = "";
// Shuffle pieces on first (and last rank if randomness == 2)
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
}
getPotentialChampionMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.CHAMPION], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.CHAMPION], 1);
}
getPotentialWizardMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.WIZARD], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.WIZARD], 1);
}
getCastleMoves([x, y]) {
isAttackedByWizard(sq, color) {
return (
this.isAttackedBySlideNJump(
- sq, color, V.WIZARD, V.steps[V.WIZARD], "oneStep")
+ sq, color, V.WIZARD, V.steps[V.WIZARD], 1)
);
}
isAttackedByChampion(sq, color) {
return (
this.isAttackedBySlideNJump(
- sq, color, V.CHAMPION, V.steps[V.CHAMPION], "oneStep")
+ sq, color, V.CHAMPION, V.steps[V.CHAMPION], 1)
);
}
return b;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "lhaykahl/8/pppppppp/8/8/8/PPPPPPPP/RNBQKBNR w 0 ah -";
// Mapping kingdom --> horde:
'k': 'k'
};
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
return (
baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') +
// Skip 3 first rows + black castle flags
return [];
}
+ // TODO: merge this extension into base_rules.js
getSlideNJumpMoves([x, y], steps, oneStep, options) {
options = options || {};
let moves = [];
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
if (!options.onlyTake) moves.push(this.getBasicMove([x, y], [i, j]));
- if (!!oneStep) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
getPotentialLancerMoves(sq) {
const onlyMoves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.KNIGHT],
- "oneStep",
- { onlyMove: true }
- );
+ sq, V.steps[V.KNIGHT], "oneStep", { onlyMove: true });
const onlyTakes = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK],
- null,
- { onlyTake: true }
- );
+ sq, V.steps[V.ROOK], null, { onlyTake: true });
return onlyMoves.concat(onlyTakes);
}
getPotentialArcherMoves(sq) {
const onlyMoves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.KNIGHT],
- "oneStep",
- { onlyMove: true }
- );
+ sq, V.steps[V.KNIGHT], "oneStep", { onlyMove: true });
const onlyTakes = this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP],
- null,
- { onlyTake: true }
- );
+ sq, V.steps[V.BISHOP], null, { onlyTake: true });
return onlyMoves.concat(onlyTakes);
}
getPotentialKheshigMoves(sq) {
- return super.getSlideNJumpMoves(
- sq,
- V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ const steps =
+ V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]);
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialYurtMoves(sq) {
return super.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP].concat([ [1, 0] ]),
- "oneStep"
- );
+ sq, V.steps[V.BISHOP].concat([ [1, 0] ]), 1);
}
getPotentialKingMoves([x, y]) {
if (this.getColor(x, y) == 'w') return super.getPotentialKingMoves([x, y]);
// Horde doesn't castle:
return super.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttacked(sq, color) {
}
isAttackedByKheshig(sq, color) {
- return super.isAttackedBySlideNJump(
- sq,
- color,
- V.KHESHIG,
- V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ const steps =
+ V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]);
+ return super.isAttackedBySlideNJump(sq, color, V.KHESHIG, steps, 1);
}
isAttackedByYurt(sq, color) {
return super.isAttackedBySlideNJump(
- sq,
- color,
- V.YURT,
- V.steps[V.BISHOP].concat([ [1, 0] ]),
- "oneStep"
- );
+ sq, color, V.YURT, V.steps[V.BISHOP].concat([ [1, 0] ]), 1);
}
updateCastleFlags(move, piece) {
return "Orda/" + b;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "lhafkahl/8/pppppppp/8/8/PPPPPPPP/8/LHAFKAHL w 0 ah -";
let pieces = { w: new Array(8), b: new Array(8) };
// Shuffle pieces on first (and last rank if randomness == 2)
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
getPotentialFalconMoves(sq) {
const onlyMoves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- null,
- { onlyMove: true }
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), null, { onlyMove: true });
const onlyTakes = this.getSlideNJumpMoves(
- sq,
- V.steps[V.KNIGHT],
- "oneStep",
- { onlyTake: true }
- );
+ sq, V.steps[V.KNIGHT], "oneStep", { onlyTake: true });
return onlyMoves.concat(onlyTakes);
}
isAttackedByFalcon(sq, color) {
return this.isAttackedBySlideNJump(
- sq, color, V.FALCON, V.steps[V.KNIGHT], "oneStep");
+ sq, color, V.FALCON, V.steps[V.KNIGHT], 1);
}
static get VALUES() {
this.pawnFlags = flags[1];
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add 16 pawns flags:
- return ChessRules.GenRandInitFen(randomness)
+ return ChessRules.GenRandInitFen(options)
.slice(0, -2) + "1111111111111111 -";
}
break;
case V.KING:
baseMoves = this.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
if (!noCastle && this.castleFlags[this.turn].some(v => v < V.size.y))
baseMoves = baseMoves.concat(this.getCastleMoves([x, y]));
break;
return moves;
}
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- outerLoop: for (let loop = 0; loop < steps.length; loop++) {
- const step = steps[loop];
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // No captures
- }
- return moves;
+ canTake() {
+ // No captures
+ return false;
}
underCheck(color) {
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add 16 pawns flags + empty umove:
- return ChessRules.GenRandInitFen(randomness)
+ return ChessRules.GenRandInitFen(options)
.slice(0, -2) + "1111111111111111 - -";
}
return true;
}
- static GenRandInitFen(randomness) {
- const baseFen = Pandemonium2Rules.GenRandInitFen(randomness)
+ static GenRandInitFen(options) {
+ const baseFen = Pandemonium2Rules.GenRandInitFen(options)
return baseFen.substr(0, 22) + "91/91/" + baseFen.substr(22);
}
return counts.join("");
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"rnbqkmcbnr/pppppppppp/91/91/91/91/PPPPPPPPPP/RNBQKMCBNR " +
"w 0 ajaj - 00000000000000"
let pieces = { w: new Array(10), b: new Array(10) };
let flags = "";
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
getPotentialMarshalMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialCardinalMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialScepterMoves(sq) {
const steps =
V.steps[V.KNIGHT].concat(V.steps[V.BISHOP]).concat(V.steps[V.ROOK]);
- return this.getSlideNJumpMoves(sq, steps, "oneStep");
+ return this.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialHorseMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep"));
+ this.getSlideNJumpMoves(sq, V.steps[V.ROOK], 1));
}
getPotentialDragonMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep"));
+ this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1));
}
getPotentialKingMoves(sq) {
// Initialize with normal moves
let moves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
const c = this.turn;
if (
this.castleFlags[c][0] < V.size.y ||
const steps =
V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]);
return (
- super.isAttackedBySlideNJump(sq, color, V.SCEPTER, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, color, V.SCEPTER, steps, 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.HORSE, V.steps[V.BISHOP]) ||
super.isAttackedBySlideNJump(
- sq, color, V.HORSE, V.steps[V.ROOK], "oneStep")
+ sq, color, V.HORSE, V.steps[V.ROOK], 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.DRAGON, V.steps[V.ROOK]) ||
super.isAttackedBySlideNJump(
- sq, color, V.DRAGON, V.steps[V.BISHOP], "oneStep")
+ sq, color, V.DRAGON, V.steps[V.BISHOP], 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.MARSHAL, V.steps[V.ROOK]) ||
super.isAttackedBySlideNJump(
- sq,
- color,
- V.MARSHAL,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ sq, color, V.MARSHAL, V.steps[V.KNIGHT], 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) ||
super.isAttackedBySlideNJump(
- sq,
- color,
- V.CARDINAL,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ sq, color, V.CARDINAL, V.steps[V.KNIGHT], 1)
);
}
export class ParachuteRules extends ChessRules {
+ static get Options() {
+ // TODO: later, allow variant, placing piece giving check maybe...
+ return null;
+ }
+
static get HasFlags() {
return false;
}
return true;
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
const bFen =
- ChessRules.GenRandInitFen(randomness)
+ ChessRules.GenRandInitFen(options)
// Remove castle flags
.slice(0, -6).concat("-");
const splitIdx = bFen.indexOf(' ');
export class PawnsRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
export class PawnskingRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
getPotentialAmazonMoves(sq) {
return super.getPotentialQueenMoves(sq).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialEmpressMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialPrincessMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
return (
this.isAttackedBySlideNJump(sq, color, V.AMAZON, V.steps[V.BISHOP]) ||
this.isAttackedBySlideNJump(sq, color, V.AMAZON, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.AMAZON,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.AMAZON, V.steps[V.KNIGHT], 1)
);
}
isAttackedByEmpress(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.EMPRESS,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.KNIGHT], 1)
);
}
isAttackedByPrincess(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.PRINCESS,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.KNIGHT], 1)
);
}
return 2;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "esqakbnr/pppppppp/8/8/8/8/PPPPPPPP/ESQAKBNR w 0 ahah -";
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
const fenParts = baseFen.split(' ');
const posParts = fenParts[0].split('/');
this.subTurn = 1;
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add 2 knight flags
- return ChessRules.GenRandInitFen(randomness)
- .slice(0, -2) + "11 -";
+ return ChessRules.GenRandInitFen(options).slice(0, -2) + "11 -";
}
getFlagsFen() {
export class QueenpawnsRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
export class RacingkingsRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
);
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness) + " 0000000000";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options) + " 0000000000";
}
getFen() {
// NOTE: with this variant's special rule,
// some extra repetitions could be detected... TODO (...)
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness).slice(0, -6) + "- null";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options).slice(0, -6) + "- null";
}
setOtherVariables(fen) {
else steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
const extraMoves =
super.getSlideNJumpMoves(
- sq, steps, oneStep || [V.KNIGHT, V.KING].includes(pg))
+ sq, steps, (oneStep || [V.KNIGHT, V.KING].includes(pg) ? 1 : null))
.filter(m => {
return (
(piece != V.PAWN || m.end.x != lastRank) &&
// NOTE: not removing "dist" field; shouldn't matter much...
}
- getSlideNJumpMoves([x, y], steps, oneStep) {
- const piece = this.getPiece(x, y);
- let moves = [];
- outerLoop: for (let step of steps) {
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep !== undefined) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // Only king can take on occupied square:
- if (piece == V.KING && V.OnBoard(i, j) && this.canTake([x, y], [i, j]))
- moves.push(this.getBasicMove([x, y], [i, j]));
- }
- return moves;
+ canTake([x1, y1], [x2, y2]) {
+ return (
+ this.getPiece(x1, y1) == V.KING &&
+ this.getColor(x1, y1) != this.getColor(x2, y2)
+ );
}
// "Cannon/grasshopper pawn"
return false;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"91/1rqnbknqm1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1MQNBKNQR1/91 w 0 -"
);
let pieces = { w: new Array(8), b: new Array(8) };
// Shuffle pieces on first and last rank
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
export class RollerballRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasEnpassant() {
return false;
}
const forward = (y <= 1 ? -1 : 1);
return (
super.getSlideNJumpMoves(
- [x, y], [[forward, -1], [forward, 0], [forward, 1]], "oneStep")
+ [x, y], [[forward, -1], [forward, 0], [forward, 1]], 1)
);
}
if (inMiddleY) {
const forward = (x <= 1 ? 1 : -1);
let moves =
super.getSlideNJumpMoves(
- [x, y], [[-1, forward], [0, forward], [1, forward]], "oneStep");
+ [x, y], [[-1, forward], [0, forward], [1, forward]], 1);
// Promotions may happen:
let extraMoves = [];
moves.forEach(m => {
const forward = (toRight ? 1 : -1);
return (
super.getSlideNJumpMoves(
- [x, y], [[-1, forward], [0, forward], [1, forward]], "oneStep")
+ [x, y], [[-1, forward], [0, forward], [1, forward]], 1)
);
}
const forward = (toUp ? -1 : 1);
return (
super.getSlideNJumpMoves(
- [x, y], [[forward, -1], [forward, 0], [forward, 1]], "oneStep")
+ [x, y], [[forward, -1], [forward, 0], [forward, 1]], 1)
);
}
if (y >= 5) multiStep.push([1, 0]);
else oneStep.push([1, 0]);
const c = this.turn;
- let moves = super.getSlideNJumpMoves([x, y], oneStep, "oneStep");
+ let moves = super.getSlideNJumpMoves([x, y], oneStep, 1);
for (let step of multiStep) {
let [i, j] = [x + step[0], y + step[1]];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
if (!multiStep[str]) oneStep.push(V.DictBishopSteps[str]);
});
const c = this.turn;
- let moves = super.getSlideNJumpMoves([x, y], oneStep, "oneStep");
+ let moves = super.getSlideNJumpMoves([x, y], oneStep, 1);
for (let step of Object.values(multiStep)) {
let [i, j] = [x + step[0], y + step[1]];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
? [ [forward, -1], [forward, 0], [forward, 1] ]
: [ [-1, forward], [0, forward], [1, forward] ];
return (
- super.isAttackedBySlideNJump([x, y], color, V.PAWN, steps, "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.PAWN, steps, 1)
);
}
// In a corner: can be attacked by one square only
else step = [-1, 0];
}
return (
- super.isAttackedBySlideNJump([x, y], color, V.PAWN, [step], "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.PAWN, [step], 1)
);
}
if (y >= 5) multiStep.push([-1, 0]);
else oneStep.push([-1, 0]);
if (
- super.isAttackedBySlideNJump([x, y], color, V.ROOK, oneStep, "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.ROOK, oneStep, 1)
) {
return true;
}
if (!multiStep[str]) oneStep.push(V.DictBishopSteps[str]);
});
if (
- super.isAttackedBySlideNJump([x, y], color, V.BISHOP, oneStep, "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.BISHOP, oneStep, 1)
) {
return true;
}
export class RookpawnsRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get PawnSpecs() {
return Object.assign(
{},
return (b[1] == V.KNIGHT ? "Enpassant/" : "") + b;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "92/92/92/92/92/92/92/92/92/qrbnp1PNBRQ/krbnp1PNBRK w 0";
let pieces = { w: new Array(10), b: new Array(10) };
// Shuffle pieces on first and second rank
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = JSON.parse(JSON.stringify(pieces['w'])).reverse();
pieces['b'] =
pieces['b'].splice(5,10).reverse().concat(
);
}
+ // TODO: simplify this when base function is more general.
getPotentialPawnMoves([x, y]) {
// Normal moves (as a rook)
let moves =
isAttackedByPawn([x, y], color) {
// Pawns can capture forward and backward:
- for (let pawnShift of [-1, 1]) {
- if (0 < x + pawnShift && x + pawnShift < V.size.x) {
- for (let i of [-1, 1]) {
- if (
- y + i >= 0 &&
- y + i < V.size.y &&
- this.getPiece(x + pawnShift, y + i) == V.PAWN &&
- this.getColor(x + pawnShift, y + i) == color
- ) {
- return true;
- }
- }
- }
- }
- return false;
+ return this.isAttackedBySlideNJump(
+ sq, color, V.PAWN, V.steps[V.BISHOP], 1);
}
isAttackedByKnight(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.KNIGHT,
- V.steps[V.KNIGHT]
- );
+ sq, color, V.KNIGHT, V.steps[V.KNIGHT]);
}
getCurrentScore() {
export class RugbyRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
this.turn == 'w'
? [ [-1,-1], [-1,1], [0,1], [0,-1], [1,-1], [1,0], [1,1] ]
: [ [1,-1], [1,1], [0,1], [0,-1], [-1,-1], [-1,0], [-1,1] ];
- let addMoves = this.getSlideNJumpMoves(sq, steps, "oneStep");
+ let addMoves = this.getSlideNJumpMoves(sq, steps, 1);
return moves.concat(addMoves.filter(m => m.vanish.length == 1));
}
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
return (
- ChessRules.GenRandInitFen(randomness).slice(0, -2) +
+ ChessRules.GenRandInitFen(options).slice(0, -2) +
// Add pieceFlags + pocket
"1111111111111111 - 1111"
);
getPotentialHawkMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialElephantMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
isAttackedByHawk(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.HAWK, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.HAWK,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.HAWK, V.steps[V.KNIGHT], 1)
);
}
isAttackedByElephant(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.ELEPHANT, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.ELEPHANT,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.ELEPHANT, V.steps[V.KNIGHT], 1)
);
}
static get VALUES() {
return Object.assign(
- {},
- ChessRules.VALUES,
- { 'h': 5, 'e': 7 }
+ {
+ 'h': 5,
+ 'e': 7
+ },
+ ChessRules.VALUES
);
}
export class ScreenRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
}
getPotentialElephantMoves([x, y]) {
- return this.getSlideNJumpMoves([x, y], V.steps[V.ELEPHANT], "oneStep");
+ return this.getSlideNJumpMoves([x, y], V.steps[V.ELEPHANT], 1);
}
getPotentialCannonMoves([x, y]) {
isAttackedByElephant(sq, color) {
return (
this.isAttackedBySlideNJump(
- sq, color, V.ELEPHANT, V.steps[V.ELEPHANT], "oneStep"
+ sq, color, V.ELEPHANT, V.steps[V.ELEPHANT], 1
)
);
}
return 2;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"c8c/ernbqkbnre/pppppppppp/91/91/91/91/PPPPPPPPPP/ERNBQKBNRE/C8C " +
"w 0 bibi -"
let flags = "";
// Shuffle pieces on second (and before-last rank if randomness == 2)
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
];
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Remove castle flags and en-passant indication
- return ChessRules.GenRandInitFen(randomness).slice(0, -7);
+ return ChessRules.GenRandInitFen(options).slice(0, -7);
}
getPotentialBishopMoves(sq) {
- let moves = this.getSlideNJumpMoves(sq, V.ElephantSteps, "oneStep");
+ let moves = this.getSlideNJumpMoves(sq, V.ElephantSteps, 1);
// Complete with "repositioning moves": like a queen, without capture
- let repositioningMoves = this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP],
- "oneStep"
- ).filter(m => m.vanish.length == 1);
+ let repositioningMoves =
+ this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1)
+ .filter(m => m.vanish.length == 1);
return moves.concat(repositioningMoves);
}
getPotentialQueenMoves(sq) {
// Diagonal capturing moves
- let captures = this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP],
- "oneStep"
- ).filter(m => m.vanish.length == 2);
+ let captures =
+ this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1)
+ .filter(m => m.vanish.length == 2);
return captures.concat(
// Orthogonal non-capturing moves
- this.getSlideNJumpMoves(
- sq,
- V.steps[V.ROOK],
- "oneStep"
- ).filter(m => m.vanish.length == 1)
+ this.getSlideNJumpMoves(sq, V.steps[V.ROOK], 1)
+ .filter(m => m.vanish.length == 1)
);
}
isAttackedByBishop(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.BISHOP,
- V.ElephantSteps,
- "oneStep"
- );
+ sq, color, V.BISHOP, V.ElephantSteps, 1);
}
isAttackedByQueen(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.QUEEN,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ sq, color, V.QUEEN, V.steps[V.BISHOP], 1);
}
getCurrentScore() {
if (this.getColor(x, y) == 'b') return super.getPotentialKingMoves([x, y]);
// Clan doesn't castle:
return super.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialCaptainMoves(sq) {
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialNinjaMoves(sq) {
return (
super.getSlideNJumpMoves(sq, V.steps[V.BISHOP])
- .concat(super.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"))
+ .concat(super.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1))
);
}
getPotentialDragonMoves(sq) {
return (
super.getSlideNJumpMoves(sq, V.steps[V.ROOK])
- .concat(super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep"))
+ .concat(super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1))
);
}
getPotentialMonkMoves(sq) {
- return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
}
getPotentialHorseMoves(sq) {
- return super.getSlideNJumpMoves(sq, [ [-2, 1], [-2, -1] ], "oneStep");
+ return super.getSlideNJumpMoves(sq, [ [-2, 1], [-2, -1] ], 1);
}
getPotentialLanceMoves(sq) {
isAttackedByCaptain(sq, color) {
const steps = V.steps[V.BISHOP].concat(V.steps[V.ROOK]);
return (
- super.isAttackedBySlideNJump(sq, color, V.CAPTAIN, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, color, V.CAPTAIN, steps, 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.NINJA, V.steps[V.BISHOP]) ||
super.isAttackedBySlideNJump(
- sq, color, V.NINJA, V.steps[V.KNIGHT], "oneStep")
+ sq, color, V.NINJA, V.steps[V.KNIGHT], 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.DRAGON, V.steps[V.ROOK]) ||
super.isAttackedBySlideNJump(
- sq, color, V.DRAGON, V.steps[V.BISHOP], "oneStep")
+ sq, color, V.DRAGON, V.steps[V.BISHOP], 1)
);
}
isAttackedByMonk(sq, color) {
return (
super.isAttackedBySlideNJump(
- sq, color, V.MONK, V.steps[V.BISHOP], "oneStep")
+ sq, color, V.MONK, V.steps[V.BISHOP], 1)
);
}
isAttackedByHorse(sq, color) {
return (
super.isAttackedBySlideNJump(
- sq, color, V.HORSE, [ [2, 1], [2, -1] ], "oneStep")
+ sq, color, V.HORSE, [ [2, 1], [2, -1] ], 1)
);
}
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL " +
"w 0 00000000000000"
let pieces1 = { w: new Array(4), b: new Array(4) };
let positions2 = { w: new Array(2), b: new Array(2) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces1['b'] = JSON.parse(JSON.stringify(pieces1['w'])).reverse();
positions2['b'] =
JSON.parse(JSON.stringify(positions2['w'])).reverse()
const forward = (this.turn == 'w' ? -1 : 1);
return this.getSlideNJumpMoves(
sq,
- [[forward, 0]],
+ [ [forward, 0] ],
{
promote: V.P_LANCE,
force: true
isAttackedBySilver([x, y], color) {
const shift = (color == 'w' ? 1 : -1);
- for (let step of V.steps[V.BISHOP].concat([[shift, 0]])) {
- const [i, j] = [x + step[0], y + step[1]];
- if (
- V.OnBoard(i, j) &&
- this.board[i][j] != V.EMPTY &&
- this.getColor(i, j) == color &&
- this.getPiece(i, j) == V.SILVER_G
- ) {
- return true;
- }
- }
- return false;
+ return this.isAttackedBySlideNJump(
+ sq, color, V.SILVER, V.steps[V.BISHOP].concat([ [shift, 0] ]), 1);
}
isAttackedByPawn([x, y], color) {
const shift = (color == 'w' ? 1 : -1);
- const [i, j] = [x + shift, y];
- return (
- V.OnBoard(i, j) &&
- this.board[i][j] != V.EMPTY &&
- this.getColor(i, j) == color &&
- this.getPiece(i, j) == V.PAWN
- );
+ return this.isAttackedBySlideNJump(sq, color, V.PAWN, [ [shift, 0] ], 1);
}
isAttackedByKnight(sq, color) {
const forward = (color == 'w' ? 2 : -2);
return this.isAttackedBySlideNJump(
- sq, color, V.KNIGHT, [[forward, 1], [forward, -1]], "oneStep");
+ sq, color, V.KNIGHT, [ [forward, 1], [forward, -1] ], 1);
}
isAttackedByLance(sq, color) {
isAttackedByDragon(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.P_ROOK, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq, color, V.P_ROOK, V.steps[V.BISHOP], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.P_ROOK, V.steps[V.BISHOP], 1)
);
}
isAttackedByHorse(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.P_BISHOP, V.steps[V.BISHOP]) ||
- this.isAttackedBySlideNJump(
- sq, color, V.P_BISHOP, V.steps[V.ROOK], "oneStep")
+ this.isAttackedBySlideNJump(sq, color, V.P_BISHOP, V.steps[V.ROOK], 1)
);
}
);
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness) + " 0000000000";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options) + " 0000000000";
}
getFen() {
}
getPotentialDuchessMoves(sq) {
- return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep");
+ return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
}
getPotentialCaptainMoves(sq) {
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialMortarMoves(sq) {
return (
super.getSlideNJumpMoves(sq, V.steps[V.ROOK])
- .concat(super.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"))
+ .concat(super.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1))
);
}
getPotentialGeneralMoves(sq) {
const steps =
V.steps[V.BISHOP].concat(V.steps[V.ROOK]).concat(V.steps[V.KNIGHT]);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialArchbishopMoves(sq) {
return (
super.getSlideNJumpMoves(sq, V.steps[V.BISHOP])
- .concat(super.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"))
+ .concat(super.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1))
);
}
isAttackedByDuchess(sq, color) {
return (
super.isAttackedBySlideNJump(
- sq, color, V.DUCHESS, V.steps[V.BISHOP], "oneStep")
+ sq, color, V.DUCHESS, V.steps[V.BISHOP], 1)
);
}
isAttackedByCaptain(sq, color) {
const steps = V.steps[V.BISHOP].concat(V.steps[V.ROOK]);
return (
- super.isAttackedBySlideNJump(sq, color, V.DUCHESS, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, color, V.DUCHESS, steps, 1)
);
}
return (
super.isAttackedBySlideNJump(sq, color, V.MORTAR, V.steps[V.ROOK]) ||
super.isAttackedBySlideNJump(
- sq, color, V.MORTAR, V.steps[V.KNIGHT], "oneStep")
+ sq, color, V.MORTAR, V.steps[V.KNIGHT], 1)
);
}
const steps =
V.steps[V.BISHOP].concat(V.steps[V.ROOK]).concat(V.steps[V.KNIGHT]);
return (
- super.isAttackedBySlideNJump(sq, color, V.GENERAL, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, color, V.GENERAL, steps, 1)
);
}
super.isAttackedBySlideNJump(sq, color, V.ARCHBISHOP, V.steps[V.BISHOP])
||
super.isAttackedBySlideNJump(
- sq, color, V.ARCHBISHOP, V.steps[V.KNIGHT], "oneStep")
+ sq, color, V.ARCHBISHOP, V.steps[V.KNIGHT], 1)
);
}
export class SittuyinRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
getPotentialBishopMoves(sq) {
const forward = (this.turn == 'w' ? -1 : 1);
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP].concat([ [forward, 0] ]),
- "oneStep"
- );
+ sq, V.steps[V.BISHOP].concat([ [forward, 0] ]), 1);
}
getPotentialQueenMoves(sq) {
- return this.getSlideNJumpMoves(
- sq,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1);
}
getAllValidMoves() {
isAttackedByBishop(sq, color) {
const forward = (this.turn == 'w' ? 1 : -1);
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.BISHOP,
- V.steps[V.BISHOP].concat([ [forward, 0] ]),
- "oneStep"
- );
+ sq, color, V.BISHOP, V.steps[V.BISHOP].concat([ [forward, 0] ]), 1);
}
isAttackedByQueen(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.QUEEN,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ sq, color, V.QUEEN, V.steps[V.BISHOP], 1);
}
underCheck(color) {
return b;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "lgkcckwl/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ah";
// Mapping white --> black (first knight --> general; TODO):
'g': 'g'
};
- const baseFen = ChessRules.GenRandInitFen(randomness).replace('n', 'g');
+ const baseFen = ChessRules.GenRandInitFen(options).replace('n', 'g');
return (
baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') +
baseFen.substr(8)
getPotentialSpartanKingMoves(sq) {
// No castle:
const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
- return super.getSlideNJumpMoves(sq, steps, "oneStep");
+ return super.getSlideNJumpMoves(sq, steps, 1);
}
getPotentialHopliteMoves([x, y]) {
const steps = V.steps[V.BISHOP].concat(V.steps['a']);
Array.prototype.push.apply(
moves,
- super.getSlideNJumpMoves([x, y], steps, "oneStep")
+ super.getSlideNJumpMoves([x, y], steps, 1)
);
return moves;
}
getPotentialCaptainMoves([x, y]) {
const steps = V.steps[V.ROOK].concat(V.steps['d']);
- return super.getSlideNJumpMoves([x, y], steps, "oneStep")
+ return super.getSlideNJumpMoves([x, y], steps, 1)
}
getPotentialGeneralMoves([x, y]) {
return (
- super.getSlideNJumpMoves([x, y], V.steps[V.BISHOP], "oneStep")
+ super.getSlideNJumpMoves([x, y], V.steps[V.BISHOP], 1)
.concat(super.getSlideNJumpMoves([x, y], V.steps[V.ROOK]))
);
}
getPotentialWarlordMoves([x, y]) {
return (
- super.getSlideNJumpMoves([x, y], V.steps[V.KNIGHT], "oneStep")
+ super.getSlideNJumpMoves([x, y], V.steps[V.KNIGHT], 1)
.concat(super.getSlideNJumpMoves([x, y], V.steps[V.BISHOP]))
);
}
}
isAttackedByHoplite(sq) {
- return super.isAttackedBySlideNJump(sq, 'b', V.PAWN, [[-1,0]], "oneStep");
+ return super.isAttackedBySlideNJump(sq, 'b', V.PAWN, [[-1,0]], 1);
}
isAttackedByLieutenant(sq) {
const steps = V.steps[V.BISHOP].concat(V.steps['a']);
return (
- super.isAttackedBySlideNJump(sq, 'b', V.LIEUTENANT, steps, "oneStep")
+ super.isAttackedBySlideNJump(sq, 'b', V.LIEUTENANT, steps, 1)
);
}
isAttackedByCaptain(sq) {
const steps = V.steps[V.ROOK].concat(V.steps['d']);
- return super.isAttackedBySlideNJump(sq, 'b', V.CAPTAIN, steps, "oneStep");
+ return super.isAttackedBySlideNJump(sq, 'b', V.CAPTAIN, steps, 1);
}
isAttackedByGeneral(sq) {
return (
super.isAttackedBySlideNJump(
- sq, 'b', V.GENERAL, V.steps[V.BISHOP], "oneStep") ||
+ sq, 'b', V.GENERAL, V.steps[V.BISHOP], 1) ||
super.isAttackedBySlideNJump(sq, 'b', V.GENERAL, V.steps[V.ROOK])
);
}
isAttackedByWarlord(sq) {
return (
super.isAttackedBySlideNJump(
- sq, 'b', V.WARLORD, V.steps[V.KNIGHT], "oneStep") ||
+ sq, 'b', V.WARLORD, V.steps[V.KNIGHT], 1) ||
super.isAttackedBySlideNJump(sq, 'b', V.WARLORD, V.steps[V.BISHOP])
);
}
return "1/2";
}
- static GenRandInitFen(randomness) {
- return SuicideRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ return SuicideRules.GenRandInitFen(options);
}
};
t: "q",
u: "r",
c: "b",
- o: "n",
- l: "k"
+ o: "n"
};
}
static get BOMB_CODE() {
q: "t",
r: "u",
b: "c",
- n: "o",
- k: "l"
+ n: "o"
};
}
);
}
- // Initiate the game by choosing a square for the bomb:
+ // Initiate the game by choosing a piece holding the bomb:
doClick(square) {
const c = this.turn;
if (
}
const [x, y] = square;
const piece = super.getPiece(x, y);
+ if (piece == V.KING) return null; //no bomb on king!
return new Move({
appear: [ new PiPo({ x: x, y: y, c: c, p: V.BOMB_CODE[piece] }) ],
vanish: [ new PiPo({ x: x, y: y, c: c, p: piece }) ],
export class Stealthbomb2Rules extends Stealthbomb1Rules {
- // Initiate the game by choosing a square for the bomb:
+ // Initiate the game by choosing a pawn holding the bomb:
doClick(square) {
const c = this.turn;
if (
});
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add empty cmove:
- return SuicideRules.GenRandInitFen(randomness) + " -";
+ return SuicideRules.GenRandInitFen(options) + " -";
}
getCmoveFen() {
return -super.evalPosition();
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
});
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add empty smove:
- return ChessRules.GenRandInitFen(randomness) + " -";
+ return ChessRules.GenRandInitFen(options) + " -";
}
getSmoveFen() {
);
}
- static GenRandInitFen(randomness) {
- return ChessRules.GenRandInitFen(randomness).slice(0, -1) + "-,- -";
+ static GenRandInitFen(options) {
+ return ChessRules.GenRandInitFen(options).slice(0, -1) + "-,- -";
}
getFen() {
);
}
- static GenRandInitFen(randomness) {
- const res = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const res = ChessRules.GenRandInitFen(options);
// Add initFen field:
return res.slice(0, -1) + res.split(' ')[0] + " -";
}
export class SynochessRules extends ChessRules {
+ static get Options() {
+ return {
+ check: [
+ {
+ label: "Random",
+ defaut: false,
+ variable: "random"
+ }
+ ]
+ };
+ }
+
static get LoseOnRepetition() {
return true;
}
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (!options.random)
return "rneakenr/8/1c4c1/1ss2ss1/8/8/PPPPPPPP/RNBQKBNR w 0 ah - 2";
// Mapping kingdom --> dynasty:
};
// Always symmetric (randomness = 1), because open files.
- const baseFen = ChessRules.GenRandInitFen(1);
+ const baseFen = ChessRules.GenRandInitFen({ randomness: 1 });
return (
baseFen.substr(0, 8).split("").map(p => piecesMap[p]).join("") +
"/8/1c4c1/1ss2ss1/" + baseFen.substr(22, 28) + " - 2"
getPotentialAdvisorMoves(sq) {
return super.getSlideNJumpMoves(
- sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
+ sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialKingMoves([x, y]) {
if (this.getColor(x, y) == 'w') return super.getPotentialKingMoves([x, y]);
// Dynasty doesn't castle:
return super.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
getPotentialSoldierMoves([x, y]) {
if (!lastRank) steps.push([shiftX, 0]);
if (y > 0) steps.push([0, -1]);
if (y < 9) steps.push([0, 1]);
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
getPotentialElephantMoves([x, y]) {
- return this.getSlideNJumpMoves([x, y], V.steps[V.ELEPHANT], "oneStep");
+ return this.getSlideNJumpMoves([x, y], V.steps[V.ELEPHANT], 1);
}
// NOTE: (mostly) duplicated from Shako (TODO?)
}
isAttackedByAdvisor(sq, color) {
- return (
- super.isAttackedBySlideNJump(
- sq, color, V.ADVISOR,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"
- )
- );
+ return super.isAttackedBySlideNJump(
+ sq, color, V.ADVISOR, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
}
isAttackedByElephant(sq, color) {
- return (
- this.isAttackedBySlideNJump(
- sq, color, V.ELEPHANT, V.steps[V.ELEPHANT], "oneStep"
- )
- );
+ return this.isAttackedBySlideNJump(
+ sq, color, V.ELEPHANT, V.steps[V.ELEPHANT], 1);
}
isAttackedBySoldier([x, y], color) {
const shiftX = (color == 'w' ? 1 : -1); //shift from king
return super.isAttackedBySlideNJump(
- [x, y], color, V.SOLDIER, [[shiftX, 0], [0, 1], [0, -1]], "oneStep");
+ [x, y], color, V.SOLDIER, [[shiftX, 0], [0, 1], [0, -1]], 1);
}
getAllValidMoves() {
static get steps() {
return Object.assign(
- {},
- ChessRules.steps,
{
w: [
[-3, -1],
[2, 0],
[0, 2]
]
- }
+ },
+ ChessRules.steps,
);
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"2cwamwc2/1rnbqkbnr1/pppppppppp/91/91/" +
"91/91/PPPPPPPPPP/1RNBQKBNR1/2CWAMWC2/ " +
);
}
- const baseFen = V.ParseFen(ChessRules.GenRandInitFen(randomness));
+ const baseFen = V.ParseFen(ChessRules.GenRandInitFen(options));
const positionParts = baseFen.position.split("/");
const bFen = (
"1" + positionParts[0] +
getPotentialMarshallMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialArchbishopMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
- this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")
+ this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1)
);
}
getPotentialChampionMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.CHAMPION], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.CHAMPION], 1);
}
getPotentialWizardMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.WIZARD], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.WIZARD], 1);
}
isAttacked(sq, color) {
isAttackedByMarshall(sq, color) {
return (
this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) ||
- this.isAttackedBySlideNJump(
- sq,
- color,
- V.MARSHALL,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.KNIGHT], 1)
);
}
isAttackedByArchbishop(sq, color) {
return (
- this.isAttackedBySlideNJump(sq, color, V.ARCHBISHOP, V.steps[V.BISHOP]) ||
this.isAttackedBySlideNJump(
- sq,
- color,
- V.ARCHBISHOP,
- V.steps[V.KNIGHT],
- "oneStep"
- )
+ sq, color, V.ARCHBISHOP, V.steps[V.BISHOP])
+ ||
+ this.isAttackedBySlideNJump(
+ sq, color, V.ARCHBISHOP, V.steps[V.KNIGHT], 1)
);
}
isAttackedByWizard(sq, color) {
- return (
- this.isAttackedBySlideNJump(
- sq, color, V.WIZARD, V.steps[V.WIZARD], "oneStep")
- );
+ return this.isAttackedBySlideNJump(
+ sq, color, V.WIZARD, V.steps[V.WIZARD], 1);
}
isAttackedByChampion(sq, color) {
- return (
- this.isAttackedBySlideNJump(
- sq, color, V.CHAMPION, V.steps[V.CHAMPION], "oneStep")
- );
+ return this.isAttackedBySlideNJump(
+ sq, color, V.CHAMPION, V.steps[V.CHAMPION], 1);
}
static get SEARCH_DEPTH() {
static get VALUES() {
return Object.assign(
- {},
- ChessRules.VALUES,
- { c: 4, w: 3, a: 6, m: 8 }
+ {
+ c: 4,
+ w: 3,
+ a: 6,
+ m: 8
+ },
+ ChessRules.VALUES
);
}
return super.getCurrentScore();
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen(options) {
// Add check flags (at 0)
- return ChessRules.GenRandInitFen(randomness).slice(0, -2) + "00";
+ return ChessRules.GenRandInitFen(options).slice(0, -2) + "00";
}
getFlagsFen() {
const [x, y] = [square[0], square[1]];
if ((color == 'w' && x != 7) || (color == 'b' && x != 0)) return null;
const selectedPiece = this.board[x][y][1];
+ // Prevent re-augmenting a chosen piece:
+ if (!ChessRules.PIECES.includes(selectedPiece)) return null;
return new Move({
appear: [
new PiPo({
return squares;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnqkkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNQKKBNR w 0 adehadeh -";
const replaceBishop = (fen, first, ch1, ch2) => {
};
const fen =
- CoregalRules.GenRandInitFen(randomness)
+ CoregalRules.GenRandInitFen(options)
.replace("q", "k").replace("Q", "K");
// Now replace a bishop by the queen,
// so that bishops are of different colors:
return false;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "RNBQKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqkbnr w 0";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
isAttackedByPawn(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.PAWN,
- V.steps[V.BISHOP],
- "oneStep"
- );
+ sq, color, V.PAWN, V.steps[V.BISHOP], 1);
}
getNotation(move) {
}
getPotentialCamelMoves(sq) {
- return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep");
+ return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], 1);
}
getPotentialWildebeestMoves(sq) {
return this.getSlideNJumpMoves(
- sq,
- V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]),
- "oneStep"
- );
+ sq, V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]), 1);
}
getPPpath(m) {
isAttackedByCamel(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.CAMEL,
- V.steps[V.CAMEL],
- "oneStep"
- );
+ sq, color, V.CAMEL, V.steps[V.CAMEL], 1);
}
isAttackedByWildebeest(sq, color) {
return this.isAttackedBySlideNJump(
- sq,
- color,
- V.WILDEBEEST,
- V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]),
- "oneStep"
- );
+ sq, color, V.WILDEBEEST, V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]), 1);
}
getCurrentScore() {
return 2;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0) {
+ static GenRandInitFen(options) {
+ if (options.randomness == 0) {
return (
"rnccwkqbbnr/ppppppppppp/92/92/92/92/92/92/PPPPPPPPPPP/RNBBQKWCCNR " +
"w 0 akak -"
let pieces = { w: new Array(11), b: new Array(11) };
let flags = "";
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
};
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "cnwmkwnc/pppppppp/8/8/8/8/PPPPPPPP/CNWMKWNC w 0";
// Mapping new --> standard:
'k': 'k'
};
- const baseFen = ChessRules.GenRandInitFen(randomness);
+ const baseFen = ChessRules.GenRandInitFen(options);
return (
baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') +
baseFen.substr(8, 27) +
export class XiangqiRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
// NOTE (TODO?) scanKings() could be more efficient (in Jangqi too)
static get Monochrome() {
if (y > 0) steps.push([0, -1]);
if (y < 9) steps.push([0, 1]);
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
knightStepsFromRookStep(step) {
this.knightStepsFromRookStep(rookStep));
}
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
getPotentialElephantMoves([x, y]) {
// "out of board" checks delayed to next method
}
}
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
getPotentialAdvisorMoves([x, y]) {
if (y == 3) step = [-direction, 1];
else step = [-direction, -1];
}
- return super.getSlideNJumpMoves([x, y], [step], "oneStep");
+ return super.getSlideNJumpMoves([x, y], [step], 1);
}
// In the middle of the palace:
return (
- super.getSlideNJumpMoves([x, y], ChessRules.steps[V.BISHOP], "oneStep")
+ super.getSlideNJumpMoves([x, y], ChessRules.steps[V.BISHOP], 1)
);
}
if (x > (c == 'w' ? V.size.x - 3 : 0)) steps.push([-1, 0]);
if (y > 3) steps.push([0, -1]);
if (y < 5) steps.push([0, 1]);
- return super.getSlideNJumpMoves([x, y], steps, "oneStep");
+ return super.getSlideNJumpMoves([x, y], steps, 1);
}
// In the middle of the palace:
return (
- super.getSlideNJumpMoves([x, y], ChessRules.steps[V.ROOK], "oneStep")
+ super.getSlideNJumpMoves([x, y], ChessRules.steps[V.ROOK], 1)
);
}
// The pawn necessarily crossed the river (attack on king)
const shiftX = (color == 'w' ? 1 : -1); //shift from king
return super.isAttackedBySlideNJump(
- [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], "oneStep");
+ [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], 1);
}
knightStepsFromBishopStep(step) {
}
}
return (
- super.isAttackedBySlideNJump([x, y], color, V.KNIGHT, steps, "oneStep")
+ super.isAttackedBySlideNJump([x, y], color, V.KNIGHT, steps, 1)
);
}
export class YoteRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen() {
return "6/6/6/6/6 w 0 12,12 -,-";
}
return undefined;
}
- // TODO(?): some duplicated code in 2 next functions
- getSlideNJumpMoves([x, y], steps, oneStep) {
- let moves = [];
- outerLoop: for (let loop = 0; loop < steps.length; loop++) {
- const step = steps[loop];
- let i = x + step[0];
- let j = y + step[1];
- while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
- moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
- i += step[0];
- j += step[1];
- }
- // No capture check: handled elsewhere (next method)
- }
- return moves;
- }
-
// follow steps from x,y until something is met.
// if met piece is opponent and same movement (asA): eat it!
findCaptures_aux([x, y], asA) {
return moves;
}
- canTake(sq1, sq2) {
+ canTake() {
return false; //captures handled separately
}
)
);
},
+ requestLastate: function(sid) {
+ // TODO: maybe also find opponent SID ?
+ //const oppSid =
+ // this.game.players.find(p => p.sid != this.st.user.sid).sid;
+ this.send("asklastate", { target: sid });
+ let counter = 1;
+ this.askLastate = setInterval(
+ () => {
+ // Ask at most 3 times:
+ // if no reply after that there should be a network issue.
+ if (
+ counter < 3 &&
+ !this.gotLastate &&
+ !!this.people[sid]
+ ) {
+ this.send("asklastate", { target: sid });
+ counter++;
+ }
+ else clearInterval(this.askLastate);
+ },
+ 1500
+ );
+ },
atCreation: function() {
document.addEventListener('visibilitychange', this.visibilityChange);
window.addEventListener('focus', this.onFocus);
"message", this.socketMessageListener);
this.conn = new WebSocket(this.connexionString);
this.conn.addEventListener("message", this.socketMessageListener);
+ const oppSid = this.getOppsid();
+ if (!!oppSid) this.requestLaststate(oppSid); //in case of
}
},
1000
this.game.type == "live" &&
this.game.players.some(p => p.sid == user.sid)
) {
- this.send("asklastate", { target: user.sid });
- let counter = 1;
- this.askLastate = setInterval(
- () => {
- // Ask at most 3 times:
- // if no reply after that there should be a network issue.
- if (
- counter < 3 &&
- !this.gotLastate &&
- !!this.people[user.sid]
- ) {
- this.send("asklastate", { target: user.sid });
- counter++;
- }
- else clearInterval(this.askLastate);
- },
- 1500
- );
+ this.requestLaststate(user.sid);
}
break;
}
)
| {{ v.display }}
// Variant-specific options (often at least randomness)
- fieldset(v-if="!!newchallenge.V")
- div(v-for="select of newchallenge.V.Options.select")
+ fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
+ div(v-for="select of newchallenge.V.Options.select || []")
label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
select(:id="select.variable + '_opt'")
option(
:selected="o.value == select.defaut"
)
| {{ st.tr[o.label] }}
- div(v-for="check of newchallenge.V.Options.check")
+ div(v-for="check of newchallenge.V.Options.check || []")
label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
input(
:id="check.variable + '_opt'"
}
},
created: function() {
- // TODO: remove this patch soon:
- this.presetChalls.forEach(pc => {
- if (!pc.options) pc.options = { randomness: pc.randomness };
- });
document.addEventListener('visibilitychange', this.visibilityChange);
window.addEventListener('focus', this.onFocus);
window.addEventListener('blur', this.onBlur);
this.conn = null;
},
getRandomnessClass: function(pc) {
- if (
- // TODO: one extra test here
- !Number.isInteger(pc.options.randomness) &&
- !parseInt(pc.options.randomness, 10)
- ) {
+ const opts = pc.options;
+ if (opts.randomness === undefined && opts.random === undefined)
return {};
- }
- return {
- ["random-" + pc.options.randomness]: true
- };
+ if (opts.randomness !== undefined)
+ return { ["random-" + opts.randomness]: true };
+ return { ["random-" + (opts.random ? 2 : 0)]: true };
},
anonymousCount: function() {
let count = 0;
error = this.st.tr["Wrong color"];
}
}
- if (!!error) {
- alert(error);
- return;
- }
- window.V = this.newchallenge.V;
- error = checkChallenge(this.newchallenge);
if (error) {
alert(error);
return;
}
- // NOTE: "from" information is not required here
- let chall = Object.assign({}, this.newchallenge);
- chall.options = {};
+ window.V = this.newchallenge.V;
+ let chall = Object.assign({ options: {} }, this.newchallenge);
// Get/set options variables (if any) / TODO: v-model?!
- for (const check of this.newchallenge.V.Options.check) {
+ for (const check of this.newchallenge.V.Options.check || []) {
const elt = document.getElementById(check.variable + "_opt");
if (elt.checked) chall.options[check.variable] = true;
}
- for (const select of this.newchallenge.V.Options.select) {
+ for (const select of this.newchallenge.V.Options.select || []) {
const elt = document.getElementById(select.variable + "_opt");
- chall.options[select.variable] = elt.value;
+ chall.options[select.variable] = parseInt(elt.value, 10) || elt.value;
+ }
+ error = checkChallenge(chall);
+ if (error) {
+ alert(this.st.tr[error]);
+ return;
}
chall.options.abridged = V.AbbreviateOptions(chall.options);
// Add only if not already issued (not counting FEN):
+ // NOTE: "from" information is not required here
if (this.challenges.some(c =>
(
c.from.sid == this.st.user.sid ||
.card
label.modal-close(for="modalOptions")
h3 {{ st.tr["Options"] }}
- fieldset(v-if="!!V")
- div(v-for="select of V.Options.select")
- label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+ fieldset(v-if="!!V && V.Options")
+ div(v-for="select of V.Options.select || []")
+ label(:for="select.variable + '_opt'") {{ st.tr[select.label] }}
select(:id="select.variable + '_opt'")
option(
v-for="o of select.options"
:selected="o.value == select.defaut"
)
| {{ st.tr[o.label] }}
- div(v-for="check of V.Options.check")
- label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+ div(v-for="check of V.Options.check || []")
+ label(:for="check.variable + '_opt'") {{ st.tr[check.label] }}
input(
:id="check.variable + '_opt'"
type="checkbox"
setOptions: function() {
let options = {};
// Get/set options variables / TODO: v-model?!
- for (const check of this.V.Options.check) {
+ for (const check of this.V.Options.check || []) {
const elt = document.getElementById(check.variable + "_opt");
if (elt.checked) options[check.variable] = true;
}
- for (const select of this.V.Options.select) {
+ for (const select of this.V.Options.select || []) {
const elt = document.getElementById(select.variable + "_opt");
- options[select.variable] = elt.value;
+ options[select.variable] = parseInt(elt.value, 10) || elt.value;
+ }
+ if (!V.IsValidOptions(options)) {
+ alert(this.st.tr["Invalid options"]);
+ return;
}
document.getElementById("modalOptions").checked = false;
if (this.whatNext == "analyze") this.gotoAnalyze(options);
CompgameStorage.remove(game.vname);
game = null;
}
- if (!!game || Object.keys(V.Options).length == 0) next(game);
+ if (!!game || !V.Options) next(game);
else askOptions();
});
}
else {
- if (Object.keys(V.Options).length == 0) next();
+ if (!V.Options) next();
else askOptions();
}
},
CompgameStorage.remove(this.gameInfo.vname);
},
gotoAnalyze: function(options) {
- if (!options && Object.keys(V.Options).length > 0) {
+ if (!options && V.Options) {
this.whatNext = "analyze";
doClick("modalOptions");
}
h3 {{ st.tr["vt" + g] }}
p {{ st.tr["vg" + g] }}
ul
- li(v-for="v of variantGroup.get(g)")
+ li(v-for="v of sortVariants(variantGroup.get(g))")
a(:href="getLink(v)") {{ v.display }}
|  –
| {{ st.tr[v.description] }}
}
},
methods: {
+ sortVariants: function(group) {
+ return group.sort( (v1, v2) => v1.name.localeCompare(v2.name) );
+ },
// oninput listener, required for smartphones:
setCurPrefix: function(e) {
this.curPrefix = e.target.value;