import {Random} from "/utils/alea.js";
import {ArrayFun} from "/utils/array.js";
+import {FenUtil} from "/utils/setupPieces.js";
import PiPo from "/utils/PiPo.js";
import Move from "/utils/Move.js";
// Setup the initial random-or-not (asymmetric-or-not) position
genRandInitBaseFen() {
- let fen, flags = "0707";
- if (!this.options.randomness)
- // Deterministic:
- fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR";
-
- else {
- // Randomize
- let pieces = {w: new Array(8), b: new Array(8)};
- flags = "";
- // Shuffle pieces on first (and last rank if randomness == 2)
- for (let c of ["w", "b"]) {
- if (c == 'b' && this.options.randomness == 1) {
- pieces['b'] = pieces['w'];
- flags += flags;
- break;
- }
- let positions = ArrayFun.range(8);
- // Get random squares for bishops
- let randIndex = 2 * Random.randInt(4);
- const bishop1Pos = positions[randIndex];
- // The second bishop must be on a square of different color
- let randIndex_tmp = 2 * Random.randInt(4) + 1;
- const bishop2Pos = positions[randIndex_tmp];
- // Remove chosen squares
- positions.splice(Math.max(randIndex, randIndex_tmp), 1);
- positions.splice(Math.min(randIndex, randIndex_tmp), 1);
- // Get random squares for knights
- randIndex = Random.randInt(6);
- const knight1Pos = positions[randIndex];
- positions.splice(randIndex, 1);
- randIndex = Random.randInt(5);
- const knight2Pos = positions[randIndex];
- positions.splice(randIndex, 1);
- // Get random square for queen
- randIndex = Random.randInt(4);
- const queenPos = positions[randIndex];
- positions.splice(randIndex, 1);
- // Rooks and king positions are now fixed,
- // because of the ordering rook-king-rook
- const rook1Pos = positions[0];
- const kingPos = positions[1];
- const rook2Pos = positions[2];
- // Finally put the shuffled pieces in the board array
- pieces[c][rook1Pos] = "r";
- pieces[c][knight1Pos] = "n";
- pieces[c][bishop1Pos] = "b";
- pieces[c][queenPos] = "q";
- pieces[c][kingPos] = "k";
- pieces[c][bishop2Pos] = "b";
- pieces[c][knight2Pos] = "n";
- pieces[c][rook2Pos] = "r";
- flags += rook1Pos.toString() + rook2Pos.toString();
+ const s = FenUtil.setupPieces(
+ ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
+ {
+ between: {p1: 'k', p2: 'r'},
+ diffCol: ['b']
}
- fen = (
- pieces["b"].join("") +
- "/pppppppp/8/8/8/8/PPPPPPPP/" +
- pieces["w"].join("").toUpperCase()
- );
- }
- return { fen: fen, o: {flags: flags} };
+ );
+ return {
+ fen: s.b + "/pppppppp/8/8/8/8/PPPPPPPP/" + s.w,
+ o: {flags: s.flags}
+ };
}
// "Parse" FEN: just return untransformed string data
import {Random} from "/utils/alea.js";
-export class Fenutil = {
+export class FenUtil = {
// arg o (constraints): "between" with p1 and p2.
// "flags", "diffCol": array of pieceType
flags += i;
});
}
+ if (o.diffCol) {
+ o.diffCol.forEach(p => {
+ // Pieces of type p on different colors:
+ const firstP = res.indexOf(p),
+ lastP = res.lastIndexOf(p);
+ if ((firstP - lastP) % 2 != 0) {
+ const choice1 = Random.randBool() ? firstP : lastP;
+ let choice2;
+ do {
+ choice2 = Random.randInt(arr.length);
+ }
+ while (
+ choice2 == choice1 ||
+ o.diffCol.includes(choice2) ||
+ (choice2 - choice1) % 2 != 0
+ );
+ res[choice1] = res[choice2];
+ res[choice2] = p;
+ }
+ });
+ }
if (o.between) {
// Locate p1. If appearing first, exchange with first p2.
// If appearing last, exchange with last p2.
- res.findIndex(p => p == o.between["p1"])
+ const p1 = res.indexOf(o.between["p1"]);
+ const firstP2 = res.indexOf(o.between["p2"]),
+ lastP2 = res.lastIndexOf(o.between["p2"]);
+ if (p1 < firstP2 || p1 > lastP2) {
+ res[p1] = o.between["p2"];
+ if (p1 < firstP2)
+ res[firstP2] = o.between["p1"];
+ else //p1 > lastP2
+ res[lastP2] = o.between["p1"];
+ }
}
-
return {fen: res, flags: flags};
}
setupPieces(arr, o) {
- if (o.randomness == 0)
-
-
+ const row1 = FenUtil.setupRow(arr, o);
+ const row2 = o.randomness == 2 ? FenUtil.setupRow(arr, o) : row1;
return {
- row1:
-
-
-
+ w: row1.fen.toUpperCase,
+ b: row2.fen,
+ flags: row1.flags + row2.flags
+ };
}
};
-
-let fen, flags = "0707";
- if (!this.options.randomness)
- // Deterministic:
- fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR";
-
- else {
- // Randomize
- let pieces = {w: new Array(8), b: new Array(8)};
- flags = "";
- // Shuffle pieces on first (and last rank if randomness == 2)
- for (let c of ["w", "b"]) {
- if (c == 'b' && this.options.randomness == 1) {
- pieces['b'] = pieces['w'];
- flags += flags;
- break;
- }
- let positions = ArrayFun.range(8);
- // Get random squares for bishops
- let randIndex = 2 * Random.randInt(4);
- const bishop1Pos = positions[randIndex];
- // The second bishop must be on a square of different color
- let randIndex_tmp = 2 * Random.randInt(4) + 1;
- const bishop2Pos = positions[randIndex_tmp];
- // Remove chosen squares
- positions.splice(Math.max(randIndex, randIndex_tmp), 1);
- positions.splice(Math.min(randIndex, randIndex_tmp), 1);
- // Get random squares for knights
- randIndex = Random.randInt(6);
- const knight1Pos = positions[randIndex];
- positions.splice(randIndex, 1);
- randIndex = Random.randInt(5);
- const knight2Pos = positions[randIndex];
- positions.splice(randIndex, 1);
- // Get random square for queen
- randIndex = Random.randInt(4);
- const queenPos = positions[randIndex];
- positions.splice(randIndex, 1);
- // Rooks and king positions are now fixed,
- // because of the ordering rook-king-rook
- const rook1Pos = positions[0];
- const kingPos = positions[1];
- const rook2Pos = positions[2];
- // Finally put the shuffled pieces in the board array
- pieces[c][rook1Pos] = "r";
- pieces[c][knight1Pos] = "n";
- pieces[c][bishop1Pos] = "b";
- pieces[c][queenPos] = "q";
- pieces[c][kingPos] = "k";
- pieces[c][bishop2Pos] = "b";
- pieces[c][knight2Pos] = "n";
- pieces[c][rook2Pos] = "r";
- flags += rook1Pos.toString() + rook2Pos.toString();
- }
- fen = (
- pieces["b"].join("") +
- "/pppppppp/8/8/8/8/PPPPPPPP/" +
- pieces["w"].join("").toUpperCase()
- );
- }
- return { fen: fen, o: {flags: flags} };