break;
}
- // Get random squares for every piece, totally freely
+ // Get random squares for every piece, with bishops and phoenixes
+ // on different colors:
let positions = shuffle(ArrayFun.range(9));
- const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'h', 'h', 'q'];
- const rem2 = positions[0] % 2;
+ const composition = ['b', 'b', 'h', 'h', 'n', 'n', 'r', 'r', 'q'];
+ let rem2 = positions[0] % 2;
if (rem2 == positions[1] % 2) {
// Fix bishops (on different colors)
- for (let i=2; i<9; i++) {
+ for (let i=4; i<9; i++) {
if (positions[i] % 2 != rem2)
[positions[1], positions[i]] = [positions[i], positions[1]];
}
}
+ rem2 = positions[2] % 2;
+ if (rem2 == positions[3] % 2) {
+ // Fix phoenixes too:
+ for (let i=4; i<9; i++) {
+ if (positions[i] % 2 != rem2)
+ [positions[3], positions[i]] = [positions[i], positions[3]];
+ }
+ }
for (let i = 0; i < 9; i++) pieces[c][positions[i]] = composition[i];
}
return (
.getElementById("btnC" + newChall.type)
.classList.add("somethingnew");
}
+ if (!!chall.to) {
+ notify(
+ "New challenge",
+ // fromValues.name should exist since the player is online, but
+ // let's consider there is some chance that the challenge arrives
+ // right after we connected and before receiving the poll result:
+ { body: "from " + (fromValues.name || "unknown yet...") }
+ );
+ }
}
},
loadNewchallVariant: async function(cb) {