Fix online indicators between Hall and Game pages
authorBenjamin Auder <benjamin.auder@somewhere>
Mon, 20 Jan 2020 10:19:56 +0000 (11:19 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Mon, 20 Jan 2020 10:19:56 +0000 (11:19 +0100)
client/src/views/Hall.vue
server/sockets.js

index e11e8e1..851201f 100644 (file)
@@ -117,17 +117,21 @@ export default {
   computed: {
     uniquePlayers: function() {
       // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
-      let anonymous = {id:0, name:"@nonymous", count:0};
-      let playerList = [];
+      let anonymous = {name:"@nonymous", count:0};
+      let playerList = {};
       this.people.forEach(p => {
         if (p.id > 0)
-          playerList.push(p);
+        {
+          // We don't count registered users connections: either they are here or not.
+          if (!playerList[p.id])
+            playerList[p.id] = {name: p.name, count: 0};
+        }
         else
           anonymous.count++;
       });
       if (anonymous.count > 0)
-        playerList.push(anonymous);
-      return playerList;
+        playerList[0] = anonymous;
+      return Object.values(playerList);
     },
   },
   created: function() {
index b547c6a..b7689d7 100644 (file)
@@ -33,13 +33,14 @@ module.exports = function(wss) {
       });
     };
     notifyRoom(query["page"], "connect"); //Hall or Game
+    if (query["page"].indexOf("/game/") >= 0)
+      notifyRoom("/", "connect"); //notify main hall
     socket.on("message", objtxt => {
       let obj = JSON.parse(objtxt);
       if (!!obj.target && !clients[obj.target])
         return; //receiver not connected, nothing we can do
 
 console.log(obj.code);
-console.log(clients);
 
       switch (obj.code)
       {
@@ -54,8 +55,12 @@ console.log(clients);
           break;
         case "pagechange":
           notifyRoom(clients[sid].page, "disconnect");
+          if (clients[sid].page.indexOf("/game/") >= 0)
+            notifyRoom("/", "disconnect");
           clients[sid].page = obj.page;
           notifyRoom(obj.page, "connect");
+          if (obj.page.indexOf("/game/") >= 0)
+            notifyRoom("/", "connect");
           break;
         case "askidentity":
           clients[obj.target].sock.send(JSON.stringify(
@@ -143,6 +148,8 @@ console.log(clients);
       const page = clients[sid].page;
       delete clients[sid];
       notifyRoom(page, "disconnect");
+      if (page.indexOf("/game/") >= 0)
+        notifyRoom("/", "disconnect"); //notify main hall
     });
   });
 }