From: Benjamin Auder Date: Wed, 19 Dec 2018 18:10:35 +0000 (+0100) Subject: Start working on style X-Git-Url: https://git.auder.net/app_dev.php/%7B%7B%20path%28%27fos_user_profile_show%27%29%20%7D%7D?a=commitdiff_plain;h=56a683cd685eceeff44560c060c9c97605429ee1;p=vchess.git Start working on style --- diff --git a/TODO b/TODO deleted file mode 100644 index 244a7738..00000000 --- a/TODO +++ /dev/null @@ -1,3 +0,0 @@ -Beautify styles -Translations ? (probably not) -Fill some puzzles: http://www.logicmazes.com/games/puz1to4.html diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 650cc232..8f34be22 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -14,6 +14,7 @@ Vue.component('my-game', { mode: "idle", //human, chat, friend, problem, computer or idle (if not playing) myid: "", //our ID, always set oppid: "", //opponent ID in case of HH game + gameId: "", //useful if opponent started other human games after we disconnected myname: getCookie("username","anonymous"), oppName: "anonymous", //opponent name, revealed after a game (if provided) chats: [], //chat messages after human game @@ -107,7 +108,7 @@ Vue.component('my-game', { const indicWidth = !!settingsBtnElt //-2 for border: ? parseFloat(window.getComputedStyle(settingsBtnElt).height.slice(0,-2)) - 2 : (smallScreen ? 31 : 37); - if (this.mode == "human") + if (["chat","human"].includes(this.mode)) { const connectedIndic = h( 'div', @@ -126,29 +127,53 @@ Vue.component('my-game', { ); elementArray.push(connectedIndic); } - else if (this.mode == "chat") - { - // Also show connection indication, but also nickname - const nicknameOpponent = h( - 'div', + const menuElt = h('div', { }, [ + h('label', { + attrs: { for: "drawer-control" }, "class": { - "clickable": true, - "topindicator": true, - "indic-left": true, - "name-connected": this.oppConnected, - "name-disconnected": !this.oppConnected, - }, - domProps: { - innerHTML: this.oppName, - }, - on: { - "click": () => { document.getElementById("modal-chat").checked = true; }, + "drawer-toggle": true, + "persistent": true, + "button": true, }, } - ); - elementArray.push(nicknameOpponent); - } + ), + h('input', + { + attrs: { type: "checkbox", id: "drawer-control" }, + "class": { "drawer": true, "persistent": true }, + } + ), + h('div', + { }, + [ + h('label', + { + attrs: { for: "drawer-control" }, + "class": { "drawer-close": true } + } + ), + h('a', + { + attrs: { "href": "#" }, + domProps: { innerHTML: "Home" }, + } + ), + h('a', + { + attrs: { "href": "#" }, + domProps: { innerHTML: "....." }, + } + ), + ] + ) + ]); + elementArray.push(menuElt); + + // TODO: chat available only in "chat" mode... + // on: { +// "click": () => { document.getElementById("modal-chat").checked = true; }, + const turnIndic = h( 'div', { @@ -980,25 +1005,13 @@ Vue.component('my-game', { this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); const socketOpenListener = () => { if (humanContinuation) //game VS human has priority - { - const fen = localStorage.getItem("fen"); - const mycolor = localStorage.getItem("mycolor"); - const oppid = localStorage.getItem("oppid"); - const moves = JSON.parse(localStorage.getItem("moves")); - this.newGame("human", fen, mycolor, oppid, moves, true); - // Send ping to server (answer pong if opponent is connected) - this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid})); - } + this.continueGame("human"); else if (computerContinuation) - { - const fen = localStorage.getItem("comp-fen"); - const mycolor = localStorage.getItem("comp-mycolor"); - const moves = JSON.parse(localStorage.getItem("comp-moves")); - this.newGame("computer", fen, mycolor, undefined, moves, true); - } + this.continueGame("computer"); }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); + const L = (!!this.vr ? this.vr.moves.length : 0); switch (data.code) { case "oppname": @@ -1023,44 +1036,45 @@ Vue.component('my-game', { this.play(data.move, "animate"); break; case "pong": //received if we sent a ping (game still alive on our side) + if (this.gameId != data.gameId) + break; //games IDs don't match: definitely over... this.oppConnected = true; - const L = this.vr.moves.length; // Send our "last state" informations to opponent this.conn.send(JSON.stringify({ - code:"lastate", - oppid:this.oppid, - lastMove:L>0?this.vr.moves[L-1]:undefined, - movesCount:L, + code: "lastate", + oppid: this.oppid, + gameId: this.gameId, + lastMove: (L>0?this.vr.moves[L-1]:undefined), + movesCount: L, })); break; - case "lastate": //got opponent infos about last move (we might have resigned) - if (this.mode!="human" || this.oppid!=data.oppid) + case "lastate": //got opponent infos about last move + if (this.gameId != data.gameId) + break; //games IDs don't match: nothing we can do... + // OK, opponent still in game (which might be over) + if (this.mode != "human") { - // OK, we resigned + // We finished the game (any result possible) this.conn.send(JSON.stringify({ - code:"lastate", - oppid:this.oppid, - lastMove:undefined, - movesCount:-1, + code: "lastate", + oppid: data.oppid, + gameId: this.gameId, + score: this.score, })); } - else if (data.movesCount < 0) - { - // OK, he resigned - this.endGame(this.mycolor=="w"?"1-0":"0-1"); - } - else if (data.movesCount < this.vr.moves.length) + else if (!!data.score) //opponent finished the game + this.endGame(data.score); + else if (data.movesCount < L) { // We must tell last move to opponent - const L = this.vr.moves.length; this.conn.send(JSON.stringify({ - code:"lastate", - oppid:this.oppid, - lastMove:this.vr.moves[L-1], - movesCount:L, + code: "lastate", + oppid: this.oppid, + lastMove: this.vr.moves[L-1], + movesCount: L, })); } - else if (data.movesCount > this.vr.moves.length) //just got last move from him + else if (data.movesCount > L) //just got last move from him this.play(data.lastMove, "animate"); break; case "resign": //..you won! @@ -1156,7 +1170,13 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); }, endGame: function(score) { + console.log("call " + score + " " + this.mode); this.score = score; + if (["human","computer"].includes(this.mode)) + { + const prefix = (this.mode=="computer" ? "comp-" : ""); + localStorage.setItem(prefix+"score", score); + } this.showScoreMsg(); // Variants may have special PGN structure (so next function isn't defined here) this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); @@ -1168,14 +1188,13 @@ Vue.component('my-game', { } this.mode = (this.mode=="human" ? "chat" : "idle"); this.cursor = this.vr.moves.length; //to navigate in finished game - if (this.mode == "idle") //keep oppid in case of chat after human game - this.oppid = ""; }, setStorage: function() { if (this.mode=="human") { localStorage.setItem("myid", this.myid); localStorage.setItem("oppid", this.oppid); + localStorage.setItem("gameId", this.gameId); } // 'prefix' = "comp-" to resume games vs. computer const prefix = (this.mode=="computer" ? "comp-" : ""); @@ -1184,25 +1203,30 @@ Vue.component('my-game', { localStorage.setItem(prefix+"fenStart", this.fenStart); localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); localStorage.setItem(prefix+"fen", this.vr.getFen()); + localStorage.setItem(prefix+"score", "*"); }, updateStorage: function() { const prefix = (this.mode=="computer" ? "comp-" : ""); localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); localStorage.setItem(prefix+"fen", this.vr.getFen()); + if (this.score != "*") + localStorage.setItem(prefix+"score", this.score); }, - // Now unused (maybe later, a button "clear all") + // "computer mode" clearing is done through the menu clearStorage: function() { - if (this.mode=="human") + if (["human","chat"].includes(this.mode)) { delete localStorage["myid"]; delete localStorage["oppid"]; + delete localStorage["gameId"]; } const prefix = (this.mode=="computer" ? "comp-" : ""); delete localStorage[prefix+"variant"]; delete localStorage[prefix+"mycolor"]; delete localStorage[prefix+"fenStart"]; - delete localStorage[prefix+"fen"]; delete localStorage[prefix+"moves"]; + delete localStorage[prefix+"fen"]; + delete localStorage[prefix+"score"]; }, // HACK because mini-css tooltips are persistent after click... getRidOfTooltip: function(elt) { @@ -1257,7 +1281,7 @@ Vue.component('my-game', { } this.endGame(this.mycolor=="w"?"0-1":"1-0"); }, - newGame: function(mode, fenInit, color, oppId, moves, continuation) { + newGame: function(mode, fenInit, color, oppId) { let fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG if (mode=="human" && !oppId) @@ -1277,6 +1301,11 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); return; } + if (["human","chat"].includes(this.mode)) + { + // Start a new game vs. another human (or...) => forget about current one + this.clearStorage(); + } if (mode == "computer") { const storageVariant = localStorage.getItem("comp-variant"); @@ -1292,74 +1321,73 @@ Vue.component('my-game', { } else { - // This is a continuation (click on new comp game after human game) - fen = localStorage.getItem("comp-fen"); - color = localStorage.getItem("comp-mycolor"); - moves = JSON.parse(localStorage.getItem("comp-moves")); - continuation = true; + const score = localStorage.getItem("comp-score"); + if (score == "*") + return this.continueGame("computer"); } } } - this.vr = new VariantRules(fen, moves || []); + this.vr = new VariantRules(fen, []); this.score = "*"; this.pgnTxt = ""; //redundant with this.score = "*", but cleaner this.mode = mode; - if (continuation && moves.length > 0) //NOTE: "continuation": redundant test - { - const lastMove = moves[moves.length-1]; - this.vr.undo(lastMove); - this.incheck = this.vr.getCheckSquares(lastMove); - this.vr.play(lastMove, "ingame"); - } - else - this.incheck = []; - if (continuation) - { - const prefix = (mode=="computer" ? "comp-" : ""); - this.fenStart = localStorage.getItem(prefix+"fenStart"); - } - else - this.fenStart = V.ParseFen(fen).position; //this is enough + this.incheck = []; + this.fenStart = V.ParseFen(fen).position; //this is enough if (mode=="human") { // Opponent found! + this.gameId = getRandString(); this.oppid = oppId; - this.oppConnected = !continuation; + this.oppConnected = true; this.mycolor = color; this.seek = false; - if (!continuation) //not playing sound on game continuation - { - if (this.sound >= 1) - new Audio("/sounds/newgame.mp3").play().catch(err => {}); - document.getElementById("modal-newgame").checked = false; - this.setStorage(); //in case of interruptions - } - else - { - // Maybe we loaded a finished game (just enter chat mode) - const eog = this.vr.checkGameOver(); - if (eog != "*") - setTimeout(() => this.endGame(eog), 100); - } + if (this.sound >= 1) + new Audio("/sounds/newgame.mp3").play().catch(err => {}); + document.getElementById("modal-newgame").checked = false; + this.setStorage(); //in case of interruptions } else if (mode == "computer") { this.compWorker.postMessage(["init",this.vr.getFen()]); - this.mycolor = color || (Math.random() < 0.5 ? 'w' : 'b'); - if (!continuation) - this.setStorage(); //store game state - else - { - // Maybe we loaded a finished game (just show it) - const eog = this.vr.checkGameOver(); - if (eog != "*") - setTimeout(() => this.endGame(eog), 100); - } + this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); + this.setStorage(); //store game state if (this.mycolor != this.vr.turn) this.playComputerMove(); } //else: against a (IRL) friend or problem solving: nothing more to do }, + continueGame: function(mode) { + this.mode = mode; + this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); + const prefix = (mode=="computer" ? "comp-" : ""); + this.mycolor = localStorage.getItem(prefix+"mycolor"); + const moves = JSON.parse(localStorage.getItem(prefix+"moves")); + const fen = localStorage.getItem(prefix+"fen"); + const score = localStorage.getItem(prefix+"score"); //set in "endGame()" + this.fenStart = localStorage.getItem(prefix+"fenStart"); + if (mode == "human") + { + this.gameId = localStorage.getItem("gameId"); + // Send ping to server (answer pong if opponent is connected) + this.conn.send(JSON.stringify({ + code:"ping",oppid:this.oppid,gameId:this.gameId})); + } + else + this.compWorker.postMessage(["init",fen]); + this.vr = new VariantRules(fen, moves); + if (moves.length > 0) + { + const lastMove = moves[moves.length-1]; + this.vr.undo(lastMove); + this.incheck = this.vr.getCheckSquares(lastMove); + this.vr.play(lastMove, "ingame"); + } + if (score != "*") + { + // Small delay required when continuation run faster than drawing page + setTimeout(() => this.endGame(score), 100); + } + }, playComputerMove: function() { this.timeStart = Date.now(); this.compWorker.postMessage(["askmove"]); @@ -1539,8 +1567,6 @@ Vue.component('my-game', { VariantRules.PlayOnBoard(this.vr.board, move); this.$forceUpdate(); //TODO: ?! } - if (["human","computer"].includes(this.mode)) - this.updateStorage(); //after our moves and opponent moves if (!["idle","chat"].includes(this.mode)) { const eog = this.vr.checkGameOver(); @@ -1556,7 +1582,9 @@ Vue.component('my-game', { } } } - if (this.mode == "computer" && this.vr.turn != this.mycolor) + if (["human","computer"].includes(this.mode)) + this.updateStorage(); //after our moves and opponent moves + if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*") this.playComputerMove(); }, undo: function() { diff --git a/sockets.js b/sockets.js index 962e1d8e..c130dd78 100644 --- a/sockets.js +++ b/sockets.js @@ -62,7 +62,7 @@ module.exports = function(wss) { break; case "ping": if (!!clients[page][obj.oppid]) - socket.send(JSON.stringify({code:"pong"})); + socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); break; case "myname": // Reveal my username to opponent