From: Benjamin Auder Date: Tue, 8 Dec 2020 11:57:06 +0000 (+0100) Subject: Chakart: allow close-range 'remote' shell capture by king X-Git-Url: https://git.auder.net/DESCRIPTION?a=commitdiff_plain;h=a1075a5191864994901e559b8b849279f6372211;p=vchess.git Chakart: allow close-range 'remote' shell capture by king --- diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index 1795e30c..e5473d7c 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -116,8 +116,12 @@ export class ChakartRules extends ChessRules { getPPpath(m) { if (!!m.promoteInto) return m.promoteInto; + if (m.appear.length == 0 && m.vanish.length == 1) + // King 'remote shell capture', on an adjacent square: + return this.getPpath(m.vanish[0].c + m.vanish[0].p); let piece = m.appear[0].p; if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) + // Promotion by capture into immobilized piece: do not reveal! piece = V.IMMOBILIZE_DECODE[piece]; return this.getPpath(m.appear[0].c + piece); } @@ -946,48 +950,36 @@ export class ChakartRules extends ChessRules { // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn][V.KING]) { V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { - const [nextX, nextY] = [x + step[0], y + step[1]]; - if ( - V.OnBoard(nextX, nextY) && + let [i, j] = [x + step[0], y + step[1]]; + while ( + V.OnBoard(i, j) && ( - this.board[nextX][nextY] == V.EMPTY || + this.board[i][j] == V.EMPTY || ( - this.getColor(nextX, nextY) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(nextX, nextY)) + this.getColor(i, j) == 'a' && + [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) ) ) ) { - let [i, j] = [x + 2 * step[0], y + 2 * step[1]]; - while ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { - i += step[0]; - j += step[1]; - } - if (V.OnBoard(i, j)) { - const colIJ = this.getColor(i, j); - if (colIJ != color) { - // May just destroy a bomb or banana: - moves.push( - new Move({ - start: { x: x, y: y}, - end: { x: i, y: j }, - appear: [], - vanish: [ - new PiPo({ - x: i, y: j, c: colIJ, p: this.getPiece(i, j) - }) - ] - }) - ); - } + i += step[0]; + j += step[1]; + } + if (V.OnBoard(i, j)) { + const colIJ = this.getColor(i, j); + if (colIJ != color) { + // May just destroy a bomb or banana: + moves.push( + new Move({ + start: { x: x, y: y}, + end: { x: i, y: j }, + appear: [], + vanish: [ + new PiPo({ + x: i, y: j, c: colIJ, p: this.getPiece(i, j) + }) + ] + }) + ); } } });