From: Benjamin Auder Date: Wed, 14 Apr 2021 17:25:22 +0000 (+0200) Subject: Experimental board size auto-adjust X-Git-Url: https://git.auder.net/DESCRIPTION?a=commitdiff_plain;h=75f009f4269247957f760da4613420aba0201c8f;p=vchess.git Experimental board size auto-adjust --- diff --git a/client/src/components/MoveList.vue b/client/src/components/MoveList.vue index e36c058c..290897c0 100644 --- a/client/src/components/MoveList.vue +++ b/client/src/components/MoveList.vue @@ -79,13 +79,10 @@ export default { document.getElementById("adjuster") .addEventListener("click", processModalClick); // Take full width on small screens: - let boardSize = parseInt(localStorage.getItem("boardSize"), 10); - if (!boardSize) { - boardSize = - window.innerWidth >= 768 - ? 0.75 * Math.min(window.innerWidth, window.innerHeight) - : window.innerWidth; - } + let boardSize = + window.innerWidth >= 768 + ? 0.75 * Math.min(window.innerWidth, window.innerHeight) + : window.innerWidth; const movesWidth = window.innerWidth >= 768 ? 280 : 0; document.getElementById("boardContainer").style.width = boardSize + "px"; let gameContainer = document.getElementById("gameContainer"); @@ -93,6 +90,9 @@ export default { document.getElementById("boardSize").value = (boardSize * 100) / (window.innerWidth - movesWidth); window.addEventListener("resize", this.adjustBoard); + // TODO: find sometjhing better than next height adjustment... + // maybe each variant could give its ratio (?!) + setTimeout( () => { this.adjustBoard("vertical"); }, 1000); }, beforeDestroy: function() { window.removeEventListener("resize", this.adjustBoard); @@ -160,21 +160,35 @@ export default { // Goto move except if click on current move: if (this.cursor != index) this.$emit("goto-move", index); }, - adjustBoard: function() { + adjustBoard: function(vertical) { const boardContainer = document.getElementById("boardContainer"); if (!boardContainer) return; //no board on page - const k = document.getElementById("boardSize").value; const movesWidth = window.innerWidth >= 768 ? 280 : 0; - const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary... - // Value of 0 is board min size; 100 is window.width [- movesWidth] - const boardSize = - minBoardWidth + - (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100; - localStorage.setItem("boardSize", boardSize); - boardContainer.style.width = boardSize + "px"; - document.getElementById("gameContainer").style.width = - boardSize + movesWidth + "px"; - this.$emit("redraw-board"); + let gameContainer = document.getElementById("gameContainer"); + if (vertical) { + const bRect = + document.getElementById("rootBoardElement").getBoundingClientRect(); + if (bRect.bottom > window.innerHeight) { + const maxHeight = window.innerHeight - 20; + gameContainer.style.height = maxHeight + "px"; + const boardSize = maxHeight * bRect.width / bRect.height; + boardContainer.style.width = boardSize + "px"; + gameContainer.style.width = boardSize + movesWidth + "px"; + this.$emit("redraw-board"); + setTimeout( () => window.scroll(0, bRect.top), 1000); + } + } + else { + const k = document.getElementById("boardSize").value; + const minBoardWidth = 160; //TODO: these 160 and 280 are arbitrary... + // Value of 0 is board min size; 100 is window.width [- movesWidth] + const boardSize = + minBoardWidth + + (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100; + boardContainer.style.width = boardSize + "px"; + gameContainer.style.width = boardSize + movesWidth + "px"; + this.$emit("redraw-board"); + } } } };