From: Benjamin Auder Date: Thu, 21 May 2020 20:10:48 +0000 (+0200) Subject: Koopa chess: better fix X-Git-Url: https://git.auder.net/DESCRIPTION?a=commitdiff_plain;h=6d596afc7305916de4c7f9b6f29e3f0fcfe009cf;p=vchess.git Koopa chess: better fix --- diff --git a/client/src/variants/Koopa.js b/client/src/variants/Koopa.js index bc72d6df..dbce8421 100644 --- a/client/src/variants/Koopa.js +++ b/client/src/variants/Koopa.js @@ -235,11 +235,16 @@ export class KoopaRules extends ChessRules { // Base method is fine because a stunned king (which won't be detected) // can still castle after going back to normal. super.postPlay(move); - const kIdx = move.vanish.findIndex( - (v,i) => v.p == 'l' || (i >= 1 && v.p == 'k')); - if (kIdx >= 0) - // A (stunned or not) king vanish: game over - this.kingPos[move.vanish[kIdx].c] = [-1, -1]; + const color = this.turn; + const kp = this.kingPos[color]; + if ( + this.board[kp[0], kp[1]] == V.EMPTY || + !['k', 'l'].includes(this.getPiece(kp[0], kp[1])) || + this.getColor(kp[0], kp[1]) != color + ) { + // King didn't move by itself, and vanished => game over + this.kingPos[color] = [-1, -1]; + } move.stunned = JSON.stringify(this.stunned); // Array of stunned stage 1 pieces (just back to normal then) Object.keys(this.stunned).forEach(square => { @@ -269,12 +274,12 @@ export class KoopaRules extends ChessRules { postUndo(move) { super.postUndo(move); - const kIdx = move.vanish.findIndex( - (v,i) => v.p == 'l' || (i >= 1 && v.p == 'k')); - if (kIdx >= 0) { - // A king vanished - this.kingPos[move.vanish[kIdx].c] = - [move.vanish[kIdx].x, move.vanish[kIdx].y]; + const oppCol = V.GetOppCol(this.turn); + if (this.kingPos[oppCol][0] < 0) { + // Opponent's king vanished + const psq = + move.vanish.find((v,i) => i >= 1 && ['k', 'l'].includes(v.p)); + this.kingPos[oppCol] = [psq.x, psq.y]; } this.stunned = JSON.parse(move.stunned); for (let i=0; i<8; i++) {