From: Benjamin Auder
Date: Wed, 29 Jun 2022 21:32:22 +0000 (+0200)
Subject: First version of complete Chakart rules (unfinished). Draft diagramer (missing marks...
X-Git-Url: https://git.auder.net/DESCRIPTION?a=commitdiff_plain;h=5abaabb3061f9c2927e2204a33a58c309f3a0082;p=xogo.git
First version of complete Chakart rules (unfinished). Draft diagramer (missing marks for now)
---
diff --git a/TODO b/TODO
index 1e4eda3..0bbf333 100644
--- a/TODO
+++ b/TODO
@@ -1,3 +1,5 @@
+allow markers on board for diagrams (add d_pieces to base_rules.js --> all the same purple circle)
+
add variants :
Dark Racing Kings ? Checkered-Teleport ?
diff --git a/base_rules.js b/base_rules.js
index ea34a3d..ad30c0a 100644
--- a/base_rules.js
+++ b/base_rules.js
@@ -415,6 +415,7 @@ export default class ChessRules {
// Graphical (can use variables defined above)
this.containerId = o.element;
+ this.isDiagram = o.diagram;
this.graphicalInit();
}
@@ -561,7 +562,8 @@ export default class ChessRules {
window.onresize = () => this.re_drawBoardElements();
const g_init = () => {
this.re_drawBoardElements();
- this.initMouseEvents();
+ if (!this.isDiagram)
+ this.initMouseEvents();
};
let container = document.getElementById(this.containerId);
if (container.getBoundingClientRect().width == 0) {
@@ -655,6 +657,7 @@ export default class ChessRules {
}
setupPieces(r) {
+ // TODO: d_pieces : only markers (for diagrams) / also in rescale()
if (this.g_pieces) {
// Refreshing: delete old pieces first
for (let i=0; i {
document.removeEventListener(ml.type, ml.listener);
diff --git a/common.css b/common.css
index e9bf31c..aed01ae 100644
--- a/common.css
+++ b/common.css
@@ -14,7 +14,6 @@
html {
height: 100%;
}
-
body {
height: 100%;
margin: 0;
@@ -23,7 +22,6 @@ body {
/* https://stackoverflow.com/a/24392249/12660887 */
position: relative;
}
-
main {
display: flex;
flex-direction: column;
@@ -32,62 +30,101 @@ main {
flex-wrap: nowrap;
font-size: 1.25rem;
}
+h1 {
+ font-size: 2rem;
+ font-weight: bold;
+ text-align: center;
+ display: block;
+ margin: 10px 0;
+}
+h4 {
+ font-size: 1.5rem;
+ font-weight: bold;
+ text-align: center;
+ display: block;
+ margin: 10px 0;
+ color: darkgreen;
+}
+a {
+ text-decoration: none;
+}
+.bold {
+ font-weight: bold;
+}
+button {
+ background-color: #757575;
+ border: none;
+ color: white;
+ padding: 10px 15px;
+ text-align: center;
+ text-decoration: none;
+ display: inline-block;
+ font-size: 1em;
+ cursor: pointer;
+ border-radius: 20%;
+ margin: 15px 0;
+}
+button:hover, button.block-btn:hover {
+ background-color: #b11adc;
+}
+button.block-btn {
+ display: block;
+ background-color: #01786F;
+ margin: 0 auto 30px auto; /*TODO: margin-bottom 20px ? */
+ font-size: 2rem;
+ padding: 15px 32px;
+}
+button.cancel-something {
+ background-color: darkred;
+ display: block;
+ margin-left: auto;
+ margin-right: auto;
+}
+
+/* "Sticky footer" */
+#footer {
+ position: absolute;
+ bottom: 0;
+ left: 0;
+ right: 0;
+ height: 50px;
+ text-align: center;
+}
+@media(max-height: 399px) {
+ #footer {
+ display: none;
+ }
+}
+a.left-link {
+ margin-right: 25px;
+}
+a.right-link {
+ margin-left: 25px;
+}
+#footer a > img {
+ height: 1.2em;
+ display: inline-block;
+ transform: translateY(3px);
+}
main > div {
margin-top: 25vh;
min-height: 500px;
min-width: 320px;
}
-
#gameInfos {
max-width: 800px;
}
-
@media(max-height: 800px) {
#newGameForm, #gameInfos {
margin-top: 30px;
}
}
-
@media(max-width: 767px) {
main > div {
padding: 0 10px;
}
}
-
-.author {
- color: darkblue;
- font-style: italic;
-}
-
-#boardContainer {
- position: fixed;
- width: 100%;
- height: 100%;
- left: 0;
- top: 0;
- margin: 0;
- padding: 0;
- border: none;
-}
-
-h1 {
- font-size: 2rem;
- font-weight: bold;
- text-align: center;
- display: block;
- margin: 10px 0;
-}
-
-h4 {
- font-size: 1.5rem;
- font-weight: bold;
- text-align: center;
- display: block;
- margin: 10px 0;
- color: darkgreen;
-}
-
#gameInfos,
#boardContainer,
#gameStopped,
@@ -96,147 +133,132 @@ h4 {
#newGameForm {
display: none;
}
-
-.bold {
- font-weight: bold;
+#gameStopped > h1 {
+ margin-bottom: 10px;
}
#gameInfos > .players-info {
text-align: center;
}
-
#gameInfos > .options-info {
text-align: center;
color: #757575;
margin-bottom: 15px;
}
-
#gameInfos > div {
margin: 10px 0;
}
-
#gameInfos > .rules {
color: #732E6C;
}
-
-#gameInfos > .rules > p,
-#gameInfos > .rules > ul,
-#gameInfos > .rules > ol {
+#gameInfos > .rules p,
+#gameInfos > .rules ul,
+#gameInfos > .rules ol {
margin: 10px 0;
}
-
-#gameInfos > .rules > ul {
+#gameInfos > .rules ul {
list-style-type: square;
padding-left: 30px;
}
-#gameInfos > .rules > ol {
+#gameInfos > .rules ol {
list-style-type: numeric;
padding-left: 30px;
}
-
-#gameInfos > .rules > a {
+#gameInfos > .rules a {
padding-bottom: 1px;
border-bottom: 1px dotted black;
}
-
-#gameStopped > h1 {
- margin-bottom: 10px;
-}
-
-/* "Sticky footer" */
-#footer {
- position: absolute;
- bottom: 0;
- left: 0;
- right: 0;
- height: 50px;
- text-align: center;
+#gameInfos > .rules .author {
+ color: darkblue;
+ font-style: italic;
}
-@media(max-height: 399px) {
- #footer {
- display: none;
- }
+/* Complete rules (separate page) */
+.full-rules {
+ max-width: 800px;
+ margin: 20px auto;
+ padding: 0 10px;
}
-
-a.left-link {
- margin-right: 25px;
+.full-rules h2, .full-rules h3, .full-rules h4 {
+ font-weight: bold;
+ display: block;
}
-a.right-link {
- margin-left: 25px;
+.full-rules h2 {
+ color: darkred;
+ font-size: 2.5em;
+ margin: 10px 0;
}
-
-#footer a > img {
- height: 1.2em;
- display: inline-block;
- transform: translateY(3px);
+.full-rules h3 {
+ color: darkviolet;
+ font-size: 2em;
+ margin: 10px 0;
}
-
-button {
- background-color: #757575;
- border: none;
- color: white;
- padding: 10px 15px;
+.full-rules h4 {
+ color: darkgreen;
+ font-size: 1.5em;
+ margin: 5px 0;
text-align: center;
- text-decoration: none;
- display: inline-block;
- font-size: 1em;
- cursor: pointer;
- border-radius: 20%;
- margin: 15px 0;
-}
-
-button:hover, button.block-btn:hover {
- background-color: #b11adc;
}
-
-button.block-btn {
- display: block;
- background-color: #01786F;
- margin: 0 auto 30px auto; /*TODO: margin-bottom 20px ? */
- font-size: 2rem;
- padding: 15px 32px;
+.full-rules .diag {
+ position: relative;
+ margin: -30px auto 0 auto;
}
-
-button.cancel-something {
- background-color: darkred;
+.full-rules figcaption {
display: block;
- margin-left: auto;
- margin-right: auto;
-}
-
-#upLeftInfos {
- position: absolute;
- left: 0;
- top: 0;
+ text-align: center;
+ margin-top: -50px;
+ margin-bottom: 30px;
}
-
-#upRightStop {
- position: absolute;
- left: calc(100% - 25px);
- top: 0;
+/* TODO: use same CSS for rules and full-rules? */
+.full-rules p, .full-rules ul, .full-rules ol {
+ margin: 10px 0;
}
-#upLeftInfos > svg, #upRightStop > svg {
- width: 25px;
- cursor: pointer;
+.full-rules ul {
+ list-style-type: square;
+ padding-left: 30px;
}
-
-@media(max-width: 767px) {
- #upRightStop {
- left: calc(100% - 35px);
- }
- #upLeftInfos > svg, #upRightStop > svg {
- width: 35px;
- }
- #upLeftInfos > svg path, #upRightStop > svg path {
- fill: #999;
- }
+.full-rules ol {
+ list-style-type: numeric;
+ padding-left: 30px;
}
+/* From vchess to adapt: */
+/*
+figure.diagram-container
+ margin: 15px 0 15px 0
+ text-align: center
+ width: 100%
+ display: block
+ .diagram
+ display: block
+ width: 50%
+ margin-left: auto
+ margin-right: auto
+ @media screen and (max-width: 630px)
+ width: 75%
+ .diag12
+ float: left
+ width: 42%
+ margin: 0 2% 0 6%
+ @media screen and (max-width: 630px)
+ width: 49%
+ margin: 0 1% 0 0
+ .diag22
+ float: left
+ width: 42%
+ margin: 0 6% 0 2%
+ @media screen and (max-width: 630px)
+ width: 49%
+ margin: 0 0 0 1%
+ figcaption
+ display: block
+ clear: both
+ padding-top: 5px
+ font-size: 0.8em
+*/
#ng-select {
margin-bottom: 20px;
}
-
/* Options when starting custom game */
.words {
line-height: 0.9em;
@@ -254,24 +276,19 @@ button.cancel-something {
.highlight-word {
background-color: lightblue;
}
-
#gameOptions {
text-align: center;
}
-
.option-select, .option-input {
margin: 15px 0 0 0;
}
-
.option-input {
display: inline-block;
margin-right: 10px;
}
-
.option-input input[type=number] {
width: 64px;
}
-
.btn-wrap {
text-align: center;
}
@@ -280,35 +297,63 @@ button.cancel-something {
width: inherit;
text-align: center;
}
-
-a {
- text-decoration: none;
-}
-
/* Game link div + custom game "button" */
#gameLink span, #gameLink a, #footer a {
padding-bottom: 1px;
border-bottom: 1px dotted darkgrey;
color: darkred;
}
-
#gameLink span {
display: inline-box;
cursor: pointer;
}
-
#gameLink > p {
margin: 10px 0;
}
-/* Board container (without reserves) */
+/* Board container (with reserves) */
+#boardContainer {
+ position: fixed;
+ width: 100%;
+ height: 100%;
+ left: 0;
+ top: 0;
+ margin: 0;
+ padding: 0;
+ border: none;
+}
+#upLeftInfos {
+ position: absolute;
+ left: 0;
+ top: 0;
+}
+#upRightStop {
+ position: absolute;
+ left: calc(100% - 25px);
+ top: 0;
+}
+#upLeftInfos > svg, #upRightStop > svg {
+ width: 25px;
+ cursor: pointer;
+}
+@media(max-width: 767px) {
+ #upRightStop {
+ left: calc(100% - 35px);
+ }
+ #upLeftInfos > svg, #upRightStop > svg {
+ width: 35px;
+ }
+ #upLeftInfos > svg path, #upRightStop > svg path {
+ fill: #999;
+ }
+}
+/* Playing board (without reserves) */
.chessboard {
position: absolute;
cursor: pointer;
min-width: 200px;
min-height: 200px;
}
-
piece {
position: absolute;
top: 0;
@@ -318,17 +363,14 @@ piece {
will-change: transform;
pointer-events: none;
}
-
piece.hidden {
display: none;
}
-
/* Drawing of the board */
.chessboard_SVG {
width: 100%;
height: 100%;
}
-
/* Default squares colors (can be overriden or unused) */
.dark-square {
fill: #b58863;
@@ -336,46 +378,38 @@ piece.hidden {
.light-square {
fill: #f0d9b5;
}
-
.in-shadow {
filter: brightness(50%);
}
-
.reserves {
position: absolute;
display: block;
cursor: pointer;
}
-
.reserve-cell {
position: relative;
display: block;
float: left;
}
-
/* Pieces' counter for reserves */
.reserve-num {
color: red;
position: absolute;
display: block;
font-weight: bold;
- /*z-index: 10;*/
}
-
-/* Choices div after a promotion (TODO: do not hide board) */
+/* Choices div after a promotion */
#choices, .choice {
position: absolute;
cursor: pointer;
}
-
/* https://moderncss.dev/custom-select-styles-with-pure-css/ */
:root {
--select-border: #777;
--select-focus: #b11adc;
--select-arrow: var(--select-border);
}
-
select {
appearance: none;
background-color: transparent;
@@ -390,7 +424,6 @@ select {
z-index: 1;
outline: none;
}
-
.select {
display: grid;
grid-template-areas: "select";
@@ -409,11 +442,9 @@ select {
width: 100%;
margin: auto;
}
-
select, .select::after {
grid-area: select;
}
-
.select::after {
content: "";
justify-self: end;
@@ -422,7 +453,6 @@ select, .select::after {
background-color: var(--select-arrow);
clip-path: polygon(100% 0%, 0 0%, 50% 100%);
}
-
select:focus + .focus {
position: absolute;
top: -1px;
@@ -433,7 +463,6 @@ select:focus + .focus {
border-radius: inherit;
}
-
/* https://auralinna.blog/post/2018/how-to-create-material-design-like-form-text-fields/ */
.form-field {
display: block;
@@ -498,7 +527,6 @@ select:focus + .focus {
width: 100%;
}
-
/* https://dev.to/kallmanation/styling-a-checkbox-with-only-css-3o3p */
label.checkbox > input[type="checkbox"] {
display: none;
@@ -515,7 +543,6 @@ label.checkbox > input[type="checkbox"] + *::before {
border-width: 0.1rem;
border-color: gray;
}
-
label.checkbox > input[type="checkbox"]:checked + *::before {
content: "â";
font-size: 1.1rem;
@@ -528,16 +555,11 @@ label.checkbox > input[type="checkbox"]:checked + *::before {
label.checkbox > input[type="checkbox"]:checked + * {
color: teal;
}
-
-/*label.checkbox {
- color: teal;
-}*/
label.checkbox > span.spacer {
width: 10px;
content: " ";
}
-
/* https://theanam.github.io/css-only-loaders/ ("hour-glass") */
:root{
--loader-width: 70px;
@@ -553,7 +575,6 @@ label.checkbox > span.spacer {
flex-grow: 0;
flex-shrink: 0;
}
-
@keyframes slide {
0% {
transform: translateY(0%);
@@ -571,7 +592,6 @@ label.checkbox > span.spacer {
transform: translateY(0%);
}
}
-
@keyframes spin {
0% {
transform: rotate(0deg);
@@ -589,7 +609,6 @@ label.checkbox > span.spacer {
transform: rotate(360deg);
}
}
-
.loader.hour-glass {
position: relative;
width: var(--loader-width, 100px);
@@ -601,7 +620,6 @@ label.checkbox > span.spacer {
animation: spin var(--animation-duration, 4s) infinite ease-in-out;
margin: 20px auto;
}
-
.hour-glass:before {
content: "";
position: absolute;
diff --git a/utils/drawDiagrams.js b/utils/drawDiagrams.js
new file mode 100644
index 0000000..4672643
--- /dev/null
+++ b/utils/drawDiagrams.js
@@ -0,0 +1,37 @@
+function fenToDiag(vname) {
+ import(`/variants/${vname}/class.js`).then(module => {
+ window.V = module.default;
+ for (const [k, v] of Object.entries(V.Aliases))
+ window[k] = v;
+ drawDiagrams();
+ });
+}
+
+// TODO: heuristic to improve for ratio != 1 (how?)
+function getDiagSize() {
+ if (window.innerWidth > 1000)
+ return 500;
+ if (window.innerWidth < 800)
+ return window.innerWidth;
+ return window.innerWidth / 2;
+}
+
+function drawDiagrams() {
+ const diagrams = document.getElementsByClassName("diag");
+ for (let i=0; iTODO
+
+
+ Chakart Rules
+
+
+
+
+
+
+
+
Chakart Rules
+
+
+
+ Pieces move as usual, but they all hide a special "power" inspired by
+ Mario Kart:
+
+
+
+ The pawn (Toad) leaves a "turbo" mushroom on its initial square, or on
+ the intermediate one in case of a two squares move.
+
+
+ The knight (Yoshi) let a surprise egg on its initial square. See about
+ egg effect below.
+
+
+ The rook (Donkey) put a banana on a square diagonally adjacent to the
+ arrival one, at random, if possible.
+
+
+ The bishop (Wario) put a bomb on a square orthogonally adjacent to the
+ arrival one, at random, if possible.
+
+
+ The queen (Mario) can play a stealth move once in the game: the opponent
+ will only know that a queen moved - to an empty square.
+ A promoted queen also has this power if not already used.
+
+
+ The king (Peach) can "throw a shell" on an enemy reachable by a queen,
+ once in the game. A promoted king also has this power, if not already
+ used. The capture is done remotely without moving.
+
+
+
The king cannot castle, and pawns don't capture en passant.
+
+
+
+ After 1.d4 Nf6 2.Bb4 (put a bomb on c4).
+
+
+
+
+
+ So the goal is to capture Peach :) If pawns promoted into king, then all
+ of them must be captured. Since it still looked too easy, the 4 mentioned
+ objects alter the move played, generally at random:
+
+
+
+ A king or a pawn arriving on a mushroom advance one square further,
+ while a knight jump another time in the same direction, if possible.
+ Pawns can "eat" objects diagonally too.
+
+
+ A piece arriving on a banana (resp. bomb) is redirected at random by one
+ square in an orthogonal (resp. diagonal) direction. If a piece (of any
+ color!) stands on that square, then it is captured.
+
+
+ The effects can cumulate, as illustrated on the diagram: the bishop
+ "captures" the banana on e4, and is then redirected twoard e5: mushroom,
+ it jumps over the black pawn to ends on the bomb on e7, which sends it
+ on d6 (f6 and f8 were possible too). A bomb is finally put on c6 which
+ is the only eligible square. A piece may ends on its initial square,
+ move back, and so on. That being said, a given object can only be used
+ once on the path.
+
+
+
+
+
+
+
+
+ Left: before 1.Bxe4. Right: after the move, ending on d6.
+
+
+
+
+
+ The egg case is more complex: a move ending on an egg triggers an effect
+ chosen at random, positive or negative. There are four bonus and four
+ penalties. They are introduced in a dual form: first the positive, then
+ the negative.
+
+
+
+ King Boo (*B) let you exchange the position of any pair of pieces on the
+ board.
+
+ Koopa (*K) drives the piece back onto its initial square.
+
+ Toadette (*T) allows to place a new — random — piece on the
+ board. If the piece is dropped on an egg, banana or bomb, its effects
+ are applied.
+
+
+ Chomp (*C) eats the piece, which is thus captured. If it's Peach, then
+ bad luck, game over :)
+
+ Daisy (*D) allows to play again with any of your pieces.
+
+ Bowser (*M) immobilizes the piece (which is surrounded by a light green
+ halo). It won't be allowed to move on the next turn.
+
+ Luigi (*L) changes the color of a random enemy piece.
+ Waluigi (*W) changes the color of one of your pieces (at random).
+
+
+
+
+
+
+
+ 1...Rxf6*W: Waluigi turns the g8 queen into white.
+ This last can then capture the king. Bad luck :(
+
+
+
+
+
+
+
+
+
+
diff --git a/variants/Hex/class.js b/variants/Hex/class.js
index 507b42d..80d4501 100644
--- a/variants/Hex/class.js
+++ b/variants/Hex/class.js
@@ -165,7 +165,9 @@ export default class HexRules extends ChessRules {
get size() {
const baseRatio = 1.6191907514450865; //2801.2 / 1730, "widescreen"
- const rotate = window.innerWidth < window.innerHeight; //"vertical screen"
+ const rc =
+ document.getElementById(this.containerid).getBoundingClientRect();
+ const rotate = rc.width < rc.height; //"vertical screen"
return {
x: this.options["bsize"],
y: this.options["bsize"],