From be3cb9d1e4dc4f9871cfe662b969f26fda362738 Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Thu, 9 Jun 2022 18:08:06 +0200 Subject: [PATCH] update --- variants/Chakart/class.js | 53 +++++++++++++++++++++++---------------- 1 file changed, 32 insertions(+), 21 deletions(-) diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 9b62150..d6c683d 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -146,7 +146,7 @@ export class ChakartRules extends ChessRules { // For Toadette bonus getDropMovesFrom([c, p]) { - if (this.reserve[c][p] == 0) + if (typeof c != "string" || this.reserve[c][p] == 0) return []; let moves = []; const start = (c == 'w' && p == 'p' ? 1 : 0); @@ -175,18 +175,8 @@ export class ChakartRules extends ChessRules { return moves; } - - - - - - - - - // TODO: rethink from here: - // allow pawns // queen invisible move, king shell: special functions @@ -196,9 +186,17 @@ export class ChakartRules extends ChessRules { //events : playPlusVisual after mouse up, playReceived (include animation) on opp move // ==> if move.cont (banana...) self re-call playPlusVisual (rec ?) - // Initial call: effects resolved after playing - getPotentialMovesFrom([x, y]) { + // Moving something. Potential effects resolved after playing + getPotentialMovesFrom([x, y], bonus) { let moves = []; + if (bonus == "toadette") + return this.getDropMovesFrom([x, y]); + else if (bonus == "kingboo") { + // Only allow to swap pieces + // TODO (end of move, as for toadette) + return moves; + } + // Normal case (including bonus daisy) switch (this.getPiece(x, y)) { case 'p': moves = this.getPawnMovesFrom([x, y]); //apply promotions @@ -215,7 +213,8 @@ export class ChakartRules extends ChessRules { return moves; } - + // idée : on joue le coup, puis son effet est déterminé, puis la suite (si suite) + // est jouée automatiquement ou demande action utilisateur, etc jusqu'à coup terminal. tryMoveFollowup(move) { if (this.getColor(move.end.x, move.end.y) == 'a') { @@ -772,18 +771,23 @@ export class ChakartRules extends ChessRules { return move; } + + + + getPotentialPawnMoves([x, y]) { const color = this.turn; - const oppCol = V.GetOppCol(color); - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = V.PawnSpecs.directions[color]; - const firstRank = (color == "w" ? sizeX - 1 : 0); + const oppCol = C.GetOppCol(color); + const shiftX = (color == 'w' ? -1 : 1); + const firstRank = (color == "w" ? this.size.x - 1 : 0); let moves = []; if ( - this.board[x + shiftX][y] == V.EMPTY || + this.board[x + shiftX][y] == "" || this.getColor(x + shiftX, y) == 'a' || this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN ) { + + // TODO: this.addPawnMoves([x, y], [x + shiftX, y], moves); if ( [firstRank, firstRank + shiftX].includes(x) && @@ -1062,7 +1066,14 @@ export class ChakartRules extends ChessRules { return moves; } - // TODO + display bonus messages - // + animation + multi-moves for bananas/bombs/mushrooms + playPlusVisual(move, r) { + this.play(move); + this.playVisual(move, r); + + + // TODO: display bonus messages +// TODO: si continuation, continuer, et sinon : + this.afterPlay(this.moveStack); //user method + } }; -- 2.44.0