From 449d72e350051d3ddb86a360c7bb4a4327cbeb75 Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Thu, 12 May 2022 13:31:30 +0200 Subject: [PATCH] Fix animation issue --- base_rules.js | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/base_rules.js b/base_rules.js index 2d95f6c..e7d58b2 100644 --- a/base_rules.js +++ b/base_rules.js @@ -2180,18 +2180,10 @@ export default class ChessRules { const [i2, j2] = move.segments[index][1]; const dep = this.getPixelPosition(i1, j1, r); const arr = this.getPixelPosition(i2, j2, r); - -console.log(dep,arr); //TODO: this seems right, but translations don't work well. - - // Start from i1, j1: - movingPiece.style.transform = - `translate(${dep[0] - ix}px, ${dep[1] - iy}px)`; - movingPiece.style.transitionDuration = "0s"; const distance = Math.sqrt((arr[0] - dep[0]) ** 2 + (arr[1] - dep[1]) ** 2); const duration = 0.2 + (distance / maxDist) * 0.3; - movingPiece.style.transform = - `translate(${arr[0] - dep[0]}px, ${arr[1] - dep[1]}px)`; + movingPiece.style.transform = `translate(${arr[0]}px, ${arr[1]}px)`; movingPiece.style.transitionDuration = duration + "s"; setTimeout(cb, duration * 1000); }; -- 2.44.0