X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=variants%2FChakart%2Fcomplete_rules.html;h=b2b14119d778feada2d4266cfeaf359069399ca2;hp=c65158e7c50eff2c119467ddace7d374a34b2dbf;hb=5abaabb3061f9c2927e2204a33a58c309f3a0082;hpb=65c770d1d8b4b1d6fe3beae9f0ada4bf8f8856cb diff --git a/variants/Chakart/complete_rules.html b/variants/Chakart/complete_rules.html index c65158e..b2b1411 100644 --- a/variants/Chakart/complete_rules.html +++ b/variants/Chakart/complete_rules.html @@ -1 +1,143 @@ -

TODO

+ + + Chakart Rules + + + + + +
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Chakart Rules

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+ Pieces move as usual, but they all hide a special "power" inspired by + Mario Kart: +

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The king cannot castle, and pawns don't capture en passant.

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After 1.d4 Nf6 2.Bb4 (put a bomb on c4).
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+ So the goal is to capture Peach :) If pawns promoted into king, then all + of them must be captured. Since it still looked too easy, the 4 mentioned + objects alter the move played, generally at random: +

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Left: before 1.Bxe4. Right: after the move, ending on d6.
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+ The egg case is more complex: a move ending on an egg triggers an effect + chosen at random, positive or negative. There are four bonus and four + penalties. They are introduced in a dual form: first the positive, then + the negative. +

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+ 1...Rxf6*W: Waluigi turns the g8 queen into white. + This last can then capture the king. Bad luck :( +
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