X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=abd695bb17bc8710e60eb3304d99872d704c82f6;hp=24bbd3e86887b0fc93e4b59c7d8cf4515e8eda63;hb=5f08c59b29c2173cc8b2df1a3799ee971a14e691;hpb=fc12475fd434835816796ece83d93341af6c1550 diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 24bbd3e..abd695b 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -41,6 +41,9 @@ export default class ChakartRules extends ChessRules { get hasReserveFen() { return false; } + get hasMoveStack() { + return true; + } static get IMMOBILIZE_CODE() { return { @@ -178,15 +181,17 @@ export default class ChakartRules extends ChessRules { } setOtherVariables(fenParsed) { - this.setFlags(fenParsed.flags); - this.reserve = {}; //to be filled later + super.setOtherVariables(fenParsed); this.egg = null; - this.moveStack = []; // Change seed (after FEN generation!!) // so that further calls differ between players: Random.setSeed(Math.floor(19840 * Math.random())); } + initReserves() { + this.reserve = {}; //to be filled later + } + // For Toadette bonus getDropMovesFrom([c, p]) { if (typeof c != "string" || this.reserve[c][p] == 0) @@ -415,57 +420,11 @@ export default class ChakartRules extends ChessRules { super.showChoices(moves); return false; } - if (!move.nextComputed) { - // Set potential random effects, so that play() is deterministic - // from opponent viewpoint: - const endPiece = this.getPiece(move.end.x, move.end.y); - switch (endPiece) { - case V.EGG: - move.egg = Random.sample(V.EGG_SURPRISE); - move.next = this.getEggEffect(move); - break; - case V.MUSHROOM: - move.next = this.getMushroomEffect(move); - break; - case V.BANANA: - case V.BOMB: - move.next = this.getBombBananaEffect(move, endPiece); - break; - } - if (!move.next && move.appear.length > 0 && !move.kingboo) { - const movingPiece = move.appear[0].p; - if (['b', 'r'].includes(movingPiece)) { - // Drop a banana or bomb: - const bs = - this.getRandomSquare([move.end.x, move.end.y], - movingPiece == 'r' - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]], - "freeSquare"); - if (bs) { - move.appear.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: 'a', - p: movingPiece == 'r' ? 'd' : 'w' - }) - ); - if (this.board[bs[0]][bs[1]] != "") { - move.vanish.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: this.getColor(bs[0], bs[1]), - p: this.getPiece(bs[0], bs[1]) - }) - ); - } - } - } - } - move.nextComputed = true; - } + this.postPlay(move, color, oppCol); + return true; + } + + postPlay(move, color, oppCol) { this.egg = move.egg; if (move.egg == "toadette") { this.reserve = { w: {}, b: {} }; @@ -526,15 +485,73 @@ export default class ChakartRules extends ChessRules { } } } - if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { - this.turn = oppCol; - this.movesCount++; - } + this.playOnBoard(move); + super.postPlay(move); + } + + playVisual(move, r) { + super.playVisual(move, r); if (move.egg) this.displayBonus(move); - this.playOnBoard(move); - this.nextMove = move.next; - return true; + } + + computeNextMove(move) { + // Set potential random effects, so that play() is deterministic + // from opponent viewpoint: + const endPiece = this.getPiece(move.end.x, move.end.y); + switch (endPiece) { + case V.EGG: + move.egg = Random.sample(V.EGG_SURPRISE); + move.next = this.getEggEffect(move); + break; + case V.MUSHROOM: + move.next = this.getMushroomEffect(move); + break; + case V.BANANA: + case V.BOMB: + move.next = this.getBombBananaEffect(move, endPiece); + break; + } + // NOTE: Chakart has also some side-effects: + if ( + !move.next && move.appear.length > 0 && + !move.kingboo && !move.luigiEffect + ) { + const movingPiece = move.appear[0].p; + if (['b', 'r'].includes(movingPiece)) { + // Drop a banana or bomb: + const bs = + this.getRandomSquare([move.end.x, move.end.y], + movingPiece == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + move.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: movingPiece == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + move.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } + } + } + } + } + + isLastMove(move) { + return !move.next && !["daisy", "toadette", "kingboo"].includes(move.egg); } // Helper to set and apply banana/bomb effect @@ -584,6 +601,7 @@ export default class ChakartRules extends ChessRules { new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) ] }); + em.luigiEffect = true; //avoid dropping bomb/banana by mistake } break; case "bowser": @@ -703,23 +721,13 @@ export default class ChakartRules extends ChessRules { return moves; } - playPlusVisual(move, r) { - const nextLines = () => { - if (!this.play(move)) - return; - this.moveStack.push(move); - this.playVisual(move, r); - if (this.nextMove) - this.playPlusVisual(this.nextMove, r); - else { - this.afterPlay(this.moveStack); - this.moveStack = []; - } - }; - if (this.moveStack.length == 0) - nextLines(); - else - this.animate(move, nextLines); + // Kingboo bonus can be animated better: + customAnimate(move, segments, cb) { + if (!move.kingboo) + return 0; + super.animateMoving(move.end, move.start, null, + segments.reverse().map(s => s.reverse()), cb); + return 1; } };