X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=base_rules.js;h=e3a34fbada483cf022b756c71d3f23b682c6c09a;hp=54c12209a0b23e9716367eb82eac04cc957da1cf;hb=a548cb4e3ad8099e977da9bb4a4184973beb56e3;hpb=b2fc1259220619ab828a5da79cbbc8894ac5d296 diff --git a/base_rules.js b/base_rules.js index 54c1220..e3a34fb 100644 --- a/base_rules.js +++ b/base_rules.js @@ -1511,7 +1511,7 @@ export default class ChessRules { if (piece == "p" && this.hasEnpassant && this.epSquare) Array.prototype.push.apply(moves, this.getEnpassantCaptures([x, y])); if ( - piece == "k" && this.hasCastle && + this.isKing(0, 0, piece) && this.hasCastle && this.castleFlags[color || this.turn].some(v => v < this.size.y) ) { Array.prototype.push.apply(moves, this.getCastleMoves([x, y])); @@ -2162,21 +2162,24 @@ export default class ChessRules { ); } - underCheck([x, y], oppCol) { + underCheck(square_s, oppCol) { if (this.options["taking"] || this.options["dark"]) return false; - return this.underAttack([x, y], oppCol); + if (!Array.isArray(square_s)) + square_s = [square_s]; + return square_s.some(sq => this.underAttack(sq, oppCol)); } - // Stop at first king found (TODO: multi-kings) + // Scan board for king(s) searchKingPos(color) { + let res = []; for (let i=0; i < this.size.x; i++) { for (let j=0; j < this.size.y; j++) { if (this.getColor(i, j) == color && this.isKing(i, j)) - return [i, j]; + res.push([i, j]); } } - return [-1, -1]; //king not found + return res; } // 'color' arg because some variants (e.g. Refusal) check opponent moves @@ -2184,24 +2187,30 @@ export default class ChessRules { if (!color) color = this.turn; const oppCol = C.GetOppCol(color); - const kingPos = this.searchKingPos(color); + let kingPos = this.searchKingPos(color); let filtered = {}; //avoid re-checking similar moves (promotions...) return moves.filter(m => { const key = m.start.x + m.start.y + '.' + m.end.x + m.end.y; if (!filtered[key]) { this.playOnBoard(m); - let square = kingPos, + let newKingPP = null, + sqIdx = 0, res = true; //a priori valid - if (m.vanish.some(v => this.isKing(0, 0, v.p) && v.c == color)) { + const oldKingPP = m.vanish.find(v => this.isKing(0, 0, v.p) && v.c == color); + if (oldKingPP) { // Search king in appear array: - const newKingIdx = - m.appear.findIndex(a => this.isKing(0, 0, a.p) && a.c == color); - if (newKingIdx >= 0) - square = [m.appear[newKingIdx].x, m.appear[newKingIdx].y]; + newKingPP = + m.appear.find(a => this.isKing(0, 0, a.p) && a.c == color); + if (newKingPP) { + sqIdx = kingPos.findIndex(kp => kp[0] == oldKingPP.x && kp[1] == oldKingPP[.y); + kingPos[sqIdx] = [newKingPP.x, newKingPP.y]; + } else - res = false; + res = false; //king vanished } - res &&= !this.underCheck(square, oppCol); + res &&= !this.underCheck(square_s, oppCol); + if (oldKingPP && newKingPP) + kingPos[sqIdx] = [oldKingPP.x, oldKingPP.y]; this.undoOnBoard(m); filtered[key] = res; return res; @@ -2348,7 +2357,7 @@ export default class ChessRules { return false; const color = this.turn; const oppKingPos = this.searchKingPos(C.GetOppCol(color)); - if (oppKingPos[0] < 0 || this.underCheck(oppKingPos, color)) + if (oppKingPos.length == 0 || this.underCheck(oppKingPos, color)) return true; return ( ( @@ -2397,17 +2406,20 @@ export default class ChessRules { getCurrentScore(move) { const color = this.turn; const oppCol = C.GetOppCol(color); - const kingPos = [this.searchKingPos(color), this.searchKingPos(oppCol)]; - if (kingPos[0][0] < 0 && kingPos[1][0] < 0) + const kingPos = { + [color]: this.searchKingPos(color), + [oppCol]: this.searchKingPos(oppCol) + }; + if (kingPos[color].length == 0 && kingPos[oppCol].length == 0) return "1/2"; - if (kingPos[0][0] < 0) + if (kingPos[color].length == 0) return (color == "w" ? "0-1" : "1-0"); - if (kingPos[1][0] < 0) + if (kingPos[oppCol].length == 0) return (color == "w" ? "1-0" : "0-1"); if (this.atLeastOneMove(color)) return "*"; // No valid move: stalemate or checkmate? - if (!this.underCheck(kingPos[0], oppCol)) + if (!this.underCheck(kingPos[color], oppCol)) return "1/2"; // OK, checkmate return (color == "w" ? "0-1" : "1-0");