X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=base_rules.js;h=8ad0894e2972c074d8474844e15d52511fefc7d8;hp=dac7bb4f91f6b5c9e208a6c748ff47fe407f5263;hb=3b641716d7e86d9f1b39d1e046ce197e6b5a8075;hpb=8f57fbf250093488064401d503f1c621b122e95a diff --git a/base_rules.js b/base_rules.js index dac7bb4..8ad0894 100644 --- a/base_rules.js +++ b/base_rules.js @@ -87,6 +87,10 @@ export default class ChessRules { (!!this.options["recycle"] && !this.options["teleport"]) ); } + // Some variants do not store reserve state (Align4, Chakart...) + get hasReserveFen() { + return this.hasReserve; + } get noAnimate() { return !!this.options["dark"]; @@ -282,7 +286,7 @@ export default class ChessRules { parts.push(`"flags":"${this.getFlagsFen()}"`); if (this.hasEnpassant) parts.push(`"enpassant":"${this.getEnpassantFen()}"`); - if (this.hasReserve) + if (this.hasReserveFen) parts.push(`"reserve":"${this.getReserveFen()}"`); if (this.options["crazyhouse"]) parts.push(`"ispawn":"${this.getIspawnFen()}"`); @@ -371,14 +375,14 @@ export default class ChessRules { ////////////////// // INITIALIZATION - constructor(o, genFenOnly) { + constructor(o) { this.options = o.options; // Fill missing options (always the case if random challenge) (V.Options.select || []).concat(V.Options.input || []).forEach(opt => { if (this.options[opt.variable] === undefined) this.options[opt.variable] = opt.defaut; }); - if (genFenOnly) + if (o.genFenOnly) // This object will be used only for initial FEN generation return; this.playerColor = o.color; @@ -530,6 +534,22 @@ export default class ChessRules { return `${this.containerId}|rnum-${color}${piece}`; } + static AddClass_es(piece, class_es) { + if (!Array.isArray(class_es)) + class_es = [class_es]; + class_es.forEach(cl => { + piece.classList.add(cl); + }); + } + + static RemoveClass_es(piece, class_es) { + if (!Array.isArray(class_es)) + class_es = [class_es]; + class_es.forEach(cl => { + piece.classList.remove(cl); + }); + } + graphicalInit() { // NOTE: not window.onresize = this.re_drawBoardElts because scope (this) window.onresize = () => this.re_drawBoardElements(); @@ -645,7 +665,7 @@ export default class ChessRules { const color = this.getColor(i, j); const piece = this.getPiece(i, j); this.g_pieces[i][j] = document.createElement("piece"); - this.g_pieces[i][j].classList.add(this.pieces()[piece]["class"]); + C.AddClass_es(this.g_pieces[i][j], this.pieces()[piece]["class"]); this.g_pieces[i][j].classList.add(C.GetColorClass(color)); this.g_pieces[i][j].style.width = pieceWidth + "px"; this.g_pieces[i][j].style.height = pieceWidth + "px"; @@ -663,24 +683,17 @@ export default class ChessRules { this.re_drawReserve(['w', 'b'], r); } - // NOTE: assume !!this.reserve + // NOTE: assume this.reserve != null re_drawReserve(colors, r) { if (this.r_pieces) { // Remove (old) reserve pieces for (let c of colors) { - if (!this.reserve[c]) - continue; - Object.keys(this.reserve[c]).forEach(p => { - if (this.r_pieces[c][p]) { - this.r_pieces[c][p].remove(); - delete this.r_pieces[c][p]; - const numId = this.getReserveNumId(c, p); - document.getElementById(numId).remove(); - } + Object.keys(this.r_pieces[c]).forEach(p => { + this.r_pieces[c][p].remove(); + delete this.r_pieces[c][p]; + const numId = this.getReserveNumId(c, p); + document.getElementById(numId).remove(); }); - let reservesDiv = document.getElementById("reserves_" + c); - if (reservesDiv) - reservesDiv.remove(); } } else @@ -689,6 +702,9 @@ export default class ChessRules { if (!r) r = container.querySelector(".chessboard").getBoundingClientRect(); for (let c of colors) { + let reservesDiv = document.getElementById("reserves_" + c); + if (reservesDiv) + reservesDiv.remove(); if (!this.reserve[c]) continue; const nbR = this.getNbReservePieces(c); @@ -717,8 +733,7 @@ export default class ChessRules { r_cell.style.height = sqResSize + "px"; rcontainer.appendChild(r_cell); let piece = document.createElement("piece"); - const pieceSpec = this.pieces()[p]; - piece.classList.add(pieceSpec["class"]); + C.AddClass_es(piece, this.pieces()[p]["class"]); piece.classList.add(C.GetColorClass(c)); piece.style.width = "100%"; piece.style.height = "100%"; @@ -1017,8 +1032,8 @@ export default class ChessRules { choice.style.backgroundColor = "lightyellow"; choice.onclick = () => callback(moves[i]); const piece = document.createElement("piece"); - const pieceSpec = this.pieces()[moves[i].appear[0].p]; - piece.classList.add(pieceSpec["class"]); + const cdisp = moves[i].choice || moves[i].appear[0].p; + C.AddClass_es(piece, this.pieces()[cdisp]["class"]); piece.classList.add(C.GetColorClass(color)); piece.style.width = "100%"; piece.style.height = "100%"; @@ -1046,7 +1061,11 @@ export default class ChessRules { } static GetColorClass(c) { - return (c == 'w' ? "white" : "black"); + if (c == 'w') + return "white"; + if (c == 'b') + return "black"; + return "other-color"; //unidentified color } // Assume square i,j isn't empty @@ -1481,6 +1500,11 @@ export default class ChessRules { return false; } + canStepOver(i, j) { + // In some variants, objects on boards don't stop movement (Chakart) + return this.board[i][j] == ""; + } + // Generic method to find possible moves of "sliding or jumping" pieces getPotentialMovesOf(piece, [x, y]) { const color = this.getColor(x, y); @@ -1509,7 +1533,7 @@ export default class ChessRules { let stepCounter = 0; while ( this.onBoard(i, j) && - (this.board[i][j] == "" || (i == x && j == y)) + (this.canStepOver(i, j) || (i == x && j == y)) ) { if ( type != "attack" && @@ -2160,8 +2184,8 @@ export default class ChessRules { const pieceWidth = this.getPieceWidth(r.width); move.appear.forEach(a => { this.g_pieces[a.x][a.y] = document.createElement("piece"); - this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]); - this.g_pieces[a.x][a.y].classList.add(a.c == "w" ? "white" : "black"); + C.AddClass_es(this.g_pieces[a.x][a.y], this.pieces()[a.p]["class"]); + this.g_pieces[a.x][a.y].classList.add(C.GetColorClass(a.c)); this.g_pieces[a.x][a.y].style.width = pieceWidth + "px"; this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; const [ip, jp] = this.getPixelPosition(a.x, a.y, r); @@ -2213,8 +2237,8 @@ export default class ChessRules { const pieces = this.pieces(); if (move.drag) { const startCode = this.getPiece(move.start.x, move.start.y); - movingPiece.classList.remove(pieces[startCode]["class"]); - movingPiece.classList.add(pieces[move.drag.p]["class"]); + C.RemoveClass_es(movingPiece, pieces[startCode]["class"]); + C.AddClass_es(movingPiece, pieces[move.drag.p]["class"]); const apparentColor = this.getColor(move.start.x, move.start.y); if (apparentColor != move.drag.c) { movingPiece.classList.remove(C.GetColorClass(apparentColor));