X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=base_rules.js;h=88197ea0bed834c970659b95068aa5bec6f0b1aa;hp=8c7d549469dcdd62c5670148227ae8a808ec698c;hb=HEAD;hpb=dcfaab5dc62ccd9701ff314ad4e3d40c40223d44 diff --git a/base_rules.js b/base_rules.js index 8c7d549..3d8e463 100644 --- a/base_rules.js +++ b/base_rules.js @@ -175,6 +175,22 @@ export default class ChessRules { return Object.values(cd).map(c => c.toString(36)).join(""); } + // c10 --> 02 (assuming 10 rows) + static SquareFromUsual(sq) { + return ( + (this.size.x - parseInt(sq.substring(1), 10)).toString(36) + + (sq.charCodeAt(0) - 97).toString(36) + ); + } + + // 02 --> c10 + static UsualFromSquare(sq) { + return ( + String.fromCharCode(parseInt(sq.charAt(1), 36) + 97) + + (this.size.x - parseInt(sq.charAt(0), 36)).toString(10) + ); + } + coordsToId(cd) { if (typeof cd.x == "number") { return ( @@ -235,7 +251,7 @@ export default class ChessRules { randomness: this.options["randomness"], between: [{p1: 'k', p2: 'r'}], diffCol: ['b'], - flags: ['r', 'k'] + flags: ['r'] } ); return { @@ -324,7 +340,7 @@ export default class ChessRules { // Flags part of the FEN string getFlagsFen() { - return ["w", "b"].map(c => { + return ['w', 'b'].map(c => { return this.castleFlags[c].map(x => x.toString(36)).join(""); }).join(""); } @@ -338,9 +354,9 @@ export default class ChessRules { getReserveFen(o) { if (o.init) - return "000000000000"; + return Array(2 * V.ReserveArray.length).fill('0').join(""); return ( - ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") + ['w', 'b'].map(c => Object.values(this.reserve[c]).join("")).join("") ); } @@ -416,14 +432,14 @@ export default class ChessRules { } // Some additional variables from FEN (variant dependant) - setOtherVariables(fenParsed, pieceArray) { + setOtherVariables(fenParsed) { // Set flags and enpassant: if (this.hasFlags) this.setFlags(fenParsed.flags); if (this.hasEnpassant) this.epSquare = this.getEpSquare(fenParsed.enpassant); if (this.hasReserve && !this.isDiagram) - this.initReserves(fenParsed.reserve, pieceArray); + this.initReserves(fenParsed.reserve); if (this.options["crazyhouse"]) this.initIspawn(fenParsed.ispawn); if (this.options["teleport"]) { @@ -441,14 +457,16 @@ export default class ChessRules { } // ordering as in pieces() p,r,n,b,q,k - initReserves(reserveStr, pieceArray) { - if (!pieceArray) - pieceArray = ['p', 'r', 'n', 'b', 'q', 'k']; + static get ReserveArray() { + return ['p', 'r', 'n', 'b', 'q', 'k']; + } + + initReserves(reserveStr) { const counts = reserveStr.split("").map(c => parseInt(c, 36)); - const L = pieceArray.length; + const L = V.ReserveArray.length; this.reserve = { - w: ArrayFun.toObject(pieceArray, counts.slice(0, L)), - b: ArrayFun.toObject(pieceArray, counts.slice(L, 2 * L)) + w: ArrayFun.toObject(V.ReserveArray, counts.slice(0, L)), + b: ArrayFun.toObject(V.ReserveArray, counts.slice(L, 2 * L)) }; } @@ -463,7 +481,7 @@ export default class ChessRules { // VISUAL UTILS getPieceWidth(rwidth) { - return (rwidth / this.size.y); + return (rwidth / Math.max(this.size.x, this.size.y)); } getReserveSquareSize(rwidth, nbR) { @@ -579,11 +597,18 @@ export default class ChessRules { // Get SVG board (background, no pieces) getSvgChessboard() { - const flipped = this.flippedBoard; let board = ` `; + board += this.getBaseSvgChessboard(); + board += ""; + return board; + } + + getBaseSvgChessboard() { + let board = ""; + const flipped = this.flippedBoard; for (let i=0; i < this.size.x; i++) { for (let j=0; j < this.size.y; j++) { if (!this.onBoard(i, j)) @@ -605,7 +630,6 @@ export default class ChessRules { />`; } } - board += ""; return board; } @@ -642,7 +666,11 @@ export default class ChessRules { else this[arrName] = ArrayFun.init(this.size.x, this.size.y, null); if (arrName == "d_pieces") - this.marks.forEach(([i, j]) => addPiece(i, j, arrName, "mark")); + this.marks.forEach((m) => { + const formattedSquare = C.SquareFromUsual(m); + const mCoords = C.SquareToCoords(formattedSquare); + addPiece(mCoords.x, mCoords.y, arrName, "mark"); + }); }; if (this.marks) conditionalReset("d_pieces"); @@ -842,9 +870,10 @@ export default class ChessRules { y = (this.playerColor == i ? y = r.height + 5 : - 5 - rsqSize); } else { - const sqSize = r.width / this.size.y; + const sqSize = r.width / Math.max(this.size.x, this.size.y); const flipped = this.flippedBoard; - x = (flipped ? this.size.y - 1 - j : j) * sqSize; + x = (flipped ? this.size.y - 1 - j : j) * sqSize + + Math.abs(this.size.x - this.size.y) * sqSize / 2; y = (flipped ? this.size.x - 1 - i : i) * sqSize; } return [r.x + x, r.y + y]; @@ -1792,7 +1821,10 @@ export default class ChessRules { continue outerLoop; const oldIJ = [i, j]; [i, j] = this.increment([i, j], step); - if (Math.abs(j - oldIJ[1]) > 1 || Math.abs(i - oldIJ[0]) > 1) { + if ( + Math.abs(i - oldIJ[0]) != Math.abs(step[0]) || + Math.abs(j - oldIJ[1]) != Math.abs(step[1]) + ) { // Boundary between segments (cylinder or circular mode) segments.push([[segStart[0], segStart[1]], oldIJ]); segStart = [i, j]; @@ -2236,7 +2268,7 @@ export default class ChessRules { } // NOTE: arg "castleFlags" for Coregal or Twokings - updateCastleFlags(move, castleFlags) { + updateCastleFlags(move, castleFlags, king) { castleFlags = castleFlags || this.castleFlags; // If flags already off, no need to re-check: if ( @@ -2247,7 +2279,7 @@ export default class ChessRules { } // Update castling flags if start or arrive from/at rook/king locations move.appear.concat(move.vanish).forEach(psq => { - if (this.isKing(0, 0, psq.p)) + if ((king && psq.p == king) || (!king && this.isKing(0, 0, psq.p))) castleFlags[psq.c] = [this.size.y, this.size.y]; // NOTE: not "else if" because king can capture enemy rook... let c = ""; @@ -2267,11 +2299,6 @@ export default class ChessRules { if (this.hasCastle) this.updateCastleFlags(move); if (this.options["crazyhouse"]) { - move.vanish.forEach(v => { - const square = C.CoordsToSquare({x: v.x, y: v.y}); - if (this.ispawn[square]) - delete this.ispawn[square]; - }); if (move.appear.length > 0 && move.vanish.length > 0) { // Assumption: something is moving const initSquare = C.CoordsToSquare(move.start); @@ -2290,6 +2317,11 @@ export default class ChessRules { delete this.ispawn[destSquare]; } } + move.vanish.forEach(v => { + const square = C.CoordsToSquare({x: v.x, y: v.y}); + if (this.ispawn[square]) + delete this.ispawn[square]; + }); } const minSize = Math.min(move.appear.length, move.vanish.length); if ( @@ -2332,10 +2364,11 @@ export default class ChessRules { if (this.options["teleport"]) { if ( this.subTurnTeleport == 1 && - move.vanish.length > move.appear.length && + move.vanish.length == 2 && + move.appear.length == 1 && move.vanish[1].c == this.turn ) { - const v = move.vanish[move.vanish.length - 1]; + const v = move.vanish[1]; this.captured = {x: v.x, y: v.y, c: v.c, p: v.p}; this.subTurnTeleport = 2; return;