X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=TODO;h=62b9b516e469e6c302ed4ef0959fa8ff247038ab;hp=78cb5dd0ad7adf05639c1fd5e010d0aa2f471c17;hb=HEAD;hpb=383c05e26a0209478a4bb41d49379cebb838b7fc diff --git a/TODO b/TODO index 78cb5dd..f49a584 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,10 @@ -Berolina Bicolour Brotherhood -For Baroque (and Fugue and...) --> maybe a dedicated parent class ? - -Go game with option oneColor (révélée à la fin phase counting -->). -Endgame :: mode "counting", déplacements libres (indépendamment de chaque coté) - -add variants : -Dark Racing Kings ? Checkered-Teleport ? - Hmm... non ? --> Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number ==> plus simple : deux classes, images superposées. + +https://fr.wikipedia.org/wiki/Unlur +Yoxii ? + +Idée new variant: "bed" random moves and "capture" (opponent?) pieces which cannot move on next turn (sleeping). (Crazybed ?) +one "bed" per player. +one turn = place bed (potentially with opponent piece), then normal move, then random bed move - dropping potential piece on initial square (awaken).