X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=TODO;h=62b9b516e469e6c302ed4ef0959fa8ff247038ab;hp=1b43f8325f04955ebf89c5e539de1f2c687cf295;hb=HEAD;hpb=a430bd53ded9c51a741acba820e153da5a138231 diff --git a/TODO b/TODO index 1b43f83..f49a584 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,10 @@ -Dark Racing Kings ? -Checkered-Teleport ? +Hmm... non ? --> +Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number +==> plus simple : deux classes, images superposées. -// TODO: playvisual enlightened test (pas forcément mode dark...) +https://fr.wikipedia.org/wiki/Unlur +Yoxii ? -// rem ref to bordContainer --> rethink CSS design... - -// TODO: Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number - -Bug Chrome on Android when not focused: doesn't see opponent's move. -(https://developer.chrome.com/docs/devtools/remote-debugging/ ...not working :/) -(And minor display bug: if opponent plays while we are watching game infos, need page reload - why?) +Idée new variant: "bed" random moves and "capture" (opponent?) pieces which cannot move on next turn (sleeping). (Crazybed ?) +one "bed" per player. +one turn = place bed (potentially with opponent piece), then normal move, then random bed move - dropping potential piece on initial square (awaken).