X-Git-Url: https://git.auder.net/?p=xogo.git;a=blobdiff_plain;f=TODO;h=62b9b516e469e6c302ed4ef0959fa8ff247038ab;hp=09af34fe5cfec95f42530f4098b78c097f9bdf43;hb=HEAD;hpb=6d8c4fc35e9072806f91b29874753e12942c2bae diff --git a/TODO b/TODO index 09af34f..f49a584 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,10 @@ -Fix rescaling by adopting a different strategy: use mouse scroll instead, +/- 5% each time ? -Seems easier to control width/height accurately and safely in this way... - -Impossible to play / triple move in Doublemove : turn issues, maybe because a move is sent twice to the server... -=> solution = sign (hash?) moves, and if an already received signature received again, ignore? +Hmm... non ? --> +Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number +==> plus simple : deux classes, images superposées. -add variants : Chakart first (dark,cylinder) -Dark Racing Kings ? -Checkered-Teleport ? +https://fr.wikipedia.org/wiki/Unlur +Yoxii ? -Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number -réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) +Idée new variant: "bed" random moves and "capture" (opponent?) pieces which cannot move on next turn (sleeping). (Crazybed ?) +one "bed" per player. +one turn = place bed (potentially with opponent piece), then normal move, then random bed move - dropping potential piece on initial square (awaken).