Chakart Rules

Pieces move as usual, but they all hide a special "power" inspired by Mario Kart:

The king cannot castle, and pawns don't capture en passant.

After 1.d4 Nf6 2.Bb4 (put a bomb on c4).

So the goal is to capture Peach :) If pawns promoted into king, then all of them must be captured. Since it still looked too easy, the 4 mentioned objects alter the move played, generally at random:

Left: before 1.fxe4. Right: after the move, ending on d6.

The egg case is more complex: a move ending on an egg triggers an effect chosen at random, positive or negative. There are four bonus and four penalties. They are introduced in a dual form: first the positive, then the negative.

1...Rxf6*W: Waluigi turns the g8 queen into white. This last can then capture the king. Bad luck :(