Fix rescaling by adopting a different strategy: use mouse scroll instead, +/- 5% each time ? Seems easier to control width/height accurately and safely in this way... Impossible to play / triple move in Doublemove : turn issues, maybe because a move is sent twice to the server... => solution = sign (hash?) moves, and if an already received signature received again, ignore? add variants : Chakart first (dark,cylinder) Dark Racing Kings ? Checkered-Teleport ? Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number réfléchir aux animations par variante (reversi, Chakart, Atomic, ...)