From 6d9f43154dc2374edf5b7b802910783869d66de1 Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Thu, 23 Jan 2020 11:58:18 +0100 Subject: [PATCH] Advance on draw logic (for live, not corr) --- client/src/views/Game.vue | 27 +++++++++++++-------------- client/src/views/Hall.vue | 3 +++ server/sockets.js | 1 - 3 files changed, 16 insertions(+), 15 deletions(-) diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 6146e270..220ddf13 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -124,6 +124,9 @@ export default { const data = JSON.parse(msg.data); switch (data.code) { + case "duplicate": + alert("Warning: duplicate 'offline' connection"); + break; // 0.2] Receive clients list (just socket IDs) case "pollclients": { @@ -159,15 +162,17 @@ export default { { // Send our "last state" informations to opponent const L = this.game.moves.length; + let lastMove = (L>0 ? this.game.moves[L-1] : undefined); + if (!!lastMove && this.drawOffer == "sent") + lastMove.draw = true; this.st.conn.send(JSON.stringify({ code: "lastate", target: player.sid, state: { - lastMove: (L>0 ? this.game.moves[L-1] : undefined), + lastMove: lastMove, score: this.game.score, movesCount: L, - drawOffer: this.drawOffer, clocks: this.game.clocks, } })); @@ -207,7 +212,8 @@ export default { this.$refs["basegame"].endGame(data.score, "Opponent action"); } this.game.clocks = data.clocks; //TODO: check this? - this.drawOffer = data.drawOffer; //does opponent offer draw? + if (!!data.lastMove.draw) + this.drawOffer = "received"; } break; } @@ -224,16 +230,15 @@ export default { case "drawoffer": this.drawOffer = "received"; break; + case "drawaccepted": + this.gameOver("1/2"); + break; case "askfullgame": - // TODO: use data.id to retrieve game in indexedDB (but for now only one running game so OK) this.st.conn.send(JSON.stringify({code:"fullgame", game:this.game, target:data.from})); break; case "fullgame": this.loadGame(data.game); break; - // TODO: drawaccepted (click draw button before sending move - // ==> draw offer in move) - // ==> on "newmove", check "drawOffer" field case "connect": { this.people.push({name:"", id:0, sid:data.from}); @@ -251,7 +256,7 @@ export default { { if (!confirm("Accept draw?")) return; - const oppsid = this.getOppSid(); + const oppsid = this.getOppSid(); //TODO: to all people... if (!!oppsid) this.st.conn.send(JSON.stringify({code:"draw", target:oppsid})); this.$refs["basegame"].endGame("1/2", "Mutual agreement"); @@ -267,12 +272,6 @@ export default { this.st.conn.send(JSON.stringify({code:"drawoffer", target:oppsid})); } }, - // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) - receiveDrawOffer: function() { - //if (...) - // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" - // if accept: send message "draw" - }, abortGame: function() { if (!confirm(this.st.tr["Terminate game?"])) return; diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 7b903182..3a579445 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -272,6 +272,9 @@ export default { const data = JSON.parse(msg.data); switch (data.code) { + case "duplicate": + alert("Warning: duplicate 'offline' connection"); + break; // 0.2] Receive clients list (just socket IDs) case "pollclients": { diff --git a/server/sockets.js b/server/sockets.js index ed7275ff..e4aa4493 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -17,7 +17,6 @@ module.exports = function(wss) { wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // TODO: later, allow duplicate connections (shouldn't be much more complicated) if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); clients[sid] = {sock: socket, page: query["page"]}; -- 2.44.0