From 3cb412e96197807f2c991e61cad50626738a3b4f Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Thu, 22 Aug 2019 14:26:18 +0200 Subject: [PATCH] Fix multiple challenges bug --- client/src/views/Hall.vue | 19 +++---------------- 1 file changed, 3 insertions(+), 16 deletions(-) diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 6e536ecc..b140e612 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -152,12 +152,7 @@ export default { if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state funcPollClients(); else //socket not ready yet (initial loading) - { - const socketOpenListener = funcPollClients; - this.st.conn.onopen = socketOpenListener; - } - // TODO: is this required here? - this.oldOnmessage = this.st.conn.onmessage || Function.prototype; + this.st.conn.onopen = funcPollClients; this.st.conn.onmessage = this.socketMessageListener; const oldOnclose = this.st.conn.onclose; const socketCloseListener = () => { @@ -235,9 +230,6 @@ export default { }, // Messaging center: socketMessageListener: function(msg) { - // Save and call current st.conn.onmessage if one was already defined - // --> also needed in future Game.vue (also in Chat.vue component) - this.oldOnmessage(msg); const data = JSON.parse(msg.data); switch (data.code) { @@ -280,10 +272,6 @@ export default { vid: c.vid, timeControl: c.timeControl }; - - // TODO: understand multiple (increasing) "send challenge" events.... (when potential opponent navigate Hall --> variants --> Hall) -console.log("send challenge to " + data.from); - this.st.conn.send(JSON.stringify({code:"challenge", chall:myChallenge, target:data.from})); } @@ -318,9 +306,6 @@ console.log("send challenge to " + data.from); } case "challenge": { - -console.log(data.chall); - // Receive challenge from some player (+sid) let newChall = data.chall; newChall.type = this.classifyObject(data.chall); @@ -477,6 +462,8 @@ console.log(data.chall); cid: c.id, target: c.from.sid})); } } + else + localStorage.removeItem("challenge"); // In all cases, the challenge is consumed: ArrayFun.remove(this.challenges, ch => ch.id == c.id); // NOTE: deletechallenge event might be redundant (but it's easier this way) -- 2.44.0