From 6d96353679db2c1e10a380524b6c60c363d81216 Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Sun, 22 Mar 2020 14:28:09 +0100 Subject: [PATCH] Improvement attempt for connection indicator + Game robustness... fingers crossed --- client/src/views/Game.vue | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index f1521e67..f12290d7 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -456,19 +456,17 @@ export default { }); break; case "connect": - console.log("connect " + data.from + " " + !!this.people[data.from]); if (!this.people[data.from]) { this.people[data.from] = { focus: true }; + this.$forceUpdate(); //TODO: shouldn't be required this.newConnect[data.from] = true; //for self multi-connects tests this.send("askidentity", { target: data.from }); } break; case "disconnect": - console.log("disconnect " + data.from); this.$delete(this.people, data.from); break; case "getfocus": { - console.log("get focus " + data.from + " " + !!this.people[data.from]); let player = this.people[data.from]; if (!!player) { player.focus = true; @@ -477,7 +475,6 @@ export default { break; } case "losefocus": { - console.log("lose focus " + data.from + " " + !!this.people[data.from]); let player = this.people[data.from]; if (!!player) { player.focus = false; @@ -526,6 +523,7 @@ export default { if (!this.killed[this.st.user.sid]) { // Ask potentially missed last state, if opponent and I play if ( + !this.gotLastate && !!this.game.mycolor && this.game.type == "live" && this.game.score == "*" && -- 2.44.0