From b9ce3d0fbe6cf8cba01912706ad578144bc9b42f Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Fri, 24 Apr 2020 01:47:24 +0200 Subject: [PATCH] Advance on Chakart, fix Football GenRandInitFen() + try fixing newly introduced bug in Game.vue --- client/public/images/pieces/Chakart/bi.svg | 1 + client/public/images/pieces/Chakart/wi.svg | 1 + client/src/variants/Alice.js | 24 ++++ client/src/variants/Chakart.js | 154 ++++++++++++++++++++- client/src/variants/Football.js | 33 +++++ client/src/views/Faq.vue | 1 + client/src/views/Game.vue | 6 +- 7 files changed, 211 insertions(+), 9 deletions(-) create mode 120000 client/public/images/pieces/Chakart/bi.svg create mode 120000 client/public/images/pieces/Chakart/wi.svg diff --git a/client/public/images/pieces/Chakart/bi.svg b/client/public/images/pieces/Chakart/bi.svg new file mode 120000 index 00000000..1355bb5e --- /dev/null +++ b/client/public/images/pieces/Chakart/bi.svg @@ -0,0 +1 @@ +../../empty.svg \ No newline at end of file diff --git a/client/public/images/pieces/Chakart/wi.svg b/client/public/images/pieces/Chakart/wi.svg new file mode 120000 index 00000000..1355bb5e --- /dev/null +++ b/client/public/images/pieces/Chakart/wi.svg @@ -0,0 +1 @@ +../../empty.svg \ No newline at end of file diff --git a/client/src/variants/Alice.js b/client/src/variants/Alice.js index 15e629a4..a3d3ff43 100644 --- a/client/src/variants/Alice.js +++ b/client/src/variants/Alice.js @@ -60,6 +60,30 @@ export class AliceRules extends ChessRules { return undefined; //default } + // king can be l or L (on the other mirror side) + static IsGoodPosition(position) { + if (position.length == 0) return false; + const rows = position.split("/"); + if (rows.length != V.size.x) return false; + let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; + for (let row of rows) { + let sumElts = 0; + for (let i = 0; i < row.length; i++) { + if (['K','k','L','l'].includes(row[i])) kings[row[i]]++; + if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; + else { + const num = parseInt(row[i]); + if (isNaN(num)) return false; + sumElts += num; + } + } + if (sumElts != V.size.y) return false; + } + if (kings['k'] + kings['l'] != 1 || kings['K'] + kings['L'] != 1) + return false; + return true; + } + setOtherVariables(fen) { super.setOtherVariables(fen); const rows = V.ParseFen(fen).position.split("/"); diff --git a/client/src/variants/Chakart.js b/client/src/variants/Chakart.js index ee3695e7..d52686a0 100644 --- a/client/src/variants/Chakart.js +++ b/client/src/variants/Chakart.js @@ -11,7 +11,6 @@ export class ChakartRules extends ChessRules { // keep track of captured pieces: comme Grand; pieces can get back to board with toadette bonus. // --> pour ce bonus, passer "capture" temporairement en "reserve" pour permettre de jouer le coup. - // FEN : castle flags + flags peach (power used?) + Mario (invisibility used? --> move notation Q??) // "pièces" supplémentaires : bananes, bombes, champis, bonus --> + couleur ? // (Semble mieux sans couleur => couleur spéciale indiquant que c'est pas jouable) // (Attention: pas jouables cf. getPotentialMoves...) @@ -21,16 +20,61 @@ export class ChakartRules extends ChessRules { return this.subTurn == 2; //&& this.firstMove.donkey or wario or bonus roi boo } - // king can be l or L (immobilized) --> copy-paste from Alice variant + static get IMMOBILIZE_CODE() { + return { + 'p': 's', + 'r': 'u', + 'n': 'o', + 'b': 'c', + 'q': 't', + 'k': 'l' + }; + } + + static get IMMOBILIZE_DECODE() { + return { + 's': 'p', + 'u': 'r', + 'o': 'n', + 'c': 'b', + 't': 'q', + 'l': 'k' + }; + } + + static get INVISIBLE_QUEEN() { + return 'i'; + } + + getPpath(b) { + let prefix = ""; + if ( + b[1] == V.INVISIBLE_QUEEN || + Object.keys(V.IMMOBILIZE_DECODE).includes(b[1]) + ) { + prefix = "Chakart/"; + } + return prefix + b; + } + + static ParseFen(fen) { + const fenParts = fen.split(" "); + return Object.assign( + ChessRules.ParseFen(fen), + { captured: fenParts[5] } + ); + } + + // King can be l or L (immobilized) --> similar to Alice variant static IsGoodPosition(position) { if (position.length == 0) return false; const rows = position.split("/"); if (rows.length != V.size.x) return false; - let kings = { "k": 0, "K": 0 }; + let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; for (let row of rows) { let sumElts = 0; for (let i = 0; i < row.length; i++) { - if (['K','k'].includes(row[i])) kings[row[i]]++; + if (['K','k','L','l'].includes(row[i])) kings[row[i]]++; if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; else { const num = parseInt(row[i]); @@ -40,15 +84,88 @@ export class ChakartRules extends ChessRules { } if (sumElts != V.size.y) return false; } - if (Object.values(kings).some(v => v != 1)) return false; + if (kings['k'] + kings['l'] != 1 || kings['K'] + kings['L'] != 1) + return false; return true; } + static IsGoodFlags(flags) { + // 4 for castle + 4 for Peach + Mario w, b + return !!flags.match(/^[a-z]{4,4}[01]{4,4}$/); + } + + setFlags(fenflags) { + super.setFlags(fenflags); //castleFlags + this.powerFlags = { + w: [...Array(2)], //king can send red shell? Queen can be invisible? + b: [...Array(2)] + }; + const flags = fenflags.substr(4); //skip first 4 letters, for castle + for (let c of ["w", "b"]) { + for (let i = 0; i < 2; i++) + this.pawnFlags[c][i] = flags.charAt((c == "w" ? 0 : 2) + i) == "1"; + } + } + + aggregateFlags() { + return [this.castleFlags, this.powerFlags]; + } + + disaggregateFlags(flags) { + this.castleFlags = flags[0]; + this.powerFlags = flags[1]; + } + + getFen() { + return super.getFen() + " " + this.getCapturedFen(); + } + + getFenForRepeat() { + return super.getFenForRepeat() + "_" + this.getCapturedFen(); + } + + getCapturedFen() { + let counts = [...Array(10).fill(0)]; + let i = 0; + for (let p of [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.PAWN]) + counts[i] = this.captured["w"][p]; + counts[5 + i] = this.captured["b"][p]; + i++; + } + return counts.join(""); + } + setOtherVariables(fen) { super.setOtherVariables(fen); + const fenParsed = V.ParseFen(fen); + // Initialize captured pieces' counts from FEN + this.captured = { + w: { + [V.ROOK]: parseInt(fenParsed.captured[0]), + [V.KNIGHT]: parseInt(fenParsed.captured[1]), + [V.BISHOP]: parseInt(fenParsed.captured[2]), + [V.QUEEN]: parseInt(fenParsed.captured[3]), + [V.PAWN]: parseInt(fenParsed.captured[4]), + }, + b: { + [V.ROOK]: parseInt(fenParsed.captured[5]), + [V.KNIGHT]: parseInt(fenParsed.captured[6]), + [V.BISHOP]: parseInt(fenParsed.captured[7]), + [V.QUEEN]: parseInt(fenParsed.captured[8]), + [V.PAWN]: parseInt(fenParsed.captured[9]), + } + }; this.subTurn = 1; } + getFlagsFen() { + let fen = super.getFlagsFen(); + // Add power flags + for (let c of ["w", "b"]) + for (let i = 0; i < 2; i++) fen += (this.powerFlags[c][i] ? "1" : "0"); + return fen; + } + getPotentialMovesFrom([x, y]) { // TODO: bananes et bombes limitent les déplacements (agissent comme un mur "capturable") // bananes jaunes et rouges ?! (agissant sur une seule couleur ?) --> mauvaise idée. @@ -57,6 +174,7 @@ export class ChakartRules extends ChessRules { } //Détails : //Si une pièce pose quelque chose sur une case ça remplace ce qui y était déjà. + // TODO: un-immobilize my immobilized piece at the end of this turn, if any } getPotentialPawnMoves(sq) { @@ -159,16 +277,40 @@ export class ChakartRules extends ChessRules { // TODO: king may also be "chomped" super.updateCastleFlags(move, piece); } + postPlay(move) { + super.postPlay(move); + if (move.vanish.length == 2 && move.appear.length == 1) + // Capture: update this.captured + this.captured[move.vanish[1].c][move.vanish[1].p]++; + } + + postUndo(move) { + super.postUndo(move); + if (move.vanish.length == 2 && move.appear.length == 1) + this.captured[move.vanish[1].c][move.vanish[1].p]--; + } getCurrentScore() { if (this.kingPos[this.turn][0] < 0) // King captured (or "chomped") return this.turn == "w" ? "0-1" : "1-0"; - //TODO: But = capturer la princesse adverse (téléportation possible donc pas but = arriver de l'autre côté) return '*'; } + static GenRandInitFen(randomness) { + return ( + ChessRules.GenRandInitFen(randomness).slice(0, -2) + + // Add Peach + Mario flags, re-add en-passant + capture counts + "0000 - 0000000000" + ); + } + getComputerMove() { // TODO: random mover } + + getNotation(move) { + // invisibility used? --> move notation Q?? + + } }; diff --git a/client/src/variants/Football.js b/client/src/variants/Football.js index 2acb24f4..b0678e16 100644 --- a/client/src/variants/Football.js +++ b/client/src/variants/Football.js @@ -77,4 +77,37 @@ export class FootballRules extends ChessRules { if (this.atLeastOneMove()) return "*"; return "1/2"; } + + static GenRandInitFen(randomness) { + if (randomness == 0) + return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; + + let pieces = { w: new Array(8), b: new Array(8) }; + for (let c of ["w", "b"]) { + if (c == 'b' && randomness == 1) { + pieces['b'] = pieces['w']; + break; + } + + // Get random squares for every piece, totally freely + let positions = shuffle(ArrayFun.range(8)); + const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; + const rem2 = positions[0] % 2; + if (rem2 == positions[1] % 2) { + // Fix bishops (on different colors) + for (let i=2; i<8; i++) { + if (positions[i] % 2 != rem2) + [positions[1], positions[i]] = [positions[i], positions[1]]; + } + } + for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; + } + return ( + pieces["b"].join("") + + "/pppppppp/8/8/8/8/PPPPPPPP/" + + pieces["w"].join("").toUpperCase() + + // En-passant allowed, but no flags + " w 0 -" + ); + } }; diff --git a/client/src/views/Faq.vue b/client/src/views/Faq.vue index a87e6bd7..3376afd2 100644 --- a/client/src/views/Faq.vue +++ b/client/src/views/Faq.vue @@ -61,6 +61,7 @@ export default { cursor: pointer .answer + margin-bottom: 10px ol, ul margin-top: 0 margin-bottom: 0 diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 62611393..2beb10cb 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -753,8 +753,8 @@ export default { // Got opponent infos about last move this.gotLastate = true; this.lastate = data.data; - if (this.lastate.movesCount > this.gotMoveIdx) - this.gotMoveIdx = this.lastate.movesCount; + if (this.lastate.movesCount - 1 > this.gotMoveIdx) + this.gotMoveIdx = this.lastate.movesCount - 1; if (this.game.rendered) // Game is rendered (Board component) this.processLastate(); @@ -1273,7 +1273,7 @@ console.log(data.data); this.$nextTick(() => { this.game.rendered = true; // Did lastate arrive before game was rendered? - if (this.lastate) this.processLastate(); + if (!!this.lastate) this.processLastate(); }); if (this.lastateAsked) { this.lastateAsked = false; -- 2.44.0