From b6487fb9c41705187cf97215fc9e8f86a59057c7 Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Mon, 7 Jan 2019 00:00:07 +0100 Subject: [PATCH] Draft code reorganisation (+ fix Alice rules + stateless VariantRules object) --- README.md | 5 +- public/javascripts/base_rules.js | 73 +++----- public/javascripts/components/game.js | 194 +--------------------- public/javascripts/components/gameList.js | 4 + public/javascripts/components/problems.js | 5 + public/javascripts/components/room.js | 20 +++ public/javascripts/index.js | 20 +-- public/javascripts/layout.js | 2 + public/javascripts/settings.js | 3 + public/javascripts/utils/printDiagram.js | 147 ++++++++-------- public/javascripts/variant.js | 15 +- public/javascripts/variants/Alice.js | 16 +- public/javascripts/variants/Crazyhouse.js | 4 +- public/javascripts/variants/Grand.js | 2 +- views/index.pug | 39 ++--- views/layout.pug | 13 ++ views/modal-help/en.pug | 23 --- views/modal-help/es.pug | 23 --- views/modal-help/fr.pug | 23 --- views/modal-lang/en.pug | 24 --- views/modal-lang/es.pug | 25 --- views/modal-lang/fr.pug | 25 --- views/settings.pug | 36 ++++ views/translations/en.pug | 2 + views/translations/es.pug | 2 + views/translations/fr.pug | 2 + views/variant.pug | 57 ++----- views/welcome/en.pug | 2 - views/welcome/es.pug | 2 - views/welcome/fr.pug | 2 - 30 files changed, 252 insertions(+), 558 deletions(-) create mode 100644 public/javascripts/components/gameList.js create mode 100644 public/javascripts/components/room.js create mode 100644 public/javascripts/layout.js create mode 100644 public/javascripts/settings.js delete mode 100644 views/modal-help/en.pug delete mode 100644 views/modal-help/es.pug delete mode 100644 views/modal-help/fr.pug delete mode 100644 views/modal-lang/en.pug delete mode 100644 views/modal-lang/es.pug delete mode 100644 views/modal-lang/fr.pug create mode 100644 views/settings.pug diff --git a/README.md b/README.md index b541ddc2..0b2d396b 100644 --- a/README.md +++ b/README.md @@ -9,9 +9,8 @@ in english. I hope it's intuitive enough :) But, a few important points: - - All games start with a random assymetric position! - - Games are untimed: you decide to play fast or not... - - Your identity (if filled) is revealed only after the game + - Games start with a random assymetric position! + - Your identity is revealed only after a game ## Resources diff --git a/public/javascripts/base_rules.js b/public/javascripts/base_rules.js index 8f875e4f..e405cbaa 100644 --- a/public/javascripts/base_rules.js +++ b/public/javascripts/base_rules.js @@ -66,10 +66,13 @@ class ChessRules // 2) Check turn if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; - // 3) Check flags + // 3) Check moves count + if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount) >= 0)) + return false; + // 4) Check flags if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) return false; - // 4) Check enpassant + // 5) Check enpassant if (V.HasEnpassant && (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant))) { @@ -288,8 +291,9 @@ class ChessRules { position: fenParts[0], turn: fenParts[1], + movesCount: fenParts[2], }; - let nextIdx = 2; + let nextIdx = 3; if (V.HasFlags) Object.assign(res, {flags: fenParts[nextIdx++]}); if (V.HasEnpassant) @@ -300,7 +304,8 @@ class ChessRules // Return current fen (game state) getFen() { - return this.getBaseFen() + " " + this.getTurnFen() + + return this.getBaseFen() + " " + + this.getTurnFen() + " " + this.movesCount + (V.HasFlags ? (" " + this.getFlagsFen()) : "") + (V.HasEnpassant ? (" " + this.getEnpassantFen()) : ""); } @@ -401,12 +406,12 @@ class ChessRules // INITIALIZATION // Fen string fully describes the game state - constructor(fen, moves) + constructor(fen) { - this.moves = moves; const fenParsed = V.ParseFen(fen); this.board = V.GetBoard(fenParsed.position); this.turn = fenParsed.turn[0]; //[0] to work with MarseilleRules + this.movesCount = parseInt(fenParsed.movesCount); this.setOtherVariables(fen); } @@ -498,12 +503,6 @@ class ChessRules return (color=="w" ? "b" : "w"); } - get lastMove() - { - const L = this.moves.length; - return (L>0 ? this.moves[L-1] : null); - } - // Pieces codes (for a clearer code) static get PAWN() { return 'p'; } static get ROOK() { return 'r'; } @@ -1044,7 +1043,7 @@ class ChessRules // if (!ingame) this.states.push(this.getFen()); if (!!ingame) - move.notation = [this.getNotation(move), this.getLongNotation(move)]; + move.notation = this.getNotation(move); if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) @@ -1052,7 +1051,7 @@ class ChessRules this.epSquares.push( this.getEpSquare(move) ); V.PlayOnBoard(this.board, move); this.turn = this.getOppCol(this.turn); - this.moves.push(move); + this.movesCount++; this.updateVariables(move); if (!!ingame) @@ -1070,7 +1069,7 @@ class ChessRules this.disaggregateFlags(JSON.parse(move.flags)); V.UndoOnBoard(this.board, move); this.turn = this.getOppCol(this.turn); - this.moves.pop(); + this.movesCount--; this.unupdateVariables(move); // DEBUG: @@ -1082,32 +1081,9 @@ class ChessRules /////////////// // END OF GAME - // Check for 3 repetitions (position + flags + turn) - checkRepetition() - { - if (!this.hashStates) - this.hashStates = {}; - const startIndex = - Object.values(this.hashStates).reduce((a,b) => { return a+b; }, 0) - // Update this.hashStates with last move (or all moves if continuation) - // NOTE: redundant storage, but faster and moderate size - for (let i=startIndex; i { return (elt >= 3); }); - } - // Is game over ? And if yes, what is the score ? checkGameOver() { - if (this.checkRepetition()) - return "1/2"; - if (this.atLeastOneMove()) // game not over return "*"; @@ -1328,6 +1304,7 @@ class ChessRules ///////////////////////// // Context: just before move is played, turn hasn't changed + // TODO: un-ambiguous notation (switch on piece type, check directions...) getNotation(move) { if (move.appear.length == 2 && move.appear[0].p == V.KING) //castle @@ -1370,7 +1347,7 @@ class ChessRules } // The score is already computed when calling this function - getPGN(mycolor, score, fenStart, mode) + getPGN(moves, mycolor, score, fenStart, mode) { let pgn = ""; pgn += '[Site "vchess.club"]\n'; @@ -1386,25 +1363,15 @@ class ChessRules : "analyze"; pgn += '[White "' + whiteName + '"]\n'; pgn += '[Black "' + blackName + '"]\n'; - pgn += '[FenStart "' + fenStart + '"]\n'; - pgn += '[Fen "' + this.getFen() + '"]\n'; + pgn += '[Fen "' + fenStart + '"]\n'; pgn += '[Result "' + score + '"]\n\n'; - // Standard PGN - for (let i=0; i0 ? this.moves[L-1] : null); + } diff --git a/public/javascripts/components/gameList.js b/public/javascripts/components/gameList.js new file mode 100644 index 00000000..3fcb40e5 --- /dev/null +++ b/public/javascripts/components/gameList.js @@ -0,0 +1,4 @@ +// TODO +//My games : (tabs) +//mes parties en cours --> démarrer là-dessus si y en a et c'est à moi de jouer ? +//mes parties terminées (possibilité de supprimer) diff --git a/public/javascripts/components/problems.js b/public/javascripts/components/problems.js index 63f06e55..4caabb55 100644 --- a/public/javascripts/components/problems.js +++ b/public/javascripts/components/problems.js @@ -127,3 +127,8 @@ Vue.component('my-problems', { }, }, }) + +// TODO: +// possibilité de supprimer / éditer si peer ID reconnu comme celui du probleme (champ "uploader") +// --> côté serveur on vérifie un certain "secret" +// --> filtre possible "mes problèmes" diff --git a/public/javascripts/components/room.js b/public/javascripts/components/room.js new file mode 100644 index 00000000..941434b4 --- /dev/null +++ b/public/javascripts/components/room.js @@ -0,0 +1,20 @@ +// TODO: main playing hall, chat + online players + current challenges + button "new game" +/* +input#modal-newgame.modal(type="checkbox") +div(role="dialog" aria-labelledby="newGameTxt") + .card.smallpad.small-modal + label#close-newgame.modal-close(for="modal-newgame") + h3#newGameTxt= translations["New game"] + p= translations["Waiting for opponent..."] +*/ + +/* +Players + challenges : == "room" home of variant (surligner si nouveau défi perso et pas affichage courant) +joueurs en ligne (dte), +Nouvelle partie + défis en temps réel + parties en cours (milieu, tabs), +chat général (gauche, activé ou non (bool global storage)). +(cadences base + incrément, corr == incr >= 1jour ou base >= 7j) +--> correspondance: stocker sur serveur lastMove + peerId + color + movesCount + gameId + variant + timeleft +quand je poste un lastMove corr, supprimer mon ancien lastMove le cas échéant (tlm l'a eu) +fin de partie corr: garder maxi nbPlayers lastMove sur serveur, pendant 7 jours (arbitraire) +*/ diff --git a/public/javascripts/index.js b/public/javascripts/index.js index e460f868..64489262 100644 --- a/public/javascripts/index.js +++ b/public/javascripts/index.js @@ -8,6 +8,7 @@ new Vue({ }, computed: { sortedCounts: function () { + // TODO: priorité aux parties corr où c'est à nous de jouer ! const variantsCounts = variantArray .filter( v => { return v.name.startsWith(this.curPrefix); @@ -74,19 +75,10 @@ new Vue({ } // ...ignore everything else }; - // Show welcome dialog box if "first visit" - const visited = getCookie("visited"); - if (!visited || visited !== "1") - document.getElementById("modalB4welcome").checked = true; - }, - methods: { - showWelcomeMsg: function() { - document.getElementById("modalB4welcome").checked = false; - document.getElementById("modalWelcome").checked = true; - }, - markAsVisited: function() { - setCookie('visited', '1'); - document.getElementById('modalWelcome').checked = false; - }, }, }); + +// TODO: +// si dernier lastMove sur serveur n'est pas le mien et nextColor == moi, alors background orange +// ==> background orange si à moi de jouer par corr (sur main index) +// (fonction "getNextCol()" dans base_rules.js ?) diff --git a/public/javascripts/layout.js b/public/javascripts/layout.js new file mode 100644 index 00000000..89f1f476 --- /dev/null +++ b/public/javascripts/layout.js @@ -0,0 +1,2 @@ +// TODO: +//à l'arrivée sur le site : set peerID (un identifiant unique en tout cas...) si pas trouvé diff --git a/public/javascripts/settings.js b/public/javascripts/settings.js new file mode 100644 index 00000000..c9adbf16 --- /dev/null +++ b/public/javascripts/settings.js @@ -0,0 +1,3 @@ +// TODO: +//à chaque onChange, envoyer matching event settings update +//(par exemple si mise à jour du nom, juste envoyer cet update aux autres connectés ...etc) diff --git a/public/javascripts/utils/printDiagram.js b/public/javascripts/utils/printDiagram.js index 47274303..9f7a0203 100644 --- a/public/javascripts/utils/printDiagram.js +++ b/public/javascripts/utils/printDiagram.js @@ -1,88 +1,95 @@ -// Assuming V(ariantRules) class is loaded. -// args: object with position (mandatory), orientation, marks (optional) -function getDiagram(args) +// Turn (human) marks into coordinates +function getMarkArray(marks) { - const [sizeX,sizeY] = [V.size.x,V.size.y]; - // Obtain array of pieces images names - const board = VariantRules.GetBoard(args.position); - const orientation = args.orientation || "w"; - let markArray = []; - if (!!args.marks && args.marks != "-") + if (!marks || marks == "-") + return []; + let markArray = doubleArray(V.size.x, V.size.y, false); + const squares = marks.split(","); + for (let i=0; i= 0) + // Shadow a full row + for (let i=0; i= 0) + { + // Shadow a range of squares, horizontally or vertically + const firstLastSq = squares[i].split("-"); + const range = + [ + V.SquareToCoords(firstLastSq[0]), + V.SquareToCoords(firstLastSq[1]) + ]; + const step = + [ + range[1].x == range[0].x + ? 0 + : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x), + range[1].y == range[0].y + ? 0 + : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y) + ]; + // Convention: range always from smaller to larger number + for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y; + x += step[0], y += step[1]) { - // Shadow a range of squares, horizontally or vertically - const firstLastSq = squares[i].split("-"); - const range = - [ - V.SquareToCoords(firstLastSq[0]), - V.SquareToCoords(firstLastSq[1]) - ]; - const step = - [ - range[1].x == range[0].x - ? 0 - : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x), - range[1].y == range[0].y - ? 0 - : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y) - ]; - // Convention: range always from smaller to larger number - for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y; - x += step[0], y += step[1]) - { - shadowArray[x][y] = true; - } - continue; + shadowArray[x][y] = true; } - // Shadow just one square: - const coords = V.SquareToCoords(squares[i]); - shadowArray[coords.x][coords.y] = true; + continue; } + // Shadow just one square: + const coords = V.SquareToCoords(squares[i]); + shadowArray[coords.x][coords.y] = true; } + return shadowArray; +} + +// args: object with position (mandatory), and +// orientation, marks, shadow (optional) +function getDiagram(args) +{ + // Obtain the array of pieces images names: + const board = VariantRules.GetBoard(args.position); + const orientation = args.orientation || "w"; + const markArray = getMarkArray(args.marks); + const shadowArray = getShadowArray(args.shadow); let boardDiv = ""; const [startX,startY,inc] = orientation == 'w' ? [0, 0, 1] - : [sizeX-1, sizeY-1, -1]; - for (let i=startX; i>=0 && i=0 && i=0 && j=0 && j 0 && shadowArray[i][j] ? " in-shadow" : "") + "'>"; diff --git a/public/javascripts/variant.js b/public/javascripts/variant.js index 819bf90f..ae576d89 100644 --- a/public/javascripts/variant.js +++ b/public/javascripts/variant.js @@ -1,28 +1,25 @@ new Vue({ el: "#variantPage", data: { - display: "play", //default: play! - problem: undefined, //current problem in view + display: "room", //default: main hall }, created: function() { + // TODO: navigation becomes a little more complex const url = window.location.href; const hashPos = url.indexOf("#"); if (hashPos >= 0) this.setDisplay(url.substr(hashPos+1)); }, methods: { - showProblem: function(problemTxt) { - this.problem = JSON.parse(problemTxt); - this.display = "play"; - }, setDisplay: function(elt) { this.display = elt; + // Close menu on small screens: let menuToggle = document.getElementById("drawer-control"); if (!!menuToggle) menuToggle.checked = false; }, - notDark: function() { - return variant != "Dark"; - }, }, }); + +// TODO: +// si quand on arrive il y a une continuation "humaine" : display="game" et retour à la partie ! diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 2788e210..57c7b25c 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -95,11 +95,25 @@ class AliceRules extends ChessRules const pieces = Object.keys(V.ALICE_CODES); const codes = Object.keys(V.ALICE_PIECES); const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2); + const color = this.getColor(x,y); // Search valid moves on sideBoard let saveBoard = this.board; this.board = sideBoard || this.getSideBoard(mirrorSide); - let moves = super.getPotentialMovesFrom([x,y]); + let moves = super.getPotentialMovesFrom([x,y]) + .filter(m => { + // Filter out king moves which result in under-check position on + // current board (before mirror traversing) + let aprioriValid = true; + if (m.appear[0].p == V.KING) + { + this.play(m); + if (this.underCheck(color)) + aprioriValid = false; + this.undo(m); + } + return aprioriValid; + }); this.board = saveBoard; // Finally filter impossible moves diff --git a/public/javascripts/variants/Crazyhouse.js b/public/javascripts/variants/Crazyhouse.js index c4780b78..3d9c743f 100644 --- a/public/javascripts/variants/Crazyhouse.js +++ b/public/javascripts/variants/Crazyhouse.js @@ -29,8 +29,8 @@ class CrazyhouseRules extends ChessRules return Object.assign( ChessRules.ParseFen(fen), { - reserve: fenParts[4], - promoted: fenParts[5], + reserve: fenParts[5], + promoted: fenParts[6], } ); } diff --git a/public/javascripts/variants/Grand.js b/public/javascripts/variants/Grand.js index 16963f82..8d06f710 100644 --- a/public/javascripts/variants/Grand.js +++ b/public/javascripts/variants/Grand.js @@ -40,7 +40,7 @@ class GrandRules extends ChessRules const fenParts = fen.split(" "); return Object.assign( ChessRules.ParseFen(fen), - { captured: fenParts[4] } + { captured: fenParts[5] } ); } diff --git a/views/index.pug b/views/index.pug index 34c059b4..5d27eb8a 100644 --- a/views/index.pug +++ b/views/index.pug @@ -5,51 +5,32 @@ block css block content .container#indexPage - include langNames.pug case lang when "en" - include translations/en.pug - include welcome/en.pug - include modal-lang/en.pug - include modal-help/en.pug + include welcome/en when "es" - include translations/es.pug - include welcome/es.pug - include modal-lang/es.pug - include modal-help/es.pug + include welcome/es when "fr" - include translations/fr.pug - include welcome/fr.pug - include modal-lang/fr.pug - include modal-help/fr.pug + include welcome/fr .row #header.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 - #mainTitle + #mainTitle.clickable( + onClick="document.getElementById('modalWelcome').checked=true") img(src="/images/index/unicorn.svg") .info-container p vchess.club img(src="/images/index/wildebeest.svg") - #flagMenu.clickable( - onClick="document.getElementById('modalLang').checked=true") - img(src="/images/flags/" + lang + ".svg") - #helpMenu.clickable( - onClick="document.getElementById('modalHelp').checked=true") - .info-container - p= translations["Help"] + #settings.clickable( + onClick="document.getElementById('modalSettings').checked=true") + i.material-icons settings .row my-variant-summary(v-for="(v,idx) in sortedCounts" v-bind:vobj="v" v-bind:index="idx" v-bind:key="v.name") - // Other modals: - input#modalB4welcome.modal(type="checkbox") - div(role="dialog") - #b4welcome.card.text-center.small-modal - h3.blue= translations["First visit?"] - p#readThis.clickable(@click="showWelcomeMsg") - =translations[">>> Please read this <<<"] + + redesign index page :: lien github, lien contact mail, settings block javascripts script. - const translations = !{JSON.stringify(translations)}; const variantArray = !{JSON.stringify(variantArray)}; script(src="/javascripts/utils/misc.js") script(src="/javascripts/socket_url.js") diff --git a/views/layout.pug b/views/layout.pug index 5df5212a..d894ff0c 100644 --- a/views/layout.pug +++ b/views/layout.pug @@ -20,16 +20,29 @@ html link(rel="mask-icon" href="/images/favicon/safari-pinned-tab.svg" color="#5bbad5") link(rel="shortcut icon" href="/images/favicon/favicon.ico") link(rel="stylesheet" href="/stylesheets/layout.css") + link(rel="stylesheet" href="//fonts.googleapis.com/icon?family=Material+Icons") block css body main + include langNames + case lang + when "en" + include translations/en + when "es" + include translations/es + when "fr" + include translations/fr + include settings block content script(src="//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.9.1/underscore-min.js") + script(src="/javascripts/layout.js") if development script(src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js") else script(src="https://cdn.jsdelivr.net/npm/vue") + script. + const translations = !{JSON.stringify(translations)}; block javascripts diff --git a/views/modal-help/en.pug b/views/modal-help/en.pug deleted file mode 100644 index f40adbed..00000000 --- a/views/modal-help/en.pug +++ /dev/null @@ -1,23 +0,0 @@ -input#modalHelp.modal(type="checkbox") -div(role="dialog") - #help.card - label.modal-close(for="modalHelp") - .section - ol - li Click on a variant, - li Read the rules (in the upper left corner), - li Back to playing mode (click on "Play") - li Click on "New live game", and then, while waiting - li Click on "New computer game" (just next). - p Reminder: - ul - li All games start with a random assymetric position. - li Games are untimed, and played anonymously. - li No chat while playing, to focus on the moves. - .section - h3.red Bug report - p - | Please send an email (in English or French) to - a(href="mailto:contact@vchess.club?subject=[vchess.club] bug report") - | contact@vchess.club - | . diff --git a/views/modal-help/es.pug b/views/modal-help/es.pug deleted file mode 100644 index 2ac6ad4e..00000000 --- a/views/modal-help/es.pug +++ /dev/null @@ -1,23 +0,0 @@ -input#modalHelp.modal(type="checkbox") -div(role="dialog") - #help.card - label.modal-close(for="modalHelp") - .section - ol - li Haga clic en una variante, - li Lee las reglas (arriba a la izquierda), - li Volver al modo de juego (haga clic en "Jugar"), - li Haga clic en "Nuevo juego en vivo", luego, mientras tanto, - li Haga clic en "Nuevo juego contra la computadora" (siguiente). - p Recordatorio : - ul - li Todas las partes comienzan con una posición aleatoria asimétrica. - li Los juegos no están cronometrados, y se juegan anónimamente. - li No charla durante el juego, para concentrarse en los movimientos. - .section - h3.red Informe de bug - p - | Por favor envíe un correo electrónico (en inglés o francés) a - a(href="mailto:contact@vchess.club?subject=[vchess.club] bug report") - | contact@vchess.club - | . diff --git a/views/modal-help/fr.pug b/views/modal-help/fr.pug deleted file mode 100644 index 4775f986..00000000 --- a/views/modal-help/fr.pug +++ /dev/null @@ -1,23 +0,0 @@ -input#modalHelp.modal(type="checkbox") -div(role="dialog") - #help.card - label.modal-close(for="modalHelp") - .section - ol - li Cliquez sur une variante, - li Lisez les règles (en haut à gauche), - li Revenez en mode jeu (cliquer sur "Jouer") - li Cliquez sur "Nouvelle partie en direct", puis, en attendant - li Cliquez sur "Nouvelle partie contre l'ordinateur" (à côté). - p Rappel : - ul - li Toutes les parties démarrent avec une position aléatoire assymétrique. - li Les parties ne sont pas chronométrées, et jouée anonymemement. - li Pas de chat pendant la partie, pour se concentrer sur les coups. - .section - h3.red Rapport de bug - p - | SVP envoyez un email (en français ou anglais) à - a(href="mailto:contact@vchess.club?subject=[vchess.club] bug report") - | contact@vchess.club - | . diff --git a/views/modal-lang/en.pug b/views/modal-lang/en.pug deleted file mode 100644 index 53795729..00000000 --- a/views/modal-lang/en.pug +++ /dev/null @@ -1,24 +0,0 @@ -input#modalLang.modal(type="checkbox") -div(role="dialog") - #language.card - label.modal-close(for="modalLang") - .section - fieldset - label(for="langSelect") Preferred language? - select#langSelect(onChange="setLanguage(event)") - each langCode in languages - option(value=langCode selected=(lang==langCode)) - =langName[langCode] - .section - h3.blue Contribute - p - | Browse the - a(href="https://github.com/yagu0/vchess/tree/master/views") - | github repository - | : all files in the folders langNames/, modal-help/, modal-lang/, - | translations/ and welcome/ should be translated. Moreover, and - | it's the longest part, you would have to translate all the rules under - | rules/. When it's done, send me the files: - a(href="mailto:contact@vchess.club?subject=[vchess.club] translation") - | contact@vchess.club - | . Thanks! diff --git a/views/modal-lang/es.pug b/views/modal-lang/es.pug deleted file mode 100644 index 114bbd0a..00000000 --- a/views/modal-lang/es.pug +++ /dev/null @@ -1,25 +0,0 @@ -input#modalLang.modal(type="checkbox") -div(role="dialog") - #language.card - label.modal-close(for="modalLang") - .section - fieldset - label(for="langSelect") ¿ Idioma preferido ? - select#langSelect(onChange="setLanguage(event)") - each langCode in languages - option(value=langCode selected=(lang==langCode)) - =langName[langCode] - .section - h3.blue Contribuir - p - | ¿ Tu idioma favorito no está disponible ? Entonces... - | Navegar por el - a(href="https://github.com/yagu0/vchess/tree/master/views") - | repositorio github - |  : tiene que traducir todos los ficheros en los archivos langNames/, - | modal-help/, modal-lang/, translations/ y welcome/. - | Además, y esa es la parte principal del trabajo, tiene que traducir todas - | las reglas en rules/. Una vez hecho esto, envíame los archivos : - a(href="mailto:contact@vchess.club?subject=[vchess.club] translation") - | contact@vchess.club - | . ¡ Gracias ! diff --git a/views/modal-lang/fr.pug b/views/modal-lang/fr.pug deleted file mode 100644 index ffb25c40..00000000 --- a/views/modal-lang/fr.pug +++ /dev/null @@ -1,25 +0,0 @@ -input#modalLang.modal(type="checkbox") -div(role="dialog") - #language.card - label.modal-close(for="modalLang") - .section - fieldset - label(for="langSelect") Langue préférée ? - select#langSelect(onChange="setLanguage(event)") - each langCode in languages - option(value=langCode selected=(lang==langCode)) - =langName[langCode] - .section - h3.blue Contribuer - p - | Votre langue favorite n'est pas disponible ? Alors... - | Parcourez le - a(href="https://github.com/yagu0/vchess/tree/master/views") - | dépôt github - |  : il faut traduire tous les fichiers dans les dossiers langNames/, - | modal-help/, modal-lang/, translations/ et welcome/. De plus, et c'est l'essentiel - | du travail il faut traduire toutes les règles dans rules/. - | Une fois que c'est fait, envoyez-moi les fichiers : - a(href="mailto:contact@vchess.club?subject=[vchess.club] translation") - | contact@vchess.club - | . Merci ! diff --git a/views/settings.pug b/views/settings.pug new file mode 100644 index 00000000..c46c5f8f --- /dev/null +++ b/views/settings.pug @@ -0,0 +1,36 @@ +input#modal-settings.modal(type="checkbox") +div(role="dialog" aria-labelledby="settingsTitle") + .card.smallpad(onChange="blabla(event)") + label#close-settings.modal-close(for="modal-settings") + h3#settingsTitle.section= translations["Preferences"] + fieldset + label(for="langSelect")= translations["Language"] + // image avec drapeau + select language ici + select#langSelect + each langCode in languages + option(value=langCode selected=(lang==langCode)) + =langName[langCode] + fieldset + label(for="nameSetter") + =translations["My name is..."] + input#nameSetter(type="text" value=this.myname) + // theme sombre / clair + // taille echiquier : TODO + fieldset + label(for="setHints")= translations["Show hints?"] + input#setHints(type: "checkbox" checked=this.hints) + fieldset + label(for="selectColor")= translations["Board colors"] + select#selectColor + option(value="lichess" selected="this.color=='lichess'") + = translations["brown"] + option(value="chesscom" selected="this.color=='chesscom'") + = translations["green"] + option(value="chesstempo" selected="this.color=='chesstempo'") + = translations["blue"] + fieldset + label(for="selectSound")= translations["Play sounds?"] + select#selectSound + option(value="0" selected="this.sound==0")= translations["None"] + option(value="1" selected="this.sound==1")= translations["New game"] + option(value="2" selected="this.sound==2")= translations["All"] diff --git a/views/translations/en.pug b/views/translations/en.pug index 10a82cd7..fe67aba9 100644 --- a/views/translations/en.pug +++ b/views/translations/en.pug @@ -1,6 +1,8 @@ - var translations = { + "Language": "Language", + // Index page: "Help": "Help", "First visit?": "First visit?", diff --git a/views/translations/es.pug b/views/translations/es.pug index 98d8b06d..642059ed 100644 --- a/views/translations/es.pug +++ b/views/translations/es.pug @@ -1,6 +1,8 @@ - var translations = { + "Language": "Idioma", + // Index page: "Help": "Ayuda", "First visit?": "¿ Primera visita ?", diff --git a/views/translations/fr.pug b/views/translations/fr.pug index b76e4d25..78b10744 100644 --- a/views/translations/fr.pug +++ b/views/translations/fr.pug @@ -1,6 +1,8 @@ - var translations = { + "Language": "Langue", + // Index page: "Help": "Aide", "First visit?": "Première visite ?", diff --git a/views/variant.pug b/views/variant.pug index 7f01b910..ca9091bf 100644 --- a/views/variant.pug +++ b/views/variant.pug @@ -1,58 +1,36 @@ extends layout block css - link(rel="stylesheet" href="//fonts.googleapis.com/icon?family=Material+Icons") link(rel="stylesheet" href="/stylesheets/variant.css") block content .container#variantPage - include langNames.pug - case lang - when "en" - include translations/en.pug - include modal-lang/en.pug - include modal-help/en.pug - when "es" - include translations/es.pug - include modal-lang/es.pug - include modal-help/es.pug - when "fr" - include translations/fr.pug - include modal-lang/fr.pug - include modal-help/fr.pug - input#modal-newgame.modal(type="checkbox") - div(role="dialog" aria-labelledby="newGameTxt") - .card.smallpad.small-modal - label#close-newgame.modal-close(for="modal-newgame") - h3#newGameTxt= translations["New game"] - p= translations["Waiting for opponent..."] .row .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 label.drawer-toggle(for="drawer-control") input#drawer-control.drawer(type="checkbox") #menuBar label.drawer-close(for="drawer-control") - a#homeLink(href="/") + a.icon-link(href="/") i.material-icons home - .info-container - a(href="#rules" @click="setDisplay('rules')") - =translations["Rules"] - a(href="#play" @click="setDisplay('play')") - =translations["Play"] - a(href="#problems" v-if="notDark()" @click="setDisplay('problems')") - =translations["Problems"] - #flagMenu.clickable( - onClick="document.getElementById('modalLang').checked=true") - img(src="/images/flags/" + lang + ".svg") - #helpMenu.clickable( - onClick="document.getElementById('modalHelp').checked=true") - .info-container - p= translations["Help"] + a(href="#room" @click="setDisplay('room')") + =translations["Hall"] + a(href="#gameList" @click="setDisplay('gameList')") + =translations["Play"] + a(href="#rules" @click="setDisplay('rules')") + =translations["Rules"] + a(href="#problems" @click="setDisplay('problems')") + =translations["Problems"] + #settings.clickable( + onClick="document.getElementById('modalSettings').checked=true") + i.material-icons settings .row + my-room(v-show="display=='room'") + my-games-list(v-show="display=='gameList'") my-rules(v-show="display=='rules'") - my-game(v-show="display=='play'" v-bind:problem="problem") - my-problems(v-if="notDark()" v-show="display=='problems'" - v-on:show-problem="showProblem($event)") + my-problems(v-show="display=='problems'") + // my-game: for room and games-list components + my-game(v-show="display=='game'" :gameId="") block javascripts script(src="/javascripts/utils/misc.js") @@ -68,7 +46,6 @@ block javascripts const V = VariantRules; //because this variable is often used const variant = "#{variant}"; const problemArray = !{JSON.stringify(problemArray)}; - const translations = !{JSON.stringify(translations)}; script(src="/javascripts/components/rules.js") script(src="/javascripts/components/game.js") script(src="/javascripts/components/problemSummary.js") diff --git a/views/welcome/en.pug b/views/welcome/en.pug index dbaf234c..06a9ca84 100644 --- a/views/welcome/en.pug +++ b/views/welcome/en.pug @@ -46,6 +46,4 @@ div(role="dialog") For informations about hundreds (if not thousands) of variants, you can visit the excellent #[a(href="https://www.chessvariants.com/") chessvariants] website. - p#disableMsg.clickable(@click="markAsVisited") - | Click here to not show this message next time p.smallfont Image credit: #[a(href=wikipediaUrl) Wikipedia] diff --git a/views/welcome/es.pug b/views/welcome/es.pug index 19d903e1..0c561bc2 100644 --- a/views/welcome/es.pug +++ b/views/welcome/es.pug @@ -49,6 +49,4 @@ div(role="dialog") Pour s'informer sur des centaines de variantes (au moins), je vous invite à visiter l'excellent site #[a(href="https://www.chessvariants.com/") chessvariants]. - p#disableMsg.clickable(@click="markAsVisited") - | Haga clic aquí para no mostrar este mensaje la próxima vez. p.smallfont Credito de imagen : #[a(href=wikipediaUrl) Wikipedia] diff --git a/views/welcome/fr.pug b/views/welcome/fr.pug index 3821f896..d650a739 100644 --- a/views/welcome/fr.pug +++ b/views/welcome/fr.pug @@ -46,6 +46,4 @@ div(role="dialog") Pour s'informer sur des centaines de variantes (au moins), je vous invite à visiter l'excellent site #[a(href="https://www.chessvariants.com/") chessvariants]. - p#disableMsg.clickable(@click="markAsVisited") - | Cliquer ici pour ne pas montrer ce message la prochaine fois p.smallfont Crédit image : #[a(href=wikipediaUrl) Wikipedia] -- 2.44.0