Fix challenge persistence issue
[vchess.git] / server / sockets.js
2019-07-01 Benjamin Auder'update'
2019-06-28 Benjamin AuderCosmetics
2019-06-28 Benjamin AuderRefactor, forget about 3 or 4 players games
2019-06-18 Benjamin AuderSome fixes. TODO: game.mode must be analyze when score...
2019-06-14 Benjamin AuderRefactor endgame process, start working on game end...
2019-03-28 Benjamin AuderFix things. Now on (live) game start + play
2019-03-08 Benjamin Auder'update'
2019-03-04 Benjamin AuderSave state
2019-02-27 Benjamin AuderSaving state
2019-02-27 Benjamin AuderCan create, send and accept challenge. Next step: targe...
2019-02-26 Benjamin AuderSmall advance on Hall.vue (challenges + display)
2019-02-20 Benjamin AuderSeparate timeControl logic into utils/timeControl
2019-02-19 Benjamin AuderSaving state (hall+sockets)
2019-02-13 Benjamin AuderSome advances in challenge handling (server+client)
2019-02-11 Benjamin AuderImplemented players discovery
2019-02-11 Benjamin AuderSave state (nothing really achieved)
2019-02-08 Benjamin AuderWork on sockets + challenge system
2019-01-24 Benjamin AuderTiny changes...
2019-01-24 Benjamin AuderArrange sockets.js (unimplemented yet)
2019-01-23 Benjamin AuderAdvance on client side
2019-01-22 Benjamin AuderSeparate client and server codes. Keep everything in...