From: Benjamin Auder Date: Tue, 23 Apr 2019 16:00:53 +0000 (+0200) Subject: Thinking about Game view: around line 100 in views/Game.js X-Git-Url: https://git.auder.net/?p=vchess.git;a=commitdiff_plain;h=f7121527579a543e01449e752d630ecf2452ec80 Thinking about Game view: around line 100 in views/Game.js --- diff --git a/client/src/router.js b/client/src/router.js index 68148959..5879a1e8 100644 --- a/client/src/router.js +++ b/client/src/router.js @@ -53,6 +53,11 @@ const router = new Router({ component: Hall, //redirect: "/", //problem: redirection before end of AJAX request }, + { + path: "/game/:id", + name: "game", + component: loadView("Game"), + }, // { // path: "/about", // name: "about", diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 0228616b..2f55cfa4 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -39,9 +39,8 @@ export default { components: { BaseGame, }, - // gameId: to find the game in storage (assumption: it exists) + // gameRef: to find the game in (potentially remote) storage // mode: "live" or "corr" (correspondance game), or "analyze" - // gameRef in URL hash (listen for changes) data: function() { return { st: store.state, @@ -51,13 +50,12 @@ export default { players: ["Myself","Computer"], //always playing white for now mycolor: "w", //////////// - gid: "", //given in URL + gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID, if applicable) mode: "live", //or "corr" - variant: {}, //TODO - myname: store.state.user.name, //may be anonymous (thus no name) + variant: {}, //filled when game is retrieved drawOfferSent: false, //did I just ask for draw? - opponents: [], //filled later (potentially 2 or 3 opponents) - people: [], //observers + players: [], //filled later (2 to 4 players) + people: [], //potential observers }; }, computed: { @@ -66,24 +64,31 @@ export default { }, }, watch: { - // TODO: watch URL instead - gid: function() { + '$route' (to, from) { + this.gameRef.id = to.params["id"]; + this.gameRef.rid = to.query["rid"]; this.launchGame(); }, }, - // Modal end of game, and then sub-components created: function() { - // TODO: look for game in storage, if found then: - //this.launchGame(); - // TODO: if I'm one of the players in game, then: - // Send ping to server (answer pong if opponent[s] is connected) - if (true && !!this.conn && !!this.gameRef) + if (!!this.$route.params["id"]) { - this.conn.onopen = () => { - this.conn.send(JSON.stringify({ - code:"ping",oppid:this.oppid,gameId:this.gameRef.id})); - }; + this.gameRef.id = this.$route.params["id"]; + this.gameRef.rid = this.$route.query["rid"]; + this.launchGame(); + } + // Poll all players except me (if I'm playing) to know online status. + // --> Send ping to server (answer pong if players[s] are connected) + if (!!this.gameRef.id) + { + this.players.forEach(p => { + if (p.sid != this.st.user.sid) + this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid})); + }); } + // TODO: how to know who is observing ? Send message to everyone with game ID ? + // and then just listen to (dis)connect events + // TODO: also handle "draw accepted" (use opponents array?) // --> must give this info also when sending lastState... // and, if all players agree then OK draw (end game ...etc) @@ -92,12 +97,15 @@ export default { let L = undefined; switch (data.code) { - case "newmove": //..he played! - this.play(data.move, this.variant.name!="Dark" ? "animate" : null); + case "newmove": + // TODO: observer on dark games must see all board ? Or alternate ? (seems better) + // ...or just see nothing as on buho21 + this.$refs["baseGame"].play( + data.move, this.variant.name!="Dark" ? "animate" : null); break; case "pong": //received if we sent a ping (game still alive on our side) if (this.gameRef.id != data.gameId) - break; //games IDs don't match: definitely over... + break; //games IDs don't match: the game is definitely over... this.oppConnected = true; // Send our "last state" informations to opponent(s) L = this.vr.moves.length; @@ -111,7 +119,7 @@ export default { })); }); break; - // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves (not just one) + // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves case "lastate": //got opponent infos about last move L = this.vr.moves.length; if (this.gameRef.id != data.gameId) @@ -246,6 +254,7 @@ export default { this.moves = game.moves; this.cursor = game.moves.length-1; this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null); + // TODO: fill players array }, oppConnected: function(uid) { return this.opponents.any(o => o.id == uidi && o.online);