From: Benjamin Auder Date: Mon, 6 Apr 2020 13:39:21 +0000 (+0200) Subject: The bug seems fixed (was related to lastMove I guess). Remove traces X-Git-Url: https://git.auder.net/?p=vchess.git;a=commitdiff_plain;h=264fa4e4a972aacd9897c4ea0c4070e6755c0f8e The bug seems fixed (was related to lastMove I guess). Remove traces --- diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 30533f70..cf4d7629 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -432,10 +432,6 @@ export default { return; } if (!!received) { - - if (this.mode == "analyze") { console.log("received move"); - console.log(move); } - if (this.mode == "analyze") this.toggleAnalyze(); if (this.cursor < this.moves.length - 1) // To play a received move, cursor must be at the end of the game: @@ -492,21 +488,12 @@ export default { let self = this; const initurn = this.vr.turn; (function executeMove() { -console.log("execute move " + move.length); const smove = move[moveIdx++]; - -console.log(smove); - console.log(animate + " " + smove.start.x); - - // NOTE: condition "smove.start.x >= 0" required for Dynamo, // because second move may be empty. if (animate && smove.start.x >= 0) { self.animateMove(smove, () => { playSubmove(smove); - -console.log(moveIdx + " " + move.length); - if (moveIdx < move.length) setTimeout(executeMove, 500); else afterMove(smove, initurn); @@ -538,9 +525,6 @@ console.log(moveIdx + " " + move.length); }; const afterMove = (smove, initurn) => { if (this.vr.turn != initurn) { - -console.log(smove); - // Turn has changed: move is complete if (!smove.fen) // NOTE: only FEN of last sub-move is required (=> setting it here)