X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=views%2Frules%2FAlice%2Fen.pug;h=8f5dc3dc054a44e031959eed7ebde57dcc79f0fd;hp=726e58c06e8fccffd06c4ed67155a06457796b97;hb=0596f5e7f9a87acbb13445f1bb93e803e9f5ea3c;hpb=c326e657d451c90220edbaa6f09fcb991350524c diff --git a/views/rules/Alice/en.pug b/views/rules/Alice/en.pug index 726e58c0..8f5dc3dc 100644 --- a/views/rules/Alice/en.pug +++ b/views/rules/Alice/en.pug @@ -1,25 +1,14 @@ -p.boxed - | Every move played ends up on another board (the "other side of the mirror"). - | There are two boards. All pieces start on board 1. +p.boxed. + Every move played ends up on another board (the "other side of the mirror"). + There are two boards. All pieces start on board 1. -h3 Specifications - -ul - li Chessboard: standard. - li Material: standard + Alice pieces. - li Non-capturing moves: standard. - li Special moves: standard. - li Captures: standard (if on same board). - li End of game: standard. - -h3 Basics - -p - | Two boards are used in this variant. Pieces from board 2 are represented on - | the main board, upside down. - | Any move played must be valid on the board it is played on. - | In addition, the final square should not be occupied by a piece from the other board - | (thus allowing to represent all on one board). +p. + Two boards are used in this variant (represented on only one). + Upside-down pieces appear at every "normal" pieces moves: they live on + another board. When moved, they return to the initial board. + Orthodox rules apply on each board. + In addition, the final square should not be occupied by a piece from the + other board (thus allowing to represent all on one board). p Notation for Alice pieces was chosen as follow: ul @@ -35,26 +24,29 @@ figure.diagram-container | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R: figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4 -h3 End of the game +p. + En-passant and castle occur as they do in the standard game. + More specifically, en-passant is possible regardless of the worlds pawns + are in. This is justified because pawns "go through the mirror" while moving, + and can thus be captured either right after or just before they pass the + mirror. + Castling should be legal according to orthodox rules on the board 1 (it + cannot occur on board 2, because it would mean king and rook moved). + Moreover, the king cannot be in check on board 2 after castling. -p - | As in the orthodox game, win by checkmating the king. It shouldn't be able to - | escape the check, not even by moving to the other board. +h3 End of the game p. - Note: en-passant and castle occur as they do in the standard game. - More specifically, en-passant is possible regardless of the worlds pawns are in. - This is justified because pawns "go through the mirror" while moving, and can - thus be captured either right after or just before they pass the mirror. - Castling should be legal according to orthodox rules on the board 1 (it cannot - occur on board 2, because it would mean king and rook moved). Moreover, the - king cannot be in check on board 2 after castling. + As in the orthodox game, win by checkmating the king. + It shouldn't be able to escape the check, not even by moving to the other + board. h3 More information p | See the Alice chess pages on - a(href="https://www.chessvariants.com/other.dir/alice.html") chessvariants.com + a(href="https://www.chessvariants.com/other.dir/alice.html") + | chessvariants.com |  and on a(href="https://www.schemingmind.com/journalarticle.aspx?article_id=9") | schemingmind.com