X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=sockets.js;h=f1354f3666d36f936efbd3d98c6e9ddc97a2d85d;hp=675a80eb6d51f7ba36941bf48dcdf36e2b843843;hb=da06a6eb0237123ce43fdb01cb06246b8b57f5e5;hpb=4ecf423bce243e8e10b5b777a95f67ecc9f8d8d3 diff --git a/sockets.js b/sockets.js index 675a80eb..f1354f36 100644 --- a/sockets.js +++ b/sockets.js @@ -1,124 +1,120 @@ const url = require('url'); -const Variants = require("./variants"); +const sqlite3 = require('sqlite3'); +const db = new sqlite3.Database('db/vchess.sqlite'); module.exports = function(wss) { - - let clients = { "index": {} }; - let games = {}; //pending games (player sid) - for (const v of Variants) - clients[v.name] = {}; - -// // Safety counter (TODO: is it necessary ?) -// setInterval(() => { -// Object.keys(clients).forEach(k => { -// Object.keys(clients[k]).forEach(ck => { -// if (!clients[k][ck] || clients[k][ck].readyState != 1) -// delete clients[k][ck]; -// }); -// }); -// }, 60000); //every minute (will be lowered if a lot of users...) - - // No-op function as a callback when sending messages - const noop = () => { }; - - wss.on("connection", (socket, req) => { - const params = new URL("http://localhost" + req.url).searchParams; - const sid = params.get("sid"); - const page = params.get("page"); - // Ignore duplicate connections: - if (!!clients[page][sid]) - { - socket.send(JSON.stringify({code:"duplicate"})); - return; - } - clients[page][sid] = socket; - if (page == "index") - { - // Send counting info - const countings = {}; - for (const v of Variants) - countings[v.name] = Object.keys(clients[v.name]).length; - socket.send(JSON.stringify({code:"counts",counts:countings})); - } - else - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send(JSON.stringify({code:"increase",vname:page}), noop); - }); - // Also notify potential opponents: hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); - }); - socket.on("message", objtxt => { - let obj = JSON.parse(objtxt); - switch (obj.code) + db.serialize(function() { + db.all("SELECT * FROM Variants", (err,variants) => { + let clients = { "index": {} }; + let games = {}; //pending games (player sid) + for (const v of variants) + clients[v.name] = {}; + // No-op function as a callback when sending messages + const noop = () => { }; + wss.on("connection", (socket, req) => { + const params = new URL("http://localhost" + req.url).searchParams; + const sid = params.get("sid"); + const page = params.get("page"); + // Ignore duplicate connections: + if (!!clients[page][sid]) { - case "newmove": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newmove",move:obj.move}), noop); - } - break; - case "ping": - if (!!clients[page][obj.oppid]) - socket.send(JSON.stringify({code:"pong"})); - break; - case "lastate": - if (!!clients[page][obj.oppid]) - { - const oppId = obj.oppid; - obj.oppid = sid; //I'm oppid for my opponent - clients[page][oppId].send(JSON.stringify(obj), noop); - } - break; - case "newgame": - if (!!games[page]) + socket.send(JSON.stringify({code:"duplicate"})); + return; + } + clients[page][sid] = socket; + if (page == "index") + { + // Send counting info + const countings = {}; + for (const v of variants) + countings[v.name] = Object.keys(clients[v.name]).length; + socket.send(JSON.stringify({code:"counts",counts:countings})); + } + else + { + // Send to every client connected on index an update message for counts + Object.keys(clients["index"]).forEach( k => { + clients["index"][k].send( + JSON.stringify({code:"increase",vname:page}), noop); + }); + // Also notify potential opponents: + // hit all clients which check if sid corresponds + Object.keys(clients[page]).forEach( k => { + clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); + }); + socket.on("message", objtxt => { + let obj = JSON.parse(objtxt); + switch (obj.code) { - // Start a new game - const oppId = games[page]["id"]; - const fen = games[page]["fen"]; - delete games[page]; - const mycolor = Math.random() < 0.5 ? 'w' : 'b'; - socket.send( - JSON.stringify({code:"newgame",fen:fen,oppid:oppId,color:mycolor})); - if (!!clients[page][oppId]) - { - clients[page][oppId].send( - JSON.stringify( - {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"}), - noop); - } + case "newmove": + if (!!clients[page][obj.oppid]) + { + clients[page][obj.oppid].send( + JSON.stringify({code:"newmove",move:obj.move}), noop); + } + break; + case "ping": + if (!!clients[page][obj.oppid]) + socket.send(JSON.stringify({code:"pong"})); + break; + case "lastate": + if (!!clients[page][obj.oppid]) + { + const oppId = obj.oppid; + obj.oppid = sid; //I'm oppid for my opponent + clients[page][oppId].send(JSON.stringify(obj), noop); + } + break; + case "newgame": + if (!!games[page]) + { + // Start a new game + const oppId = games[page]["id"]; + const fen = games[page]["fen"]; + delete games[page]; + const mycolor = Math.random() < 0.5 ? 'w' : 'b'; + socket.send(JSON.stringify( + {code:"newgame",fen:fen,oppid:oppId,color:mycolor})); + if (!!clients[page][oppId]) + { + clients[page][oppId].send( + JSON.stringify( + {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"}), + noop); + } + } + else + games[page] = {id:sid, fen:obj.fen}; //wait for opponent + break; + case "cancelnewgame": //if a user cancel his seek + delete games[page]; + break; + case "resign": + if (!!clients[page][obj.oppid]) + clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); + break; } - else - games[page] = {id:sid, fen:obj.fen}; //wait for opponent - break; - case "cancelnewgame": //if a user cancel his seek - delete games[page]; - break; - case "resign": - if (!!clients[page][obj.oppid]) - clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); - break; + }); } - }); - } - socket.on("close", () => { - delete clients[page][sid]; - // Remove potential pending game - if (!!games[page] && games[page]["id"] == sid) - delete games[page]; - if (page != "index") - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send(JSON.stringify({code:"decrease",vname:page}), noop); + socket.on("close", () => { + delete clients[page][sid]; + // Remove potential pending game + if (!!games[page] && games[page]["id"] == sid) + delete games[page]; + if (page != "index") + { + // Send to every client connected on index an update message for counts + Object.keys(clients["index"]).forEach( k => { + clients["index"][k].send( + JSON.stringify({code:"decrease",vname:page}), noop); + }); + } + // Also notify potential opponents: + // hit all clients which check if sid corresponds + Object.keys(clients[page]).forEach( k => { + clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); + }); }); - } - // Also notify potential opponents: hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); }); }); });